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Posts posted by steelflanker
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Just a few randoms from the Flaming Cliffs 2 title.
I know I’m a whole series behind but I’ve got it running quit nicely on my older system that struggles with the latest DCS software.
Having switched to the Strike Fighters series back in 2006/7 after feeling saturated with Eagle Dynamics sims. I’ve had to spend the last few weeks trying to relearn what I’ve forgotten over the years.
Its been refreshing experience and kind of nice returning to an old friend.
I’ve always been a Fulcrum or Flanker man with ED sims since the Flanker 2.0/2.5 days. ( hence the nick name)
Decided to give the F-15 a chance this time round and I’m loving the experience so far.
If the fun continues, a new graphics card & Flaming Cliffs 3 may be on the cards for next year
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Update!v2
Camouflage pattern now follows the “compass ghost” scheme more accurately.
Includes three extra skins the same style.
- A std light grey
- A std light blue
- Dark disruptive grey to complement the original dark blue skin.
NB: This update will overwrite the previous version.
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I’m not sure when they stated using the darker camouflage over the lighter gray?
The camouflage pattern still follows the original, while I’ve tried to make the color tones close the what the last F-15A “AF 77-098” wore when she retired in 2009 & the richness of that beautiful F-15C we've seen in FC 3 screen shots of late.
While not 100% accurate to any particular air frame I’m sure, its still passes as feasible I hope.
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F-15A Dark Camouflage
F-15A Dark Camouflage v2.0
This is a darker colour "compass ghost" scheme for the Third Wire F-15A.
Its my attempt to give the stock eagle a later more modern feel about her.
Its is based on the stock TW skin at 1024 X 1024 resolution.
Apologies but I haven't yet acquired the skill or accuracy to attempt anything at a higher resolution yet.
Regardless I’m quite enjoying the new look.
Hoping some of you might enjoy it too. :-)
SF
Installation
NB: This requires SF2 Europe though if renamed correctly should work in SF2 Israel for the F-15A Baz.
Unzip & place the objects folder directly in to your saved game / mods folder.
Credits
- Third Wire for the original F-15A artwork & WOI F-15A templates.
- Everyone at Combat Ace for their countless contributions & pool of knowledge.
P.S. I have included a list of supported stock F-15A squadrons.
If like me & you are not a hardcore aviation buff, you can use it to enjoy their different markings & associated tail art for the F-15A.
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Submitter
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Submitted10/28/2012
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Category
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On station, waiting on target allocation.
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Border patrol, West Germany, 1982.
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A-10A at dawn.............
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EAF TW F-16A Skins
Egyptian Air Force TW F-16A Skins
Requires Strike Fighters 2 Israel!!
This is my attempt at the EAF F-16A.
It contains the later well known high-viz grey scheme that gives some of the Egyptian aircraft their unique flavor & the overall standard Egyptian grey scheme.
I could only find a handful of reference photos of the early A & B models so feel free to make any suggestions or any changes.
It is possible to just drop the skins directly in to your F-16A_Netz folder but I recommend you use them with the Updated F-16A Block 10 1.1 pack or similar TW F-16A packages in the downloads section.
Installation:
Drop the skins folder in your F-16A or what ever you have called your TW F-16.
Place the decals folder in the in your Objects/Decals folder.
Add the following to your F-16A USERLIST:
[Egypt]
ServiceStartYear=1982
ServiceEndYear=2020
Availability=COMMON
Hope you enjoy
SF
Credits
- Fantastic TW F-16A Templates by Wrench.
- Bits & bobs from MigBusters Euro Packages & Dave's Updated F-16A Block 10 1.1 pack.
- Original numberlist & decals from the WOI F-16A Blk.10 Arab pack by suhsjake.
- ThirdWire Original Templates.
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Submitter
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Submitted06/14/2012
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Category
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Back in the 80's Egyptian F-16A's soar over the Sahara.....
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Egyptian F-16A's................
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Update:1.1
- Miss matched grey base texture corrected.
- Stray texture on port flap removed.
