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Dornil

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Everything posted by Dornil

  1. Rowan's MiG Alley

    Yes, I have the BDG applied - TIR works great! I could use the Huff skin - couldn't get it out of Wayback machine. What I really want and could not find are winter terrain and AI MiGs skins with historic markings.
  2. I finally got this masterpiece of the yesteryear working perrfectly on modern hardware under Win10. Unfortunately, all the sites with mods for this sim are long gone by now, and Wayback machine can only help so much... Hence, my request: does anyone happen to have MiG Alley used-made mods from long ago still archived somewhere? If yes, could you please share those?
  3. Rowan's MiG Alley

    Graphics mostly. Skins, terrains, etc.
  4. Rowan's MiG Alley

    Pretty straightforward, actually. I simly used the new version of DDrawCompat (0.6.0): https://github.com/narzoul/DDrawCompat/releases Earlier versions had some problems; this one provides excellent picture and compatibility. With this MA is running well under Win10 even without any compatibility settings. Unfortunately, it's not perfect after all - CTDs happen often during long missions :( Although it could well be inherent problem of the Mig Alley itself - I vaguely remember something like this from the days when it was a relatively new game. There is a couple of very nice guides here: https://www.tales-from-darkenedroom.com/post/mig-alley-running-in-windows-10 https://www.tales-from-darkenedroom.com/post/mig-alley-running-in-pcem
  5. Don't judge everyone by the same standard of hand-biting, please. I, for one, am simply unable to effect the subscription payment due to certain... geographic deficiency :(
  6. Whirlwind over Vietnam..

    I vaguely remember solving the same problem by putting the attached dll into game's folder (where WV.exe is). But I am using Win7, so no idea whether it will work with Win10. msvcr71.dll
  7. I have a question: What defines AI's flight behavoir? Only the parameters from [FlightControl] section? Or do the aerodynamics values from the rest of data.ini play their role too?
  8. Thanks for the infor guys! One question, unrelated to FM: the F-86K available here, in downloads, has its aelirons and flaps somewhat misaligned in-game. However, their positioning is just fine when viewed in LODviewer. I tried tweaking some values in data.ini, but did not succeed. Is it even possible to fix this in data, or does this require access to original 3D model?
  9. So, does this mean that the 3D model somehow influence the flight model? Thanks! But what do they do exactly? I mean, does EmptyMass have to be a sum of MassFraction values of all hte components? If the [AircraftData] values contradict those in specific components sections, the what takes priority?
  10. Thanks' VonS! That was comprehensive! Strange thing happenned yesterday, btw: I took everything related to FM from KAW Sabre and put into Capun's data.ini. And it still spinned, while original KAW 86F-30 did not... Some kind of magic involved?:) A little unrelated note: what do MinExtentPosition/MaxExtentPosition values do? Also, values from [AircraftData] section (EmptyMass, EmptyInertia, ReferenceArea, ReferenceSpan, ReferenceChord, DragArea, CGPosition) - how do they influence the flight behavior of AI or player? Is there some sort of "data.ini for dummies" somewhere?
  11. I trust you all the way, but still, spin makes flying much more interesting:) That's why I'm trying to understand how to add this "function".
  12. Thank you for clarifying this for me! But I still can't understand the "spin technology"... For one, this is the extract from KAW F-86F-30 data.ini (LeftWing section): This one does not spin when stalled. And this is from Capun's F-86F (same section): This one spins. What is the difference between them?! Or should there be an assymetry between some post-stall values in left and right surface to produce a spin?
  13. What I mean is: for example I have data.ini's of, say, F-4 and F-86. If I just copy [FlightControl] section (and everything under AI data) from F-86 to F-4's data, does this mean that AI Phantoms will fly exactly as AI Sabres? Or do they take other airframe/engine figures into account as well? Another question: some of the modded aircraft have spin and spin recovery modelled. How was this done? I mean, what sections of data.ini are responsible for spin behaviour?
  14. Wow, this method really works, and I even managed to do it right, being first time in the HEX editor:) Does anyone know the code to make specular and glossiness higher? Say, by 50-100% compared to Wingwiner's values?
  15. View File MiG-17K Soviet Silver A bare metal skin for Cocas' what-if MiG-17K. Submitter Dornil Submitted 11/12/2021 Category What If Skins  
  16. MiG-17K Soviet Silver

    Version 1.0.0

    65 downloads

    A bare metal skin for Cocas' what-if MiG-17K.
  17. You post processing looks very nice, apart from excessive vignette effect. To my taste it is still somewhat excessive in the last screenshots. Perhaps you could advise the users on what parameters to change, so they could set up the vignetting degree themselves, the way they like it, rather that switching it off completely by Effects setting?
  18. So, I put cockpits in some of the aircraft, hid the canopy components by ShowFromCockpit=FALSE, and everything seemed fine. But! At some lighting conditions, I can still see some sort of canopy-shaped shadows on my windscreen from inside the cockpit. Is there a method to make them go away, other that shifting the entire cockpit someplace else? On an unrelated note: the aircraft smoke and fire effect - what is its name and where can I find it to tweak a little?
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