Vigilant
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Everything posted by Vigilant
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Note that real Budweiser (the Czech one ) is quite drinkable.
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Is F-16 the only modern US jet fighter to have "blocks"?
Vigilant replied to SFP1Ace's topic in Military and General Aviation
Is the current block/lot system similar to the one used in, say, ww2? Like P-51D-5, D-20... It is correct to write F-16C-50? -
F-104C Vietnam question
Vigilant replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have a photo of F-104C in Vietnam in escort configuration with wingtip sidewinders and underwing droptanks. Can't post it now as I am not at home (and won't be till Tuesday). -
Nejsem ted zrovna u pocitace s Wings a asi chvili nebudu, ale: Myslim si, ze startyear musi bejt celej rok o groungobjectu a datum se pak da nastavit u objektu v nastaveni terenu. V kazdem pripade SAMy jsou v terenech genericky jako SAMLauncher a SAMRadar. To co chces ty se da udelat nastavenim startyer u kazdeho samradaru a samlauncheru v _targets.ini terenu. Musis si taky osetrit aby to tam misto Fan Songu nehodilo jinej SAMradar. tyhle protiletadlovy systemy jeste maji vlastnost "network" nebo "datalink" a pak by si mohly predavat informace jeste dukladnejc. Vim ze se resilo radarovy rizeni palby flaku, a jde to. Ale asi to bylo dost pracny. Na mape Vietnamu zrovna ty Samy pribivaji (podle me) docela historicky. Na zacatku kampane(uz v 65tym) je aktivni jedna nebo dve sity (myslim ze na vychodnim okraji Hanoje). V 72 je to uz docela husty. staci vyletet nad pobrezni nizinu a okamzite te zacne odstrelovat tak deset a vic site.
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Rolling thunder mission generator
Vigilant posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hello. I have an issue with mission generator in Rolling Thunder. After about 2-4 missions the mission generator stucs into bombing Noi Bai airfield into oblivion. I've currently flown 5 missions into Noi Bai (strikes, escorts) in a row. Also all other strike assets are tasked the same target. It is quite interesting to see 20+ thuds and Canberras bomb a single place, but the repetition is boring. details: Oct 08 WoE, Green Hell 2 campaing is Navy F-8s, but the same issue is with F-4s and a-1s (all navy). -
To pridani jednotek je asi jedinym resenim. Myslim ze se mi povedlo rozchodit to doplnovani, ale jedinym vysledkem je nekonecne bombardovani Noi Bai. Jako aktivni letiste dostane absolutni prioritu a bombarduje se dokud na nem jsou migy. A protoze migy tam sou porad.... To L v SA-2L znamena Launcher. Takze SA-2L je odpalovac na SA-2B, SA-2LC na SA-2C atd. ty samotny SA-2 jsou v wepomdata.ini jako ostatni zbrane.
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Rolling thunder mission generator
Vigilant replied to Vigilant's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Let me guess. Noi Bai is an active MiG airfield. So it gets overriding priority as target. So it is bombed until there are no more MiGs. -
Tak jednoduchy to asi nebude. Ve skutecnosti mi uplne zesilel generator misi a nedela nic jinyho, nez ze bombarduje Noi Bai. Kdyz na letiste nasype bomby dvanact Canberr a osmnact Thudu tak to je pusobivy. Ale po ctvrty to docela nudi.
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Jeste me napadla jedna moznost proc MiGy mizej. Ted sem lital RT s F-8 a po sesti misich zadny migy. Celou dobu mi na planovaci mape hlasili jednotky migu jako 15+ letadel a pak byli pryc. Mise 3-6 byly dost masivni nalety na jejich letiste v Noi Bai. Je dost mozny, ze migy uplne znici i jenom rozbombardovani jejich zakladny. Zkousim jeste maximalni pocet pilotu a dostatek letadel.
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jeste neco. Ty si se s timhle nastavenim: MaxMissions=10000 NormalMissionRate=1 NormalMissionRateDeviation=3 OffensiveMissionRate=1 OffensiveMissionRateDeviation=3 dostal do poloviny roku 66!? Kolik si proboha odlital misi? 400? To tam je jeste neco k bombardovani?
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Ja je mam nastaveny takhle: [MissionData] NationName=SOVIET ServiceStartYear=1960 ServiceEndYear=2020 GroundObjectRole=STATIC_SAM Availability=COMMON Exported=TRUE ExportStartYear=1962 ExportAvailability=COMMON Taky hraje roli, kdy jsou v terenu nastaveny start data SAM radaru a Launcheru... Myslim ze s tim si zrovna TK dal docela dost prace a objevujou se postupne, podle toho jak jezdej z SSSR :-). Jinak sem s taky zkousel pohrat s nastavenim letadel v rolling thunderu a uvidim jak to pujde. Ale casu se mi ted zacina docela nedostavat. Tak raci nic neslibuju.
