-
Content count
534 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Brainless
-
MontyCz's B29
Brainless replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I have now completed a full mission with this flightplan and as expected the bombers don't land. They just fly a ragged formation at the last waypoint heading after bombing. As they are not flying back to my base ( I break off to land at an alternative) I guess this is an approximation of a realistic escort flight. -
MontyCz's B29
Brainless replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Not quite. It's as hereunder:- 4 - waypoint 5 - IP 6 - Objective point 7 - Marshall point 8 -Marshall point 9- approach 10- Land Lineup 11- Land I didn't get a chance to complete the flight last night but I'm running it again tonight to see if it all works but I suspect that whilst the bombers will go in the direction of the home base they won't land there but we shall see. I am using the latest KMD aren't I?? BTW this particular problem only seems to occur with some a/c mainly large bombers but most fighters and small airplanes don't suffer from this issue and I wonder why this is. -
MontyCz's B29
Brainless replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Thanks for your input. I think I've got this sorted see image The bombers follow the last heading after bombing regardless of anything else set so if the bombing heading is set at the return heading the bombers go back to base!! Mission Bulder I have is 1.05..is this the latest version? Thanks for responding -
MontyCz's B29
Brainless replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Errr.. I know this. Originally I had the standard waypoints as you point out but you had the file I was messing with to see if changing things around made any difference. It doesn't.Taking out the 'junk' waypoints in the editor doesn't make any difference either!! Marshall point forces the AIs to fly to that point rather than directly to the IP point after take off. But again none of this makes any difference to the bombers ignoring the flight plan once they have dropped their bombs. I'm going to try a standard route without setting a target to see what happens. I can't seem to get on with the new editor if you mean the French one unless Kreelin's has been updated and I don't know about it. Thanks. -
MontyCz's B29
Brainless replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Here it is. Thanks and I hope you can help. Note file contains static a/c on the escort airbase. [MissionHeader] AircraftType=F-86A-5 MissionMap=Korea MissionType=ESCORT StartDate=07/30/1950 StartTime=09:00 [Weather] WeatherType=BROKEN WeatherAlt=4000.0 WeatherThickness=500.0 HasHighLayer=False HighLayerAlt=8000 FogAmount=0.6 ContrailAlt=8000 StartWindSpeed=17.57222 WindGustingAmount=25.57222 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=1 EnemyAirDefenseActivity=2 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE [AircraftMission001] AircraftType=F-86A-5 Name=Kingfish FormationType=USFighter Texture=334thFIS Pre March 1952 Squadron= AircraftNumber=1 Size=8 RandomChance=100 MissionType=ESCORT CarrierBased=FALSE ObjectiveID=7 RatingForSuccess=50 StartOnGround=TRUE Position=1233993,456200,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=AirToAirLongRange TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea= Nation=USAF Waypoint[01].Position=1233947,449284,1500 Waypoint[01].Speed=226.36 Waypoint[01].Size=200 Waypoint[01].Command=DEPART Waypoint[01].Objective=FALSE Waypoint[02].Position=1330848,578622,2300 Waypoint[02].Speed=226.36 Waypoint[02].Size=200 Waypoint[02].Command=INITIAL_POINT Waypoint[02].Objective=FALSE Waypoint[03].Position=1352500,610299,2500 Waypoint[03].Speed=226.36 Waypoint[03].Size=200 Waypoint[03].Command=OBJECTIVE_POINT Waypoint[03].Objective=FALSE Waypoint[04].Position=904922,1011209,8500 Waypoint[04].Speed=226.36 Waypoint[04].Size=200 Waypoint[04].Command=MARSHAL_POINT Waypoint[04].Objective=FALSE Waypoint[05].Position=951555,1011322,8500 Waypoint[05].Speed=226.36 Waypoint[05].Size=200 Waypoint[05].Command=MARSHAL_POINT Waypoint[05].Objective=FALSE Waypoint[06].Position=1293422,710555,8500 Waypoint[06].Speed=226.36 Waypoint[06].Size=200 Waypoint[06].Command=MARSHAL_POINT Waypoint[06].Objective=FALSE Waypoint[07].Position=1227171,448639,1500 Waypoint[07].Speed=226.36 Waypoint[07].Size=200 Waypoint[07].Command=APPROACH Waypoint[07].Objective=FALSE