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drdoyo

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Posts posted by drdoyo


  1. I decided to take a break from modding and have a fly of my C-130J last night and was wondering why the thing wouldn't accelerate past 180kts level.

     

    Now, I know there have been some issues with Prop aircraft after the latest patch, so back to modding I decided to find out what was wrong. After many hours I found that the only problem I had was the RPM values of the engines. By doubling the RPM values I was able to get the performance that it had before the Oct/Nov08 patches.

     

    Unfortunately, this does two things. Firstly, the RPM values are not the same as the real aircraft (not a major issue) and secondly, I'm confused. IIRC these values had no bearing on engine performance before.

    Another thing I noticed is that the props no longer slow down. They keep the "fast prop" mesh throughout the engine power range when before they showed the higher detail propellers below about 10% power. The only way to show the propellers now is to shut the engines down.

     

    I know I'm taking a stab in the dark here, but does anyone have some insight on the above issues?

     

    Thanks in advance.

     

    Dels

     

    Maybe TK is working towards more realistic propeller operation? In RL Constant Speed means the propellers turn at the same RPM regardless of engine power once the set governing RPM value of the prop is reached, hence more engine power = more propeller blade bite (steeper angle towards the front) to produce more thrust as the propeller remains spinning at the set RPM.

     

    But then Dels, you already know that being on the Herk. I havn't looked at current game values myself, but have recently (bears come to mind) seen Constant speed = False when I thought they should read "True"

    • Like 1

  2. XRay: feel free to use those blue Borts!!! Remember, they're just repaints of the stock red, and don't have a border on them

     

    Damn, that is ONE big bird!! The skins look great!

     

    Be almost a shame to shoot it down..... :wink:

     

    Wrench

    kevin stein

     

    I agree with Wrench!

     

    Also, if you want numbers with boarders, you can use mine from the Navy SU-27 skins (00-99 blue and red with white boarders). Take ya pick :good:


  3. On a related note. My Mirage F1's have open canopies in flight. I found the entry in the data.ini

    [Canopy]
    SystemType=HIGHLIFT_DEVICE
    DeploymentMethod=AUTOMATIC_SPEED
    Setting[1].Angle=45.0
    Setting[1].DeployValue=4.0 
    Setting[1].RetractValue=1.5 
    MaxDeflection=45.0
    MinDeflection=0.0
    ControlRate=0.2
    ModelNodeName=Canopy
    ReverseModelOrientation=TRUE

     

    What exactly should I change?

     

    Incase you havn't gotten an answer yet, follow this thread.

    http://forum.combatace.com/index.php?showtopic=35016


  4. (I know it wasn't exactly correct, since there are pictures of the F-4Es from one of the SJ guys showing the entire nose is painted grey. Not sure about the fintip band too, since the pic I have showed that there was some writing on it.)

     

    From my experiance KCT, the grey F-4Es had a black rain erosion boot bonded to the forward portion of the radome. Likewise the Euro1 and Asia1 colored birds had the rain erosion coating painted onto the entire radome. I've painted them myself a few times. Perhaps the photos were just a phantom that didn't have a boot bonded on yet. But I'm not saying they all had protective coatings either.


  5. A key has to be assigned to the "Animation Key (1-10) =" commands in the controlls setup at the bottom under "Miscellaneous Commands".

     

    In the aircraftX_Data.ini the line "InputName=ANIMATION_2" will activate the animation sequence with the keypress assigned to "Animation Key 2" in the games controlls setup.

     

    Example of Manual entry.

     

    // Canopy Animation ---------------------------------------------

     

    [Canopy] <==== MUST be listed as a system in the related aircraft part (ex. Nose)

    SystemType=ANIMATION

    InputName=ANIMATION_2 <==== Corosponds to the desired animation keypress assignment

    DeploymentMethod=MANUAL

    AnimationTime=6.0

    AnimationID=7 <=== Identification of the animation assigned to that part in MAX, should already be there for auto entries


  6. KCT has a point which reminded me of another one with the Weapon Editor. Check the WeaponEditor.ini in the Object folder with the WeaponEditor.exe and make sure THAT path is pointing to your game. For instance, from my all-in one install...

