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Everything posted by redwolf
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NATO Fighters III Released
redwolf replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A huge thanks for doing this, Column5! If I can play only one jet sim, it's WOE with NatoFighters III!!! Well done. -
Next airplane for OFF?
redwolf replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Other: Nieuport 24 -used far more widely and saw far more action than the N.28's. Then, in order, if we could get more votes: DH5, N23, Parasol. -
Screen Shots, Videos, Media, OFF Posters
redwolf replied to MK2's topic in WOFF UE/PE - General Discussion
Nice! There's my new desktop background. -
Yup, I tend to agree with many of the posters here so far - priority should be placed on those that were flown in larger numbers first, this makes sense. Also, I'd love to see the gaps in the Allied & German progression chain minimized by getting those aircraft (or many of them) in the game. Would love to eventually see a N.28...but that being said, if I had to choose, I'd rather the N.23 & N.24 (and even a DH5) get in first. Just my 2cents.
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Thought of this question while reading through another thread, but decided to make it a new post... I'm more knowledgeable of WWII, but I'm gaining more and more WWI knowledge as I do more reading about it. It is characterized by what seems like constant shifting of the superior planes from one side to the other as the war progressed. Here's my question: What period of the war do you feel had the greatest parity between the aerial forces? Or perhaps in other words, when was the aerial fight the fairest? Would love to hear your responses and I think this may be an interesting read. Thanks.
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A truly wonderful piece that fits the mood and atmosphere so well - well done and thank you for your contribution to OFF!
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Video: Over Flanders Fields - Between Heaven & Hell
redwolf replied to catch's topic in WOFF UE/PE - General Discussion
Great video! Thanks for sharing. -
There is a 10 minute preview movie just released the other day - make sure you check it out! Just outstanding! Wow, if they pull this off as advertised, looks like we are in for a tremendous WWI experience! This is a quote from the OFF Forum (http://www.sim-outhouse.com/sohforums/forumdisplay.php?f=8) "1) PREVIEW MOVIE =============================== Please find below a (temporary) location for the PHASE 3 PREVIEW MOVIE Right click on this link and choose 'Save as' to your desktop for viewing. (Firefox users right click and choose 'Save Link as') LINK: http://s199142289.websitehome.co.uk/...Preview_HQ.wmv ------------------------------------------------------------ The file is around 63MB. ENJOY 2) FULL PRELIMINARY FEATURE LIST: ================================================== 'Some' Preliminary OFF Phase3 'Between Heaven and Hell' Features asof: 15/02/2008: Weather, Scenery, Terrain and Effects: 1) NEW For P3!: Fully revised and updated high resolution terrain and all new scenery models, to suit the WW1 era. Some of the finest scenery yet to be seen in a combat flight sim. 2) Dense Rich scenery environment with accurate rendering of front lines trenches, flora and towns. 3) Five additional distinctly individual landclass regions (CFS3 has 1) that render distinct terrain graphic types: Southern England, Flanders, Marne, Verdun, Alsace and the rest of the CFS3 theatre. 4) NEW For P3!: All original CFS3 terrain is now replaced - everywhere - with high resolution terrain graphics. 5) Seven Seasonal terrain variations : Spring, Summer, Autumn, Autumn Light Snow cover , Winter , Winter Light snow cover , Winter Medium snow cover, Winter Full snow cover. 6) Fully revised and updated cloud formations and skyboxes. 7) AI weather generator - sees the weather dynamically change due to frontal pressure systems - terrain snow cover will build up, thaw and melt away over time..... 8) NEW For P3!: Fully Dynamic weather - weather changes as player flies - in real time. 9) NEW For P3!: Dynamic Wind. 10) NEW For P3!: Historical weather mode - weather plays out as it did historically and directly affects the quantity of craft in the air as well as on very bad days actually grounding the crews. 11) NEW For P3!: Historical weather has a direct impact on air traffic density. 12) Moving frontlines and creeping damage and dereliction - frontlines are modelled in 12 'states' for the period of the war. 13) Front Line locations and positions have been accurately researched and then 'reduced' to 12 major 'states' and rendered within the advanced OFF terrain system. 14) Revised Lighting. 15) Revised Sea graphics. 16) Vehicle and building lights (unchanged since P1) Graphics Interface (Wrapper) and Dynamic Campaign Engine: 1) NEW For P3!: Full High resolution graphical interface and Wrapper now runs automatically at desktop resolution. 2) Comprehensive standalone OBD historical database of nations, aces , squadrons, weather, aircraft, targets to support a standalone Dynamic Campaign Engine that fully replaces the CFS3 campaign system. 