drdoyo
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Posts posted by drdoyo
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Can I land one in the Hudson?IF YOU ONLY knew the number of people that asked me if they were going swimming the day after that happened !! And I don't even work for US Airways. SHEESH
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XRay: feel free to use those blue Borts!!! Remember, they're just repaints of the stock red, and don't have a border on themDamn, that is ONE big bird!! The skins look great!
Be almost a shame to shoot it down.....
Wrench
kevin stein
I agree with Wrench!
Also, if you want numbers with boarders, you can use mine from the Navy SU-27 skins (00-99 blue and red with white boarders). Take ya pick
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It sounds like you havn't even tried to look in the downloads section. Bunyap's range terrain is on page 10 of the terrains section, with enhancements by Wrench on pages 8 and 5. It took me less than 5 minutes to find them.
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On a related note. My Mirage F1's have open canopies in flight. I found the entry in the data.ini[Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=45.0 Setting[1].DeployValue=4.0 Setting[1].RetractValue=1.5 MaxDeflection=45.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=Canopy ReverseModelOrientation=TRUE
What exactly should I change?
Incase you havn't gotten an answer yet, follow this thread.
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I went to build a Russian Bomber Attack, with F-106s, F-104s & F-101s to defend. I as the player on the F-106 have missiles, but the other two jets only show up wih fuel tanks. Using 1985 as the date, just to make sure all acft were flying then. Any ideas or fixes?Out of curiosity, are you trying to put 3 different kinds of jet in the player flight?
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Hopefully soon we wil get the K or just Su-25, i dont remember off hand who is making em, but when they are finished, they will release em, so be patient.I keep holding my breath for one with a tailhook.....Not sure how blue I can turn.
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TKs Stock planes seems to have a nonopening canopyNot true. The stock F-4E canopies have opened at the very least since TK implimented the additional animation keys.
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Thanks for the heads up. This is where I saw the F-4E without the boot:That bird looks like it has fresh gloss paint on it. Might be a send off color
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(I know it wasn't exactly correct, since there are pictures of the F-4Es from one of the SJ guys showing the entire nose is painted grey. Not sure about the fintip band too, since the pic I have showed that there was some writing on it.)From my experiance KCT, the grey F-4Es had a black rain erosion boot bonded to the forward portion of the radome. Likewise the Euro1 and Asia1 colored birds had the rain erosion coating painted onto the entire radome. I've painted them myself a few times. Perhaps the photos were just a phantom that didn't have a boot bonded on yet. But I'm not saying they all had protective coatings either.
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A key has to be assigned to the "Animation Key (1-10) =" commands in the controlls setup at the bottom under "Miscellaneous Commands".
In the aircraftX_Data.ini the line "InputName=ANIMATION_2" will activate the animation sequence with the keypress assigned to "Animation Key 2" in the games controlls setup.
Example of Manual entry.
// Canopy Animation ---------------------------------------------
[Canopy] <==== MUST be listed as a system in the related aircraft part (ex. Nose)
SystemType=ANIMATION
InputName=ANIMATION_2 <==== Corosponds to the desired animation keypress assignment
DeploymentMethod=MANUAL
AnimationTime=6.0
AnimationID=7 <=== Identification of the animation assigned to that part in MAX, should already be there for auto entries
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KCT has a point which reminded me of another one with the Weapon Editor. Check the WeaponEditor.ini in the Object folder with the WeaponEditor.exe and make sure THAT path is pointing to your game. For instance, from my all-in one install...
[WeaponEditor]
TargetDirectory=D:\Wings 2007 Europe\Objects\Weapons <================
ImportDirectory=D:\Wings Over Vietnam\ZZ_Addons\Aircraft\JAS-39C Gripen\Gripen\Gripen_Final
PositionX=36
PositionY=6
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The only other things I can think of on this are
1) Nation=USN in the weapondata.ini for the tanks
2) for the AIM-54 in the weaponeditor Export Availability = "rare" or "common" NOT "very rare"
And (important troubleshooting info)
3) upon entering the loadout screen before changing anything is there a black dot on the grid where the tanks and phoenixes are to be loaded but the weapon selection pulldown menu is reading as "empty"? If the dot is there, don't change anything just back out of the loadout screen and hit fly and see if the weaps are on the jet. Black dot means the loadout ini is trying to do it's function but the problem is either with the lod/file path, or "local" availability of the weapon within the mission.