     

    [WeaponEditor]

    TargetDirectory=D:\Wings 2007 Europe\Objects\Weapons <================

    ImportDirectory=D:\Wings Over Vietnam\ZZ_Addons\Aircraft\JAS-39C Gripen\Gripen\Gripen_Final

    PositionX=36

    PositionY=6


  7. The only other things I can think of on this are

     

    1) Nation=USN in the weapondata.ini for the tanks

    2) for the AIM-54 in the weaponeditor Export Availability = "rare" or "common" NOT "very rare"

     

    And (important troubleshooting info)

    3) upon entering the loadout screen before changing anything is there a black dot on the grid where the tanks and phoenixes are to be loaded but the weapon selection pulldown menu is reading as "empty"? If the dot is there, don't change anything just back out of the loadout screen and hit fly and see if the weaps are on the jet. Black dot means the loadout ini is trying to do it's function but the problem is either with the lod/file path, or "local" availability of the weapon within the mission.


  8. Ok, my next question is what years are you trying to fly in. For the Phoenix if you are trying to fly after 1984 the game won't load the Phoenix because the loadout.ini specifies the "A" version (service 1974-1984). Change AIM-54A to AIM-54C in the loadout.ini see if that helps the Phoenix issue.

     

    for the tanks, get rid of the NATO entry in the F-14A_data.ini for the fuel stations, leave them USN only. I've had problems with multiple "AttachmentType=" entries. Also make export values no less than "rare"

     

    Hope this helps.


  9. You are the winner and found out my little secret.Good job!It's a WOE merged with WOV and SFP1 patched to Oct08b :ok:

     

    Brady

     

    Meaning that ONLY the GermanyCE.cat got updated with the Sept/Oct since the SFP1 and WOV terrain cat files were only updated with those product's respective patches. I realized this about a month ago where my merged install is concerned and downloaded the SFP1 and WOV patches also. I just havn't had the time to do the dance with a clean SFP1 install and a clean WOV install to get the updated terrain cats.


  10. I'd like to make one observation here..... wing low is not advised in a CRJ.

     

    ....... SHEEEEETMETALLLLLLL :blink:

     

     

    I'd hate to be the captain in some of those videos!......

     

    Hello Dispatch, can I speak with the maintenence controller?

    Yeah, this is the Captain of 1428, we're going to need a mechanic before we can continue, and could you also send 8 ($$$$$) main tires.


  11. I for one do not like.... Ok no sugar coating here...'despise' the "automatic airspeed" entries, I much prefer this

     

    (excerpt from stock WOX F-4E Phantom , data entries by NFG)

     

    // Canopy Animation ---------------------------------------------

     

    [canopy_front_outer]

    SystemType=ANIMATION

    InputName=ANIMATION_2

    DeploymentMethod=MANUAL

    AnimationTime=6.0

    AnimationID=3

     

    // Crew ---------------------------------------------------------

     

    [Pilot]

    SystemType=PILOT_COCKPIT

    Position=0.0,6.36,0.74

    SeatModelName=seat_f-4

    SeatPosition=0.00,6.36,0.31

    MinExtentPosition=-0.25, 5.91,-0.20

    MaxExtentPosition= 0.25, 6.99, 0.92

    CanopyNodeName=canopy_front_outer

    CanopyAnimationID=3

     

    [CoPilot]

    SystemType=PILOT_COCKPIT

    Position=0.0,4.95,0.84

    SeatModelName=seat_f-4

    SeatPosition=0.0,4.95,0.41

    MinExtentPosition=-0.25, 4.50,-0.11

    MaxExtentPosition= 0.25, 5.44, 1.07

    CanopyNodeName=canopy_rear_outer

    CanopyAnimationID=3

     

     

    I have full control over it being opened or closed, and the entry is much neater.

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