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RNoAF TW F-16A Skins
View File
Royal Norwegian Air Force TW F-16A Skin
Requires Strike Fighters 2 Israel!!
This is my attemtpt at the RNoAF F-16A.
It contains two overall grey skin sets & decals for the 331st 332nd Squadrons.
It’s not perfect so feel free to make any suggestions or make any changes.
Recommended for use with the Updated F-16A Block 10 1.1 pack or one of the earlier packages for the TW F-16A in the downloads section though it is possible to just drop the skin folders in you F-16A_Netz folder.
Instalation:
Drop the skins folder in your F-16A folder & place the decals folder in the in your Objects/Decals folder.
Add the following to your F-16A USERLIST:
[Norway]
ServiceStartYear=1979
ServiceEndYear=2020
Availability=COMMON
Hope you enjoy
SF
Credits
- Fantastic TW F-16A Templates by Wrench.
- Bits & bobs from MigBusters Euro Packages & Dave's Updated F-16A Block 10 1.1 pack.
- Number list from the Viper Team F-16AM
- ThirdWire Original Templates.
Update:1.1
- Miss matched grey base texture corrected.
- Stray texture on port flap removed.
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Submitter
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Submitted06/10/2012
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Category
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RNoAF F-16A's..............
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Just stumbled upon this yesterday!
A most impressive collection of pics taken of Cold War aircraft during the early to late 80’s.
There are some rare paint jobs & art work among them & fans of the Strike Fighters series should realy enjoy most of the shots.
Apologies if this is old news or the link has been posted before but I had to share.
http://forum.scramble.nl/viewtopic.php?f=80&t=29261&sid=40020076aa123d3b30f421bc3c7604fc
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Is it just me but I’ve never been able to fly the AOA indexer or even the new ILS on approach.
Landing with the aircrafts nose that high & air speed just a few knots above stall just seems & feels so wrong.
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Sundays patrol over the Scandinavian Mountains..............
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May 2012
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* The blast deflector animation on Nimitz not working is fixed.
* Mission Editor is updated to be compatible with the Iceland map
and Strike Fighters 2 North Atlantic.
* Eject key command no longer exits the mission, it switches to
Action View instead.
* Damage done by missiles are adjusted to be more effective.
* F-14 Flight model is adjusted to be more maneuverable.