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Ahoj, zaprve si nejsem vubec jistej, ze tohle je spravne: AircraftReplacement=12,5 a) myslim ze tohle cislo znamena kolik kusu letadel je v dodavce. 12,5 muze byt problem (treba proto ze program ocekava cele cislo a precte desetinne) b) takhle z patra nevim jestli se do ini souboru pise desetina tecka, nebo carka. Ale protoze to pisou amici, cekal bych tecku. zadruhe, cely problem muze byt v systemu spravy kampane. pokud jednotce klesne pocet letadel/tanku pod urcitou hranici je proste povazovana za znicenou a dalsi dodavky materialu ji neobnovej. Urcite sem to videl u pozemnich jednotek. A v Rolling thunderu to je docela dobre mozne - je tam spousta F-4ek se sparrowama a migy 17 nemaj RWR... AI ma velky ztraty. Navic na rozdil od ostatnich kampani maj NVAF jednotky s 12 misto 16 letadly. Muzes skusit zvednout pocet letadel (a pilotu) v jednotkach a treba si pridat nove jednotky s pozdejsim datumem startu (neco jako jeden pluk kazdyho pul roku). Pokud ti nebe nad vietnamem pripada nudny zkontroluj si v ground objects SA-2 odpalovace. Myslim ze v poslednim patchy je chyba a maj v zakladu _data.ini soubor z WoI - pozdejsi datum objeveni a mnohem driv zmizej.
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Converting the F-86D rocket tray to a gun
Vigilant replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, it works. The Open and Close times need to be tuned a bit (too slow now), but it works. [RocketTray] SystemType=FIXED_GUN GunPortAnimationID=10 GunPortOpenTime=.5 GunPortCloseTime=.9 GunTypeName=MightyMouse InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.639,3.033,-0.13 LightPosition= -0.689,3.083,-0.13 MaxAmmo=24 EjectShells=FALSE MinExtentPosition=-0.394,1.473,-0.461 MaxExtentPosition=-0.394,1.473,-0.461 -
Converting the F-86D rocket tray to a gun
Vigilant replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks for the tip, i'll try it out. -
Converting the F-86D rocket tray to a gun
Vigilant replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes -
Converting the F-86D rocket tray to a gun
Vigilant replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've modified mine a while ago. Simply add to [fuselage]: SystemName[006]=RocketTray before origilal rocket tray: [RocketTray] SystemType=FIXED_GUN GunTypeName=MightyMouse InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.639,3.033,-0.13 LightPosition= -0.689,3.083,-0.13 MaxAmmo=24 EjectShells=FALSE MinExtentPosition=-0.394,1.473,-0.461 MaxExtentPosition=-0.394,1.473,-0.461 Edit: oh, and comment out the original rocket tray Only detail is, that the rocket tray will no longer extend. If it is possible to make it extendeable is beyond my modding knowledge. -
I've found my papers. Here is what i have. Abbreviations: slp - Fighter Aviation Regiment sbolp - Fighter Bomber Aviation Regiment blp - Assault/Shturmovik Aviation Regiment zpravlp - Reconnaisance Aviation Regiment A regiment had 3 flying squadrons with 12 combat aircraft, 2 2-seat trainers, 1 basic trainer. (For eg. 12x MiG-21MF, 2 MiG-21UM, 1 L-39). Regiments are written as: Name - airbase - aircraft type(s). note that only Budejovie, Bechyne, Dobrany, Zatec, Mimon, Milovice, Pardubice and Caslav airbases are in game. Situation in 1988: 1.slp - Budejovice - MiG-23ML 4.slp - Pardubice - MiG-21MA, MF, (F) 5.slp - Dobrany - MiG-21F, MF 6.sbolp - Prerov - MiG-21MF, recieved Su-22M4 in 1988 8.slp - Ostrava - MiG-21PF, PFM 9.slp - Bechyne - MiG-21F,PF,PFM,MF (in 88 probably PFM, MF) 11.slp - Zatec - MiG-23MF 20.sbolp - Namest - Su-22M4, Su-7Bm,BKL, Su-7s were slowly retired and replaced by 22s since early 80's 28.sbolp - Caslav - MiG-23BN 30.blp - Hradec Kralove - Su-25K, might have had some L-39ZA 47.zpravlp - Hradec Kralove - L-29R, MiG-21R, an-26 elint ac. two helicopter regiments, on in Plzen, one in Presov(?) both operating Mi-7,17,24 and Mi-2 elint detachments of Mi-24s and L-39ZAs on several airfields as defence against slow and low flying aircraft. since 70's MiG-21F was used as a conversion trainer usualy in 1st squadron of regiment to train new pilots. (New pilot learned to fly Mig-21 in good weather and daylight, then in good weather at night and finaly in all weather at night)
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I did some research into this. I'll look if i can find my old papers with the regiments and operated aircraft and locations.
