Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

15 Neutral

About redwolf

Profile Information

  • Gender
  • Location
    Maple Ridge, BC, Canada

Recent Profile Visitors

2,148 profile views
  1. Regarding mods - for me a crucial situation with stock has been a real hit in the fluidity of virtual cockpit compared to PE (and I like to use virtual cockpit) - so that is a major impetus with me (plus having a lower system and trying to squeeze or get as close to previous performance I had). Ironically, I am now investigating an interesting turn of events - based on test findings to date and also VonS's and BB's comments, I am looking at actually increasing workshop settings and running the mods, and I'll be damned, I am liking what I am seeing so far! Suddenly got near smooth virtual as well and an actual INCREASE in fps. Early, but my gosh is it trending well...
  2. Thanks VonS. Just some numbers now (and yes, same identical testing procedure, yada, yada, yada... ) and these with the terrain workshop settings (TR, SC, TS lowered to 2-2-2) on my rig. FPS Averages (all runs, all scenarios combined): Stock: 74.7 VonS (Pe): 74.8 PR (Balanced) (PE): 73.5 So no real quantifiable difference in fps at those particular workshop settings (or at the very least, the results are certainly close enough and within the margin of error to suggest that they are the same). Indeed, when comparing the results to the prior testing with 3-3-3, both mods seem to have lost any benefit they were generating for me whatsoever - now falling back to stock levels.
  3. JSGME

    I don't have an extensive list - just been benchmarking differences between stock and the GPU tuners by VonS and Panama Red in BH&H II (and yes they work). I do know that VonS's FM's are incompatible (scrape point issues (sound related)) - but as to everything else, idk.
  4. Yes, I'd like to be higher in the terrain related settings as well, tbh - but if I am going to run with the virtual cockpit, it is going to have to be a give and take with BH&H II as it isn't working out well with Stock 3-3-3 for me (though non-virtual is absolutely fine - it is a shame it isn't matching PE here for me). So it's going to be either 3-3-3 (terrain related) with mods or 2-2-2 stock (or 2-2-2 stock with mods) at the moment --- still testing. And thanks for the info. Though I am not a modder myself (only real tweaking experience in the past with me has been reshade & settings there), the PR (balance) one, by description seems to suggest it works with all settings (high or low) and I thought VonS (PE) would be the same -- but you may be quite right. Testing through PR at lower right now and it isn't bearing too much fruit at the moment (similar to VonS)...but still testing.
  5. JSGME

    It works fine as is. Already been running and testing mods in BH&H II with it - no worries.
  6. Thanks. I haven't seen one yet. There is a rectangular'ish lake not that far from St. Omer (that could appear as a blue triangle depending on the positioning), so you perhaps could be seeing that - idk. But no, personally I haven't seen one so far (though I've been almost equally split between mods and stock). ................... Also interesting further discovers (but still early to tell conclusively), but the mods seem to have diminishing returns once one starts turning down the landscape settings in workshop (at least very much appear that way in my case anyway (eg. VonS PE is performing pretty much identical to stock fps when I brought TR, SC, and TS down to 2 (previously all at 3) - though the low end of the fps ranges are still up. PR (balanced) is looking to be the same so far too). It may indeed be the case that the benefit gained is enhanced the higher you go perhaps, but then hits close to par with stock when dropped below 3 - not sure, but looking that way.
  7. UPDATE: Though these have no actual barring in the FPS comparison between sets (as this has been strictly maintained/controlled in each case), these are my Workshop settings that I have been using with my system in both PE and now in BH&H II in case anyone was interested: AC 5 ,TR 3, SC 3, EF 5, CL 5, AS 5, TS 3, TBM 1, CSS 9, CSD 8, EnR 5, GL 5, DL 1 I utilized the exact same testing procedure as detailed in first post. I tested out Panama Red's "WOFF PE Scenery Improved (Balanced)" with BH&H II (it includes various fps tweaks (so is more than just its title, jsyk)) and also by suggestion and request, VonS's WOTR GPU tuner (properly installed and injected into BH&H II). I utilized both VonS_MaxFPSnGraphicsGPUtuner_ver1.1 with VonS_MaxFPSnGraphicsGPUtuner_ver1.2 - it was thought that the WOTR tunes may be better suited for BH&H II vs. his PE GPU tuner. I will consolidate data from previous testing for comparison purposes as well. Results (numbers indicate FPS average): BH&H II Stock With VonS GPU tuner (PE) With PR SI (Balanced) (PE) With VonS GPU tuner (WOTR) Defend 77.5 97.9 94.9 95.3 Snipes 64.1 73.1 76.6 65.1 Large DF 70.0 86.1 83.2 66.8 Average 70.5 85.7 84.9 75.7 Average Change vs Stock +22.6% + 20.4% +7.4% Obviously results can vary per system and settings. These have just been my precise experiences on mine through as controlled a testing procedure I could do (see disclaimer first post). And these all offer differences in visual experiences as well -- and those are far more subjective so I will leave it in this post as a purely factual numbers. Hope this has been interesting or useful to some of you - and thank you both VonS and Panama Red for your work with WOFF - outstanding! And thank you BH&H II developers for creating such an amazing simulation and indeed, tribute. It is absolutely incredible! (as is the series in totality). On a personal note, I am continuing to investigate settings/changes/alterations that can help me mitigate an issue near and dear to me that seems to be the only real drawback/negative - and that is the fluidity of mouse view in particular that has changed for me since moving to BH&H II - however, since it is of more personal nature, I will reframe from posting my continued investigation of it in here. Happy flying everyone!
  8. Guess what?