3) Enhanced for P3!: Over 1000 unique targets in any given time period of front line modelling representing upward of 12000 targets overall. 4) Historically based mission types and aircraft traffic density changes over time and balance of power and air traffic density swings as it did historically. 5) Squadrons operate from accurately located airfields and transfer as they did historically. 6) Over 300 airfields in the theatre of operations. 7) Every squadron is allocated the correct craft and has the correct ace complements, at any one time, as it did historically. 8) Player/Squadron craft is uprated over time as it was historically. 9) NEW For P3!: Up to 226 aircraft are dynamically rendered in the players region above and beyond the mission flight complement in real time. These additional craft are all operating from real squadrons and real airbases, carrying out real tasks and attacking real targets as they did historically. This is scaleable for CPU power - balance between forces is always maintained irespective of scale selected. Total rendered craft is basically unlimited and can be increased in the future. 10) NEW For P3!: Revised kill claim system and claim forms - fill in your report - detail and accuracy helps you obtain confirmations. 11) NEW For P3!: Real Battles - visit the Intell room to get the low down on battles raging at the time - battles take place in real time in the sim. 12) NEW For P3!: Mission Replay system - watch your recorded mission data play out on a 2D map viewed top down to see how you faired in your last mission - all critical mission events are displayed, complete with Play Pause Continue and Restart 'movie' type functionality. 13) NEW For P3!: Tight interface between Wrapper and CFS3 run time - 'enter directly to mission' and exit mission directly back to the Wrapper. 14) Climb the ladder in your squad (view your status in the Squadron Room) and try to survive 17 hours. 15) Enlist, use and manage up to 99 virtual pilots for Fighter or 2 seater action in a dossier style format. 16) NEW For P3!: Enhanced interface when enlisting a pilot, showing location of squadron on a map, proximity of front, allocated craft, allocated aces, and craft timeline of squad - i.e. what craft the squad will be assigned during the war over time. Step through time to see where the currently selected squadron moves to and what craft upgrades occur when, as well as the ace complement and squadron overall efficacy rating over time. All, yep you guessed it, historically researched. 17) Now join and fight in any of over 30 British, 30 German , 25 French and 12 American squadrons - all as historically accurate as possible. 18) Enhanced For P3!: Full range of realistic mission directives. These change over time to reflect the changing tactics from Recon in the early years to Ground straffing and ground support missions in 1918 - includes photo recon and bombing missions for 2 seaters. 19) NEW For P3!: Escort missions including rendezvous - be escorted if you are flying 2 seaters or escort the 2 seaters. 20) Fully scaleable difficulty settings with enhanced control for the player. 21) Dynamic logging of all missions or campaign missions only. 22) NEW For P3!: Dynamic logging of all kill claims can be viewed at any time in the pilot dossiers. 23) NEW For P3!: A dynamically logged "settings Weighting" system to reflect players selected difficulty settings (as a %) and thus validity of 17 hour claims. 24) Historical film footage plays out interactively in campaign mode. 25) NEW For P3!: Revised musical score. 26) Several recorded Audio interviews with real WW1 pilots. 27) Comprehensive coverage of mid 1915 to 1918 operations. 28) Real Historical news is relayed dynamically to the player as he plays, reflecting historical events and or Ace demise as and when they occurred. 29) Enhanced For P3!: Scaleable settings ensure control over CPU and GPU load. 30) Enhanced For P3!: Detailed scrollable and zoomable maps in many interface screens. 31) Enhanced For P3!: Detailed mission briefing room. WW1 Aircraft and Vehicles: 1) High resolution skins and aircraft models accurately rendered as far as possible and within the constraints of FPS and sanity. 2) NEW For P3!: Fully overhauled Aircraft Damage modelling and updated Effects - be amazed at the variety aand efficacy of the effects. 3) Revised FM to take advantage of improved AI. 4) New WW1 vehicles. 5) Enhanced For P3!: All WW1 ground vehicles complete with damage modelling. 6) NEW For P3!: Increased ground traffic. 7) NEW For P3!: Increased allocation and deployment of Observation balloons, and ground units - high resolution Observation balloons and skins, with crew. 8) NEW For P3!: Crashed aircraft are now rendered as such - no longer a simple crater decal. 9) Literally 1000's of high resolution skins accurately depicting squadron and ace livery. See and fly with the aces of WW1, in full 32 bit colour. 