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Alt+N, how to set altitude and speed to a specific aircraft
Vigilant replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, they affect all aircraft. The altitude levels are used to assign altitudes waypoints by combination of mission type and aircraft category. So as you've written bombers fly strike missions at (very)high altitude while fighters fly them at low/medium. Escort missions are flown at a bit offset alt above the altitude of escorted flight. Maybe very low/high altitude are boundaries for AI aircraft (they don't fly above or below them). I would like to know where/if you can set this mission profile (eg. that recon missions in fighters are flown at high-low-high altitude)? -
DS Mod Goodies
Vigilant replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry, i have my final university exams in two weeks. Guess it begins to affect my thinking -
DS Mod Goodies
Vigilant replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For the tornados some resupply during the campaign might be "historicaly plausible" because you'll get LGBs and designator pods. And tornados have spend late stages of desert storm droping LGBs. (Of course they didn't have designator pods, but we have no bucaneers so...) As for the number fo needed bombs: 17. December - 24. February = 14+31+24 = 69 days, mission rate 3, deviation 3 -> average 1 mission in 3 days 69/3 = 23 missions + 10 for ground war (then you are on ~80 days and thus ressuplied) means 33 missions total. Worst case 8 tornados per mission (becuse of attrition it's not probable that you'll get all 12 fliable at any time). 8 bombs per plane -> 64 bombs per mission. 33 * 64 = 2112 bombs. Oh, have i written how much i like the desert pink skins and nose art? beautiful -
DS Mod Goodies
Vigilant replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Tornados really need more bombs. I flew 20 missions and Iam out. Don't know if other squadrons need it as they mostly use loadouts with a few big bombs. For balance reasons is it better to increase starting number or decrease resupply time? -
DS Mod Goodies
Vigilant replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Beautiful mod(no mod,it's a new game!) and excelent work by all involved. Thank you very much. I've picked up 43 squadron RAF (tornado GR1) for my first campaign. It's excellent. One of many interesting moments was when i was bombing an iraqi airfield. I realized, that four B-52 are coming to bomb the same runway, from same heading and are above me. Can i outrun the carpet of bombs? I the end i did. It takes some time for the bombs to fall from 40k :-). And about ten seconds before i make the bomb run two flights of Intruders came in 90 degrees to our course and also unloaded their bombloads into the airbase. I belive that iraqis then gave up on that base :-) There wasn't much left. Oh, and how is it with weapon resupply? I am runnig low on bombs :-) Once again excelent work. -
New Squadrons in WoI Problem
Vigilant replied to JonathanRL's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
where have you added the new squadron in campaign_data.ini? What number have you written to UnitID= in campaingn.ini? If answers are to the end of existing squadron list and number from [AirUnitxxx] then you'll have to do a bit of math. UnitID= is not the number from [AirUnitxxx] but the number of unit on it's side. So if you added the new squadron at the end of list it's number is wrong by the number of enemy squadrons. it should be like this: UnitID(target) = AirUnit(target) - (AirUnit(last enemy) - AirUnit(last friend)) Lets assume you have a campaign with 3 friendly and 2 enemy squadrons. You add 2 new and want to make the second flyable. your camapign_data.ini looks like this: [AirUnit001] AircraftType=T-28D UnitName=4400th CCTS Det. 1 ForceID=1 Nation=USAF [AirUnit002] AircraftType=a-26b UnitName=4400th CCTS Det. 2 ForceID=1 Nation=USAF [AirUnit003] AircraftType=A-26C UnitName=4400th CCTS Det. 3 ForceID=1 Nation=USAF [AirUnit004] AircraftType=MiG-17 UnitName=1/921st "Sao Do" Fighter Regiment ForceID=2 Nation=NVietnam [AirUnit005] AircraftType=MiG-17 UnitName=2/921st "Sao Do" Fighter Regiment ForceID=2 Nation=NVietnam [AirUnit006] AircraftType=O-1E UnitName=19th TASS ForceID=1 Nation=USAF [AirUnit007] AircraftType=F-100D Squadron=510TFS ForceID=1 Nation=USAF then the entry for 510th TFS in campaign.ini should look like this: 7 - (5 - 3) = 5 [uSAFUnitxxx] UnitName=510th TFS ForceID=1 UnitID=5 ;7 - (5 - 3) = 5 DescFile=Start.txt StartText=Start2.txt StartDate=3/1964 AircraftType=F-100D -
Meteor Missile
Vigilant replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah, but that part of the article is unsourced. So, it is at best questionable. It is logical as a) USN intends to operate the F/A-18E/F for some time (F-35 replaces the A/B/C/D hornets) b)the F/A-18E/F is similar to Typhoon/Gripen/Rafale in performance (radar, radar cross section,...) so it also needs a similar weapon(you are not stealthy, you can't sneak near, so you need to have longer range). Also USN was always obsessed with long range missiles. USAF might show some interest as F-15s will remain in service and all above also aplies to them. On the other hand US are well known for their dislike for importing weapons. And current political/economic factors also play a role (economic crisis and a new president).