    LOL, I am a stone's throw from Vancouver - and yes, my internet is usually lightning fast -- just bad timing or bad luck (or as I said in simhq - just got a bad socket, lol). It's all good. I have it now and it was faster with the alternate link.
  9. Okay, I have been going back and forth with it on and off - and also took screenshots for myself to compare. Honestly, the visual distance is very similar - if anything, I can see further with VonS Gpu tuner tweaks I had installed (previously mentioned). No real difference in distance quality that I can see/or notice anyway. There is perhaps slightly less trees (but you really have to be looking for it). What is different however, is that VonS has a sharpening in the shaders I believe and also a bit of a difference in the lighting/colorization - tuned to the previous PE that was more undefined/soft and a bit lacking in that nice green with stock. However, this isn't necessary with BH&H II as the developers have already sharpened the landscape. With VonS (and this is difficult because unlike fps measuring, it is purely a measure of opinion/taste) I find it a bit too sharp and prefer the natural stock colorization (or lighting (if that is indeed impacting)) - Von S is appearing subtly a bit more yellow and/or lighter. Prefer stock here. And yes, Pol and Winder have done a fantastic job with the new edition for sure! In my case, since I am relatively "lower end" I suppose, I am just struggling a bit more than others I suppose to get better fps and maintain that awesome visual quality. Of particular concern to me personally however, is the mouse view (as I use that as my main way to look around (I have it mapped to mini-stick on throttle), and it has definitely taken a hit in fluidity vs PE with identical workshop settings. VonS has helped improved that -- though I am still examining (incidentally I just threw in Panama Red's Balance tweaks/mod and wow, that has the most significantly improved fluidity in my viewing than anything to date - while still keeping stock lighting/colorization (and looks to be quite good on my fps too (still testing - but trending really really well).) Still lots to look at --- and I absolutely LOVE THIS SIM! it is AMAZING!!!! So I am of course going to spend the time to get it the way I want it for my system and my tastes for sure! Happy Flying!
  10. No, the ambient sound loss was only if you used his Flight Models - not his GPU tuner.
  11. Seems fine, but I am more focused on staying alive, lol - that large dogfight mission is indeed quite deadly/challenging now. Will be running back and forth looking a visual quality, but just wanted to get a good solid feel of framerates atm.
  12. Update (the level playing field test (?)) I have installed the same VonS Gpu tuner mods for WOFF PE into BH&H II as I had operating in my PE version to test and see if they work and what impact they have. In my particular case I have installed: 01_VonS_MaxFPSnGraphicsGPUtuner_ver1.1.1 02_VonS_4RingDimPatchForGPUtuner_ver1.2 04_VonS_CrisperTextureBudgetsForGPUtuner_ver1.4 Again, identical to my previous PE install. And yes, they work fine with no ill effects I have found to date. I did the same procedure as reported in the first post. I will repost the results of the first post to show a comparison to the now VonS Gpu tuner modded BH&H II. Results (numbers represent average framerates): Platinum Edition (this with VonS Gpu ): BH&H II (with VonS tuner) Change BH&H II (unaltered/stock) Change (vs. VonS) Defend St. Omer: 98.1 97.9 - 0.2 % 77.5 +26.3% Snipes Intercept DFW: 89.8 73.1 - 18.6% 64.1 +14% Large Dogfight: 99.8 86.1 -13.7% 70.0 +23% Overall average: 95.9 85.7 -10.6% 70.5 +21.6% Conclusion: For me and my system, everything being equal and with VonS Gpu tuner functioning in both cases, I lose about 10% FPS on average with BH&H II vs PE. The gpu tuner helps quite a bit and it averages approximately 20% gain in FPS vs. stock BH&H II with identical workshop settings on my system. Hope this may be useful to some. Will probably eventually check with VonS gpu tuner for WOTR injected (as he suggested it may indeed be even better for BH&H II than his PE tuner -- but alas, that is yet another investigation to do...)
  13. Indeed. Though I am not going to uninstall BH&H II and reinstall PE at this point. Completely level playing field coming though as I have data now with the exact same tuner package loaded into BH&H II. (And regarding mouse view fluidity with VonS tuner and BH&H II - better, though still an issue relatively speaking -- but improved. I know I will eventually have to workshop settings down and play around (or just live with it as it is, idk yet)). Thank you for your interest. :)
  14. Thanks. Me as well - though a cautionary thing for me personally is to probably avoid any dlc that adds FPS - so for example, a dlc that adds actual falling leaves to the trees in the autumn would likely be out - but aircraft should be fine. Still have lots of additional testing to do, and I am sure there will be modded tweaks coming and indeed perhaps developer ones as well (?) (...onward now to look at VonS gpu tuner and BH&H II )
  15. Oops, slight correction (hey, can we not edit posts on this forum (????)) - PE. Snipes Intercept reported as 95.9 -- should be 89.8. Your welcome (and Edit: I guess the edit is time dependent or unavailable on first post (or uneditable if someone replies (?))

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..