Waypoint[08].Position=1233940,448748,500 Waypoint[08].Speed=226.36 Waypoint[08].Size=200 Waypoint[08].Command=LAND_LINEUP Waypoint[08].Objective=FALSE Waypoint[09].Position=1234000,456000,0 Waypoint[09].Speed=226.36 Waypoint[09].Size=200 Waypoint[09].Command=LAND_TOUCHDOWN Waypoint[09].Objective=FALSE [AircraftMission002] AircraftType=O-1E_static Name=Gunslinger FormationType=Single Texture= Squadron=-1 AircraftNumber=1 Size=1 RandomChance=100 MissionType=TRANSPORT ObjectiveID=0 RatingForSuccess=50 StartOnGround=TRUE CarrierBased=FALSE Position=1234427,456032,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout= TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea= Nation=USAF [AircraftMission003] AircraftType=C-130J_static Name=Crab FormationType=Single Texture= Squadron=-1 AircraftNumber=1 Size=1 RandomChance=100 MissionType=TRANSPORT ObjectiveID=0 RatingForSuccess=50 StartOnGround=TRUE CarrierBased=FALSE Position=1234451,455813,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout= TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea= Nation=USAF [AircraftMission004] AircraftType=B-707_Static Name=Crab FormationType=Single Texture=PanAm Squadron= AircraftNumber=1 Size=1 RandomChance=100 MissionType=TRANSPORT ObjectiveID=0 RatingForSuccess=50 StartOnGround=TRUE CarrierBased=FALSE Position=1234443,455679,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout= TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea= Nation=USAF [AircraftMission005] AircraftType=C-130J_static Name=Crab FormationType=Single Texture= Squadron= AircraftNumber=1 Size=1 RandomChance=100 MissionType=TRANSPORT ObjectiveID=0 RatingForSuccess=50 StartOnGround=TRUE CarrierBased=FALSE Position=1234389,455911,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout= TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea= Nation=USAF [Waypoint[202] 1234207,455612,0= 7= 1= WAYPOINT= FALSE= [GroundMission001] GroundObjectType=cratesStk01 Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234393,455607,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= [GroundMission002] GroundObjectType=cratesStk02 Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234433,455608,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= [GroundMission003] GroundObjectType=cartons Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234470,455662,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= [GroundMission004] GroundObjectType=Ambulance Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234379,456252,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= [GroundMission005] GroundObjectType=M35A2 Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234456,456067,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= [GroundMission006] GroundObjectType=M35A2 Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234470,456184,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= [GroundMission007] GroundObjectType=oildrums Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234477,456245,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= [GroundMission008] GroundObjectType=SoldierA Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234065,456588,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= Waypoint[01].Position=1234077,454945,0 Waypoint[01].Speed=7 Waypoint[01].Size=1 Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=FALSE Waypoint[02].Position=1234149,454945,0 Waypoint[02].Speed=7 Waypoint[02].Size=1 Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=1234137,457061,0 Waypoint[03].Speed=7 Waypoint[03].Size=1 Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=1234053,457096,0 Waypoint[04].Speed=7 Waypoint[04].Size=1 Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE [GroundMission009] GroundObjectType=SoldierA Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1233958,457155,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= Waypoint[05].Position=1233841,455056,0 Waypoint[05].Speed=7 Waypoint[05].Size=1 Waypoint[05].Command=WAYPOINT Waypoint[05].Objective=FALSE Waypoint[06].Position=1233798,455317,0 Waypoint[06].Speed=7 Waypoint[06].Size=1 Waypoint[06].Command=WAYPOINT Waypoint[06].Objective=FALSE Waypoint[07].Position=1233563,456747,0 Waypoint[07].Speed=7 Waypoint[07].Size=1 Waypoint[07].Command=WAYPOINT Waypoint[07].Objective=FALSE Waypoint[08].Position=1233841,456518,0 Waypoint[08].Speed=7 Waypoint[08].Size=1 Waypoint[08].Command=WAYPOINT Waypoint[08].Objective=FALSE