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JediMaster

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Posts posted by JediMaster


  1. Well, SF2 did 2 main things--it made possible to mod in Vista without admin rights (you could mod the older ones in Vista just fine if you had rights to the ProgFiles directory, or you could install it somewhere "nonstandard") and it removed things Vista didn't work right with/added things that Vista could work right with, like MP and shaders.

    A lot of the other improvements we've seen have been "perks", but these perks are what I think has helped drive sales for those of us still running XP.

     

    The idea of selling single planes simply sounds like what Razbam and some others do, and not to take anything away from them, but I don't think it's really "needed." In other words, they do that, TK doesn't have to. He should concentrate more on the things that require source code access to accomplish along with new/updated terrains since those appear the most infrequently. I mean, after 7 years we have how many planes/objects? Hundreds? How many terrains? Ten?


  2. SF2/V/E is totally worth getting if you like SF! :grin:

    Whether it will be worthwhile to dump the older ones that you've already tweaked as you like, well, that's a preference. The lack of MP irritates me, but I'm in a minority on that count. Nevertheless, I buy the SF2 releases to show continued support to TK in hopes that he WILL make a new title with great MP (as opposed to the lackluster MP of the original series).

     

    For example, other than 1 brief period with one patch revision (I forget which one, but it was post-release and pre-expansion pack) you can't use the RAF SE.5a in coop MP in First Eagles. Any attempt to put a human player in it (host or client) and that player CTDs. You can fight against them or even alongside them, just no human can sit in the cockpit. Plane works fine in SP! So I'm bugged by that, but I've resigned myself to MP being an afterthought in the older titles and absent in the new ones for now.


  3. Some things look better than others. The F-16s should look very good, although without fancy shaders for lighting and such we're used to now.

    The F-4Es I recall look particularly poor. Vehicles however shouldn't be just blocks, although they're not that far removed really. One thing the game DOES do, though, is take its time drawing an object. If you lock onto a SAM for instance, then switch to an external view of the SAM looking at you, it will first draw it like a block then slowly increase the detail as you wait.


  4. I think I'd actually prefer paying by-the-hour to a per-month deal. I rarely put more than 100 hrs into any game, online or off, so if they reduce the upfront price of the game but then charge like $.10 an hour to play, I'm fine with that.

    I don't like paying "per month" because I may only play a game for 2-3 hours in any given month, so spending $15 for that is way off base.


  5. Hmm, with that much disposable income to buy payware aircraft, I'm surprised that there aren't more CA subscribers.

     

    Word, yo! :wink:

     

     

    People are willing to pay TK for versions of planes they can get for free here, but they're not willing to pay to help keep the free ones available?? :dntknw:

     

     

     

    Personally, I'll go for "packs" of planes, like say an F-14 pack which includes all 3 models or a MiG-23 pack with all its variants to a high level of detail, for no more than $10.

    However, the blunt truth is that TK's planes are (as mentioned elsewhere) missing several crucial features of the real planes notably in the ground attack avionics and as such are limited in how good they can be. This is the engine's limitation, not that of any plane, and it needs to be fixed there.

     

    I can't see going for an individual plane unless there was something extraordinary about it, and I can't imagine what that could be.

     

    Unless these planes are priced under $5 each, then maybe, but I doubt he'll go that low. Right now, each new SF2 release is a new (updated) terrain plus a handful of planes (if you're merging them with previous releases all the planes included aren't new) for $20. That's a good model as terrains are the hardest to do and we have the smallest selection of those available, so you're basically paying for the terrain and some new planes that are appropriate to it. Take out the terrain and I think the value is cut in half. Lower the number of planes even more and the value drops too.


  6. What it means is you can put it in there and it will likely work fine in most ways. However, thorough testing was not done and there might be some things wrong which the creators of the mod aren't going to take the time to fix. You may be able to correct some of them yourself with some .ini edits.

     

    TK's models for SF2 are built 100% on the new process and just can't go backwards.


  7. I'm sick of these companies deciding they want people to pay per hour for gaming instead of one up-front payment that lets you play as much as you want.

     

    Of course, I never played much on public servers even with BF42 and BFV and I totally skipped BF2 thanks to the crap with coop on its release.


  8. The airshow in 03 or 04 (i can't remember which) was a big one as the Blue Angles AND the T-birds showed up.

    I missed the show (I'm not big on the massive crowd thing) but the day before a lot of the planes arrived and it was great watching them land. The best part was at lunch time the 2 solo BA's practiced over the river for over an hour! Me and 2 other guys just stood over by the Honor Guard building and watched them for maybe 70 mins ... no crowd!! :biggrin:

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