* Iceland campaign is adjusted so it is easier to win.
* Harrier's moving map being too bright when using the Unlimited
Graphics Option setting is fixed.
* F-14's radar, when in Search mode, now displays waypoint range
(RG), waypoint heading (MH), and ground speed (GS)
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Apr 2012 -> May 2012
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CAMPAIGNS\CAMPAIGN1\CAMPAIGN1_DATA.INI
CAMPAIGNS\CAMPAIGN2\CAMPAIGN2_DATA.INI
CAMPAIGNS\CAMPAIGN3\CAMPAIGN3_DATA.INI
CAMPAIGNS\CAMPAIGN4\CAMPAIGN4_DATA.INI
CAMPAIGNS\CAMPAIGN5\CAMPAIGN5_DATA.INI
CAMPAIGNS\CAMPAIGNE1\CAMPAIGNE1_DATA.INI
CAMPAIGNS\CAMPAIGNE2\CAMPAIGNE2_DATA.INI
CAMPAIGNS\CAMPAIGNE3\CAMPAIGNE3_DATA.INI
CAMPAIGNS\CAMPAIGNE4\CAMPAIGNE4_DATA.INI
CAMPAIGNS\CAMPAIGNNA1\CAMPAIGNNA1.INI
CAMPAIGNS\CAMPAIGNNA1\CAMPAIGNNA1_DATA.INI
MENU\MISSIONEDITOR.INI
MENU\MENUSETTING.INI
MENU\MENUSYSTEM.INI
MENU\MISSIONEDITOR.INI
MENU\OPTIONSSCREEN.INI
OBJECTS\AIRCRAFT\A-4C\A-4C_DATA.INI
OBJECTS\AIRCRAFT\A-4C_65\A-4C_65_DATA.INI
OBJECTS\AIRCRAFT\A-4E\A-4E_DATA.INI
OBJECTS\AIRCRAFT\A-4E_65\A-4E_65_DATA.INI
OBJECTS\AIRCRAFT\A-4E_67\A-4E_67_DATA.INI
OBJECTS\AIRCRAFT\A-4E_AHIT\A-4E_AHIT_DATA.INI
OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73_DATA.INI
OBJECTS\AIRCRAFT\A-4F\A-4F_DATA.INI
OBJECTS\AIRCRAFT\A-4F_74\A-4F_74_DATA.INI
OBJECTS\AIRCRAFT\A-4F_AHIT\A-4F_AHIT_DATA.INI
OBJECTS\AIRCRAFT\A-4G\A-4G_DATA.INI
OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT_DATA.INI
OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68_DATA.INI
OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70_DATA.INI
OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73_DATA.INI
OBJECTS\AIRCRAFT\A-4K\A-4K_DATA.INI
OBJECTS\AIRCRAFT\A-6A\A-6A.LOD
OBJECTS\AIRCRAFT\A-6A\A-6A_DATA.INI
OBJECTS\AIRCRAFT\A-6A\A-6A_LOADOUT.INI
OBJECTS\AIRCRAFT\A-6E\A-6E.LOD
OBJECTS\AIRCRAFT\A-6E\A-6E_DATA.INI
OBJECTS\AIRCRAFT\A-6E\A-6E_LOADOUT.INI
OBJECTS\AIRCRAFT\A-6E_79\A-6E_79_DATA.INI
OBJECTS\AIRCRAFT\A-6E_79\A-6E_79_LOADOUT.INI
OBJECTS\AIRCRAFT\A-6E_79\A-6E_TRAM.LOD
OBJECTS\AIRCRAFT\A-7A\USNGREY1\DECALS.INI
OBJECTS\AIRCRAFT\A-7A\USNGREY2\DECALS.INI
OBJECTS\AIRCRAFT\A-7B\USNGREY1\DECALS.INI
OBJECTS\AIRCRAFT\A-7B\USNGREY2\DECALS.INI
OBJECTS\AIRCRAFT\A-7B_71\USNGREY1\DECALS.INI
OBJECTS\AIRCRAFT\A-7B_71\USNGREY2\DECALS.INI
OBJECTS\AIRCRAFT\A-7C\USNGREY1\DECALS.INI
OBJECTS\AIRCRAFT\A-7C_71\USNGREY1\DECALS.INI
OBJECTS\AIRCRAFT\A-7E\USNGREY1\DECALS.INI
OBJECTS\AIRCRAFT\A-7E\USNGREY2\DECALS.INI
OBJECTS\AIRCRAFT\A-7E\USNGREY3\DECALS.INI
OBJECTS\AIRCRAFT\A-7E_74\USNGREY1\DECALS.INI
OBJECTS\AIRCRAFT\A-7E_74\USNGREY2\DECALS.INI
OBJECTS\AIRCRAFT\A-7E_74\USNGREY3\DECALS.INI
OBJECTS\AIRCRAFT\CANBERRA2\CANBERRA2_LOD2.LOD
OBJECTS\AIRCRAFT\E-2C\E-2C.LOD