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Ok, my next question is what years are you trying to fly in. For the Phoenix if you are trying to fly after 1984 the game won't load the Phoenix because the loadout.ini specifies the "A" version (service 1974-1984). Change AIM-54A to AIM-54C in the loadout.ini see if that helps the Phoenix issue.
for the tanks, get rid of the NATO entry in the F-14A_data.ini for the fuel stations, leave them USN only. I've had problems with multiple "AttachmentType=" entries. Also make export values no less than "rare"
Hope this helps.
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Rambler, can you post or pm the entries from the weapondata.ini for the tanks and Phoenix's, and the entries for the weapon stations from the F-14, and one entry from the loadout.ini? I'm curious if this is something that I've run into with the cat in the past.
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Intruder sunsetBEAUtiful water Ed!!
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This is apparently a fix made by lindr2 in the JH-7A release thread:Notice the use of '//->' and '//<-' in the section.
all the "//" does is comment out anything that is after it in that line so the game engine ignores the rest of the line
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You are the winner and found out my little secret.Good job!It's a WOE merged with WOV and SFP1 patched to Oct08bBrady
Meaning that ONLY the GermanyCE.cat got updated with the Sept/Oct since the SFP1 and WOV terrain cat files were only updated with those product's respective patches. I realized this about a month ago where my merged install is concerned and downloaded the SFP1 and WOV patches also. I just havn't had the time to do the dance with a clean SFP1 install and a clean WOV install to get the updated terrain cats.
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Nice work Veltro
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I'd like to make one observation here..... wing low is not advised in a CRJ.
....... SHEEEEETMETALLLLLLL
I'd hate to be the captain in some of those videos!......
Hello Dispatch, can I speak with the maintenence controller?
Yeah, this is the Captain of 1428, we're going to need a mechanic before we can continue, and could you also send 8 ($$$$$) main tires.
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Mikey try this, there were a large number of variables different in your data.ini in many sections. I'm using Fubar512's watershaders BTW.
NOTE for ANYONE using this: BACKUP YOUR GermanyCE_data.ini before trying this.
Hope this helps!
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I for one do not like.... Ok no sugar coating here...'despise' the "automatic airspeed" entries, I much prefer this
(excerpt from stock WOX F-4E Phantom , data entries by NFG)
// Canopy Animation ---------------------------------------------
[canopy_front_outer]
SystemType=ANIMATION
InputName=ANIMATION_2
DeploymentMethod=MANUAL
AnimationTime=6.0
AnimationID=3
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
Position=0.0,6.36,0.74
SeatModelName=seat_f-4
SeatPosition=0.00,6.36,0.31
MinExtentPosition=-0.25, 5.91,-0.20
MaxExtentPosition= 0.25, 6.99, 0.92
CanopyNodeName=canopy_front_outer
CanopyAnimationID=3
[CoPilot]
SystemType=PILOT_COCKPIT
Position=0.0,4.95,0.84
SeatModelName=seat_f-4
SeatPosition=0.0,4.95,0.41
MinExtentPosition=-0.25, 4.50,-0.11
MaxExtentPosition= 0.25, 5.44, 1.07
CanopyNodeName=canopy_rear_outer
CanopyAnimationID=3
I have full control over it being opened or closed, and the entry is much neater.
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Not only does it look like that familiar insignia, but it also looks like eels. Check your computer for eel viruses Brain.
Prop Engine Values
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted · Edited by drdoyo
Maybe TK is working towards more realistic propeller operation? In RL Constant Speed means the propellers turn at the same RPM regardless of engine power once the set governing RPM value of the prop is reached, hence more engine power = more propeller blade bite (steeper angle towards the front) to produce more thrust as the propeller remains spinning at the set RPM.
But then Dels, you already know that being on the Herk. I havn't looked at current game values myself, but have recently (bears come to mind) seen Constant speed = False when I thought they should read "True"