Waypoint[09].Position=1233841,455317,0 Waypoint[09].Speed=7 Waypoint[09].Size=1 Waypoint[09].Command=WAYPOINT Waypoint[09].Objective=FALSE Waypoint[10].Position=1233713,454889,0 Waypoint[10].Speed=7 Waypoint[10].Size=1 Waypoint[10].Command=WAYPOINT Waypoint[10].Objective=FALSE Waypoint[01].Position=1233969,454889,0 Waypoint[01].Speed=7 Waypoint[01].Size=1 Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=FALSE Waypoint[02].Position=1233862,454879,0 Waypoint[02].Speed=7 Waypoint[02].Size=1 Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=1233873,457134,0 Waypoint[03].Speed=7 Waypoint[03].Size=1 Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=1233926,457113,0 Waypoint[04].Speed=7 Waypoint[04].Size=1 Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE [Waypoint[02] 1233638,455161,0= 7= 1= WAYPOINT= FALSE= [GroundMission010] GroundObjectType=SoldierA Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234054,454941,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= Waypoint[05].Position=1234065,457050,0 Waypoint[05].Speed=7 Waypoint[05].Size=1 Waypoint[05].Command=WAYPOINT Waypoint[05].Objective=FALSE Waypoint[06].Position=1234214,456747,0 Waypoint[06].Speed=7 Waypoint[06].Size=1 Waypoint[06].Command=WAYPOINT Waypoint[06].Objective=FALSE Waypoint[01].Position=1234065,457092,0 Waypoint[01].Speed=7 Waypoint[01].Size=1 Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=FALSE Waypoint[02].Position=1234150,457081,0 Waypoint[02].Speed=7 Waypoint[02].Size=1 Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=1234128,454889,0 Waypoint[03].Speed=7 Waypoint[03].Size=1 Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=1234043,454879,0 Waypoint[04].Speed=7 Waypoint[04].Size=1 Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE [GroundMission011] GroundObjectType=SoldierA Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1233947,456225,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= Waypoint[05].Position=1233926,455192,0 Waypoint[05].Speed=7 Waypoint[05].Size=1 Waypoint[05].Command=WAYPOINT Waypoint[05].Objective=FALSE Waypoint[06].Position=1233926,455004,0 Waypoint[06].Speed=7 Waypoint[06].Size=1 Waypoint[06].Command=WAYPOINT Waypoint[06].Objective=FALSE Waypoint[01].Position=1233958,455046,0 Waypoint[01].Speed=7 Waypoint[01].Size=1 Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=FALSE Waypoint[02].Position=1233798,455056,0 Waypoint[02].Speed=7 Waypoint[02].Size=1 Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=1233798,457113,0 Waypoint[03].Speed=7 Waypoint[03].Size=1 Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=1233915,457186,0 Waypoint[04].Speed=7 Waypoint[04].Size=1 Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE [Waypoint[01] 1233947,454304,0= 7= 1= WAYPOINT= FALSE= [GroundMission012] GroundObjectType=SoldierA Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234501,456057,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= [GroundMission013] GroundObjectType=SoldierA Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234484,455940,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= [GroundMission014] GroundObjectType=SoldierA Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234459,455740,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= [GroundMission015] GroundObjectType=SoldierA Name=Tank FormationType=Single NavalObject=FALSE Carrier=FALSE ShipNumber= Size=1 RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Position=1234484,456249,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=USA Loadout= Texture= [AircraftMission006] AircraftType=MiG-15bis00 Name=Wolfpack FormationType=SovietFighter Texture=NKoreanCamo1 Squadron= AircraftNumber=1 Size=4 RandomChance=100 MissionType=INTERCEPT ObjectiveID=7 RatingForSuccess=50 StartOnGround=TRUE CarrierBased=FALSE Position=639683,1115846,0 StartTime=2700 Heading=45 Speed=0.00 Alignment=ENEMY AmmoPercent=100 FuelPercent=100 Loadout=AirToAirLongRange TracerMixRatio=50 PilotTrainingStandard=POOR TargetArea= Nation=NKorea Waypoint[01].Position=643892,1118189,1500 Waypoint[01].Speed=226.36 Waypoint[01].Size=200 Waypoint[01].Command=DEPART Waypoint[01].Objective=FALSE Waypoint[02].Position=677432,1130087,2500 Waypoint[02].Speed=226.36 Waypoint[02].Size=200 Waypoint[02].Command=MARSHAL_POINT Waypoint[02].Objective=FALSE Waypoint[03].Position=882940,1009182,8000 Waypoint[03].Speed=226.36 Waypoint[03].Size=200 Waypoint[03].Command=INITIAL_POINT Waypoint[03].Objective=FALSE