10) Aircraft List for P3: Note there will be no Heavy bombers in P3 - they will be part of an upgrade pack. Allied Single seaters: Bristol F2B (fighter role) Bristol M1C Bristol Scout (and variants) DH2 DH2 Late Nieuport N11 "Bebe" Nieuport N16 Nieuport N17 Royal Aircraft Factory Se5a - Hipsano engined Royal Aircraft Factory Se5a - Viper engined Sopwith Pup Sopwith Triplane Sopwith Camel Spad VII Spad XIII Allied 2 seaters or bombers: Bristol F2B (bomber/reccy role) Sopwith 1&1/2 Strutter 2 seater Sopwith 1&1/2 Strutter single seater fighter/bomber variant Short Short (Armed) Royal Aircraft Factory FE2b Royal Aircraft Factory RE8 Royal Aircraft Factory BE2C German Single seaters: Albatros DII Albatros DIII early Albatros DIII Albatros DV and variants Albatros DVa and variants Fokker DR1 Fokker DVII Fokker DVIIF Fokker EIII Halberstadt DII Pfalz DIIIa German 2 seaters or bombers: DFW CV Hannover CII Roland CII Walfisch Possible Craft - still to be confirmed: Fokker DVI Fokker DVIII Fokker EI and EII Nieuport N24 11) Vehicle and Ground unit list for P3: Allied: Whippet Tank Mark IV Tank Renault Truck open Renault Truck closed Renault Ambulance Vulcan Truck Rolls Royce Ambulance Haycart Refugee Marching Troops Soldier with rifle (Lee-Enfield 303) Advancing Troops (over no man's land) Machine Gun Crew Entrenched Troops with rifles - (Lee-Enfield 303) Cavalry 18 Pounder Gun 4in Howitzer Observation Balloon Revised Trains German: A7V Tank Daimler Truck Haycart Refugee Marching Troops Soldier with rifle (Mauser) Advancing Troops (over no man's land) Machine Gun Crew Entrenched Troops with rifles - (Mauser) Cavalry Guns Observation Balloon 1 Observation Balloon 2 Revised Trains CFS3 Engine Dynamics: * ALL NEW For P3!: 1) Revised parameters to help ensure that the AI fly the craft with correct WW1 settings... including: 1.1) AI Take-offs now perfected – full throttle takeoff runs with reduced rotation speed - AI now take-off using the mission takeoff directive. 1.2) AI dog fighting totally overhauled greatly improved - be amazed at the new AI performance - it really is a fight for your life scenario if you run into skilled enemy AI pilots. 1.3) AI cruising now set to realistic WW1 speeds. 1.4) Player can now warp (optional) when at 60Mph. 2) Resolution of the occasional CFS3 weird 'weightless flight dynamics' of player craft when it is disabled - fixed. 3) Burning craft flying on - fixed. 4) Long range sniping is greatly reduced. 5) Gun Jams built in. 6) Destroyed or Dead planes don't shoot. 7) AI only shoots when they mean it - no shooting for 'sound effects' 8) Outcomes data ensures that the Wrapper knows exactly where the player landed and resolves captivity criteria. 9) Outcomes data enables player selected, dynamic replay, of the last flown mission in great detail - find out really what happened - did you shoot down that DR1 or was it the allied machine gun crew on the hill? Mission replay lets you know the grisly facts in a Play Pause Continue type environment. 10) 'Enter direct to Mission' from Wrapper - exit direct to Wrapper on mission conclusion. 11) Ongoing optimization of core functions. 12) Further dog fighting improvements 13) Improved maneuvering tactics 14) Improved AI ‘manager’ *********** NOTE WELL ************* OBD software reserves the right to change, add to, or remove any of the above listed features and components ************************************* http://offaerodrome.com/OFFweb/
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OFF (P3) Between Heaven and Hell preview - WOW!
redwolf replied to redwolf's topic in WWI Flight Sim Discussion
My bad, try this: http://s199142289.websitehome.co.uk/movies/P3_Preview_HQ.wmv -
Commercial Add-ons, part 2
redwolf replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, add me to the F-101 & F-102 list as well. -
I have read that a 75-80% ammo effectiveness setting greatly improves the game, however, I can't seem to find this setting. Can a kind fellow please point me to where the ammo effectiveness setting may be? Thanks. RW
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Ultimately depends upon what you value the most and what you are looking for. I've recently re-discovered RB3D with mods and graphics overhauls (RB4) and it deserves serious consideration, IMHO. I also have OFF and FE. Here's how I would rate them: Graphics: 1 OFF 2 FE 3 RB4 Campaign: 1 RB4 2 OFF 3 FE Flyables: 1 pretty much tied for now - RB4 (a la Western Front Patch) and FE (with 3rd party add-ons). Actually, I think RB4 may have more numerically at this point in time, but this may be surpassed by FE in the future. 3 OFF Flight Modeling: 1 RB4 2 OFF (but perhaps a tie with RB4 here though) 3 FE Damage Modeling: 1 OFF 2 FE 3 RB4 Ambience/Immersion: 1 tie RB4 & OFF 3 FE Intangibles: FE is continually being refined and upgraded with add-ons and tweaks by 3rd parties. However, even to this day RB4 is as well (though not to the same extent), as is OFF (work continues on phase 3). Choose your poison. Each has their own strengths and weaknesses. It ultimately depends upon what features are most important to you and what is "acceptable" and what isn't.
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YAP F-100F
redwolf replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Question: Can the add-on aircraft/objects/targets from YAP be used in the WOV dynamic campaign without too much trouble or are they pretty much for the YAP missions only? Thanks. -
Il2- 1946
redwolf replied to FlyingFinn's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
http://forum.combatace.com/index.php?showtopic=16424 -
Greetings People
redwolf replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Lurking...