OBJECTS\AIRCRAFT\EA-6B\EA-6B.LOD
OBJECTS\AIRCRAFT\F-105D\F-105D_COCKPIT.INI
OBJECTS\AIRCRAFT\F-105D_66\F-105D_66_COCKPIT.INI
OBJECTS\AIRCRAFT\F-14A\F-14A_AVIONICS.INI
OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_AVIONICS.INI
OBJECTS\AIRCRAFT\F-14A\F-14A.LOD
OBJECTS\AIRCRAFT\F-14A\F-14A_AVIONICS.INI
OBJECTS\AIRCRAFT\F-14A\F-14A_COCKPIT.INI
OBJECTS\AIRCRAFT\F-14A\F-14A_DATA.INI
OBJECTS\AIRCRAFT\F-14A\F-14A_LOD2.LOD
OBJECTS\AIRCRAFT\F-14A\COCKPIT\F-14A_FUEL_GUAGE.JPG
OBJECTS\AIRCRAFT\F-14A\USNGREY1\DECALS.INI
OBJECTS\AIRCRAFT\F-14A\USNGREY2\DECALS.INI
OBJECTS\AIRCRAFT\F-14A\USNGREY3\DECALS.INI
OBJECTS\AIRCRAFT\F-14A\USNGREY4\DECALS.INI
OBJECTS\AIRCRAFT\F-14A\USNGREY5\DECALS.INI
OBJECTS\AIRCRAFT\F-14A_77\F-14A_77.LOD
OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_AVIONICS.INI
OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_COCKPIT.INI
OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_DATA.INI
OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_LOD2.LOD
OBJECTS\AIRCRAFT\F-14A_77\USNGREY1\DECALS.INI
OBJECTS\AIRCRAFT\F-14A_77\USNGREY2\DECALS.INI
OBJECTS\AIRCRAFT\F-14A_77\USNGREY3\DECALS.INI
OBJECTS\AIRCRAFT\F-14A_77\USNGREY4\DECALS.INI
OBJECTS\AIRCRAFT\F-14A_77\USNGREY5\DECALS.INI
OBJECTS\AIRCRAFT\F-4K\F-4K_DATA.INI
OBJECTS\AIRCRAFT\F-4K\F-4K_75_DATA.INI
OBJECTS\AIRCRAFT\F-4K\F-4K_80_DATA.INI
OBJECTS\AIRCRAFT\F-4M\F-4M_DATA.INI
OBJECTS\AIRCRAFT\F-4M\F-4M_75_DATA.INI
OBJECTS\AIRCRAFT\F-4M\F-4M_80_DATA.INI
OBJECTS\AIRCRAFT\MIG-21M\MIG-21M_DATA.INI
OBJECTS\AIRCRAFT\MIG-21M\MIG-21M_LOADOUT.INI
OBJECTS\AIRCRAFT\MIG-23BN\MIG-23BN_USERLIST.INI
OBJECTS\AIRCRAFT\MIRAGE5BA\MIRAGE5BA_COCKPIT.INI
OBJECTS\AIRCRAFT\MIRAGE5BA_80\MIRAGE5BA_80_COCKPIT.INI
OBJECTS\AIRCRAFT\YAK-38\YAK-38.INI
OBJECTS\AIRCRAFT\YAK-38\YAK-38.LOD
OBJECTS\AIRCRAFT\YAK-38\YAK-38_DATA.INI
OBJECTS\GROUNDOBJECT\CARGOSHIP\CARGOSHIP_DATA.INI
OBJECTS\GROUNDOBJECT\CVA-63\CV-63.LOD
OBJECTS\GROUNDOBJECT\CVN-68\CVN-68.LOD
OBJECTS\GROUNDOBJECT\CVN-68\CVN-68_LOD2.LOD
OBJECTS\GROUNDOBJECT\KNOX\KNOX_DATA.INI
OBJECTS\GROUNDOBJECT\KRIVAKII\KRIVAKII_DATA.INI
OBJECTS\GROUNDOBJECT\TANKER\TANKER_DATA.INI
TERRAINS\DESERT\DESERT_TYPES.INI
TERRAINS\ICELANDNA\ICELANDNA.INI
TERRAINS\ICELANDNA\ICELANDNA_MOVEMENT.INI
TERRAINS\ICELANDNA\ICELANDNA_TYPES.INI
TERRAINS\ISRAELME\ISRAELME_TYPES.INI
TERRAINS\GERMANYCE\GERMANYCE_TYPES.INI
TERRAINS\VIETNAMSEA\VIETNAMSEA.TFD
TERRAINS\VIETNAMSEA\VIETNAMSEA_TYPES.INI
DCS/LOMAC Screen Shot Thread
in Digital Combat Simulator Series General Discussion
Posted
Still enjoying getting reacquainted with Flaming Cliffs 2 throughly but spending most of my time getting shot down if flames or watching my wingman get the job done while if float down under parachute....... Just a tad rusty lol
A few random screenshots. . . . . .