Waypoint[04].Position=1173810,750700,8000 Waypoint[04].Speed=226.36 Waypoint[04].Size=200 Waypoint[04].Command=OBJECTIVE_POINT Waypoint[04].Objective=FALSE Waypoint[05].Position=1213134,798824,8000 Waypoint[05].Speed=226.36 Waypoint[05].Size=200 Waypoint[05].Command=MARSHAL_POINT Waypoint[05].Objective=FALSE Waypoint[06].Position=1010617,1000945,8000 Waypoint[06].Speed=226.36 Waypoint[06].Size=200 Waypoint[06].Command=WAYPOINT Waypoint[06].Objective=FALSE Waypoint[07].Position=639754,1110166,1500 Waypoint[07].Speed=226.36 Waypoint[07].Size=200 Waypoint[07].Command=APPROACH Waypoint[07].Objective=FALSE Waypoint[08].Position=635223,1113504,500 Waypoint[08].Speed=226.36 Waypoint[08].Size=200 Waypoint[08].Command=LAND_LINEUP Waypoint[08].Objective=FALSE Waypoint[09].Position=640000,1116000,0 Waypoint[09].Speed=226.36 Waypoint[09].Size=200 Waypoint[09].Command=LAND_TOUCHDOWN Waypoint[09].Objective=FALSE [AircraftMission007] AircraftType=B-29 Name=Tampa FormationType=USBomber Texture=22ndBG Squadron= AircraftNumber=1 Size=12 RandomChance=100 MissionType=STRIKE ObjectiveID=1 RatingForSuccess=50 StartOnGround=TRUE CarrierBased=FALSE Position=1446000,538000,0 StartTime=0 Heading=180 Speed=0.00 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea=Wonsan Nation=USAF Waypoint[01].Position=1446007,509008,1500 Waypoint[01].Speed=92.60 Waypoint[01].Size=1500 Waypoint[01].Command=MARSHAL_POINT Waypoint[01].Objective=FALSE Waypoint[02].Position=1335253,607813,2500 Waypoint[02].Speed=92.60 Waypoint[02].Size=1500 Waypoint[02].Command=MARSHAL_POINT Waypoint[02].Objective=FALSE Waypoint[03].Position=1192532,742857,4500 Waypoint[03].Speed=75.00 Waypoint[03].Size=1500 Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=906749,1011209,4500 Waypoint[04].Speed=92.60 Waypoint[04].Size=1500 Waypoint[04].Command=INITIAL_POINT Waypoint[04].Objective=FALSE Waypoint[05].Position=949000,1011000,4500 Waypoint[05].Speed=92.60 Waypoint[05].Size=1500 Waypoint[05].Command=OBJECTIVE_POINT Waypoint[05].Objective=TRUE Waypoint[06].Position=990350,1009688,4500 Waypoint[06].Speed=75.00 Waypoint[06].Size=200 Waypoint[06].Command=INITIAL_POINT Waypoint[06].Objective=FALSE Waypoint[07].Position=1374554,639460,2500 Waypoint[07].Speed=92.60 Waypoint[07].Size=1500 Waypoint[07].Command=OBJECTIVE_POINT Waypoint[07].Objective=FALSE Waypoint[08].Position=1418147,591165,1500 Waypoint[08].Speed=92.60 Waypoint[08].Size=1500 Waypoint[08].Command=APPROACH Waypoint[08].Objective=FALSE Waypoint[09].Position=1445930,567105,500 Waypoint[09].Speed=92.60 Waypoint[09].Size=1500 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Objective=FALSE Waypoint[10].Position=1446000,538000,0 Waypoint[10].Speed=92.60 Waypoint[10].Size=200 Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Objective=FALSE -
Seaplanes
Brainless replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was meaning the F-8e not the Marlin.. -
Seaplanes
Brainless replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Plane looks great but I don't fly for the Japs!!! -
Seaplanes
Brainless replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmm.. great pics but not really a seabird!! -
MontyCz's B29
Brainless replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Here is the B29 mission route. I've tried setting the flight left to right ( the other way round) and deleting the waypoint after the bombdrop (marshall point) but this makes no difference! -
Korea Install
Brainless posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've finally decided to take the time to create a separate install for the Korean theatre and managed to copy everthing O.K. as per knowledge Base guidance. I downloaded Wrench's icon set and as there are no instructions on how to use them just copied the icons directly into the main copy of the file which I renamed as Wings over Korea but how do you get the icon to start the game as the original WOE icon starts the exe? I'm confused and that's with my brain in!! BTW the game opens fine when I hit the WOE icon and I can create a deskstop short cut to open it with the WOE icon but not with the Wrench icon set. -
Korea Install
Brainless replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well I never... so simple when you know how.. but that's the problem I can never work out the simple things and feel well.. Brainless when someone gives me the easy answer Thanks again. What would I do without you guys? -
Korean Missions...
Brainless replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Saganuay82 has given you some good advice but if you still can't figure out how the Mission Builder works ( I don't use the french one for a number of reasons) then do what I did and open an existing mission in the Mission Builder (you can download a mission from here) and then you can get a fair idea of how things work. If your hoping to place your own objects in the terrain be prepared for quite a bit of frustration as getting the placements right takes a good deal of time and patience. Best of luck -
Now that I'm a Valued Member I guess I need a personal photo but can't find an appropriate picture to go with my 'Brainless' log on name. Anyone have any suitable pics I can use?
-
Well thanks guys. I knew you would come up with a really good picture and the one you posted was just perfect. I put my brain in and guess what.....figured out how to post it on the notice board. My brain is now red hot and I've had to take it out to refridgerate. I'll have to put it back later when its cooled.
-
Thanks for your suggestion. That looks perfect. How do I get this pasted into my personal photo?
-
Do You Fly Single Missions or Campaigns?
Brainless replied to Nicholas Bell's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I like the YAP missions because they are historical and I like to fly in 'history'. I'm an old duffer after all ( well that's what my misses calls me). I also like to build my own. Currently working on the Korean terrain with some loosely based 'historical' missions but it takes me ages to place objects in the right place in the landscape and can be very frustrating and rewarding! I've started several campaigns in most of the sims but only completed the 'Hurricane Season' one in FAB. I don't like the default Thirdwire campaigns because I think the scenarios are stupid but then again I'm Brainless I've got about half way thro' BOB11 campaign but staying alive is a real challenge!! I got about 12 No. kills in that one with one bail out. I can't wait for the Desert Storm to come out as well as the Falklands so I'll be doing them when they are available. -
Which campaigns are under "refit"?
Brainless replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
What's with all these gorgeous girls and more to the point where do you get them! They seem to have taken over the site. I hope we're not going to go all 'girlie', my missus is already complaining about the time I spend on the computer if she sees these I'll get banned completely!! -
Which campaigns are under "refit"?
Brainless replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I'll second that! It's just a great classic AC and works just fine in the upgrade!! Thanks for all the hard work. -
Thanks for all this and replying as hereunder:- I guess I could run to £1,500 - £2,000 Yep - I guess one large drive would do although I had the two before because my nephew suggested two, to backup the the work from one to the other in case one went down. This was after I lost everything on the one drive I had and he spent ages with a recovery programme which got back some files. I've just ordered an external drive to back up what I've got now for extra safety's sake after the wise prompt from Dave's recent post and reading members comments about this! I guess if I just have the one drive and then backup to an external drive once in a while this could do. Similarly I had two DVD readers /writers in case one went down, which I experienced a while back but I guess if I had one quality one that would do. Since replacing the one that went bad I haven't had any problems (touch wood) and that's probably 18months to 2years ago now. Would a reader card slot on its own suffice? I don't remember using the FDD for simply ages, last time was when my nephew installed bits of the OS - updates I think but that's years ago. I'm on broadband On the existing system I've only got 4 No. usable USB ports (broadband, monitor,game controller & keyboard- the mouse and sound connections are by plugs) the two at the front never worked because the guy who built it forgot to connect them and I never got it fixed but I could really have done with them from time to time as they are on the front of the cabinet and easy to get at! Would 6 No. USB ports be OTT on the new system?? Thanks again for your input to this and I wait your further advices.
-
@ Wrench
Brainless replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well I for one would be s*** scared. I 'd probably head for the clouds and hope the pilot was blind -
Firstly, it is very decent of you to assist me with this and I really am most grateful for your advice and for your time to work on advising me when I'm sure you could find better things to do with your time!! I've cobbled up a list of 'works' from when I last ventured into building the system I'm using now. Please excuse if I have forgotten something but here goes. New computer specification :- Case: As needed – no preference Power Supply: to suit system (but needs to be good wattage to run everything) Motherboard: TBA CPU: TBA RAM: TBA 1HD: This could be one or two .I have two drives at present totaling 114.5GB 2HD: ditto but half of this is unused. Please advise suitable capacity (current average if there is such a figure) CDROM: preferred CDRW: preferred Floppy: One on the existing system but do the new systems still need it? Video Card :TBA Sound Card: On main board in existing system but could be a card Modem: needed Keyboard: re-use from existing system Speakers: re-use from existing system (which are ‘Creative’ not great but give stereo sound) Mouse or Trackball: re-use from existing system Fan Controller: Please advise to suit system (existing fan is on CPU but I also have 2 No. case fans) Printer: re-use from existing system Scanner: re-use from existing system Monitor: re-use from existing system Operating System: Could be Windows XP or Vista as advised ( I'm using Windows XP at present) Software: as needed Control Stick re-use existing I suppose this is not exhaustive and I'm totally open to any advice/suggestions. It just occurred to me that going thro' this exercise might also benefit other members thinking of upgrading/renewing their systems unless I'm the only one with an ineptitude on this so hopefully this may prove useful around as it were. Thanks again and I look forward to your further thoughts.
-
Thanks but no I don't have the 939 pin chip so I can't upgrade I can only renew-that's the problem!! I guess I'll have to wait until you guys come up with a new spec for a new machine as per my last post. Then I can give the whole issue further thought.
-
Hmm.. some very GOOD questions to which I have no definitive answers. I was thinking of keeping my old system, there's so much good stuff on it and loads of add-ons I have paid for over the life of my existing set up and not least all the wonderful artistry from this site. I'm not sure if I can transfer all this to a new rig. If I go for a new rig with Windows Vista which I guess is the ultimate much of what I have and like most, probably won't run or not run as well as the one I'm using. I have been told that I can buy a new system with Windows XP and up date to Vista later but this still won't get over the fact that some sims won't run on Vista and may never do so. If this sounds like I want my cake and eat it ...well your probably right!! If I keep the old system can I link the two together? My nephew says if I have a new rig I won't hardly use the old one but I'm not so sure. I remember losing Rowan's BOB and missed it cos' it wouldn't run on XP until Shockwave revamped it and now I can play it again. But this might not be true with other sims. So keeping the old one might be the answer if I can use it in conjunction with the new one. I don't have a budget set because I don't know what the realistic likely costs of a decent set up would be. Yes I know I can go to computer suppliers and get an idea but in the past I have found that once you have a spec you can punt round and halve the costs the suppliers ask for. Its really a question of knowing what you need in the first place if you see what I mean. I have experienced all this before, when advised to buy this or that piece of kit only to find it wasn't worth anything like the cost and didn't really improve anything. That's why I'm asking you guys so I won't be ripped off and yes I really am 'Brainless' when it comes to the technical side of computers. For exampleI made a wrong move when I bought the 753 pin motherboard I have now. If I had waited a month I could have bought the 957 pin and then I could have upgraded..see what I mean. Bottom line.. from my limited knowledge it seems to me I need to start again with a new box and works but perhaps keep the screen I 've got for the time being unless there is a good reason for changing it. Quite whether I need to use XP or Vista as the OS that's a matter I need to take advice on. Is Vista glich free? I read a lot of people still having problems with it. If you guys can come up with a good spec I can give it some thought and over the coming weeks look into the details to see what's available, how much it is ,what the alternatives are and I can ask again what you think is good and what's not. That's if you can cope with my Brainless questions which I will no doubt pester you with!! Thanks for responding to this and for your input thus far.