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drdoyo

+MODDER
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Everything posted by drdoyo

  1. Can you post a screen shot? That might help someone diagnose your problem. anso take a look in the knowlege base. It seems like someone was asking this same question not too long ago.
  2. Damn man, do you sleep? Hey Siddog, do you mind if I upload a couple of skins based on your paint work? I reworked the VFA-103 skin onto your less dirty work, and did a low-viz version too plus a couple from my Janes FA-18 days from my online squadron.
  3. Carrier Fire

    No man, it said the XO was relieved. From the artical: "The other officer was relieved of duty for substandard performance."
  4. Carrier Fire

    Hmm, I know it's just the media, but I have to ask. Captain and XO relieved of duty.......so what happened to the sailor who was breaking the rules and policies by smoking in the unauthorized space? Theres no mention of that in the artical. I hope that person didn't just walk away for THEIR neglegence.
  5. Someone was burning the midnight oil Looks really great SidDogg Nice job!
  6. I just compared the out file to the mesh names in the lod using a hex editor. The out is good. The mesh for the outer LE flap must be one of the pyl entries.
  7. Here's what 've come up with by beginning a process of elimination. LeftFrontFlap = Left inboard TE flap RightFrontFlap = Right inboard TE flap LeftOuterFlap = Left Flaperon RightOuterFlap = Right Flaperon This I established the day after the download because I modified the flaps to have a maneuver position of 10 degrees plus a 1/2 flap and full flap setting to smooth out the flap transitions. Like I said, some experimentation is in order. That out file might be for an earlier rendition of the model, perhaps one which was not complete. I've aready ruled out the mesh entries for the L/R slat and L/R outer slat.
  8. To answer that question I'd direct you to the flight control section of the FA-18F_data.ini. At the bottom of the [XxxxOuterSlat] section is the name of the mesh you want eg. [LeftOuterSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0062 CDdc=0.0017 DeltaStallAlpha=2.39 AreaRatio=1.010 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=10 Setting[1].DeployValue=9.7 Setting[1].RetractValue=7.7 Setting[2].Angle=30 Setting[2].DeployValue=13.8 Setting[2].RetractValue=12.7 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=3.0 AnimationID=5 ModelNodeName=LeftOuterSlat <================ It should be this. The entry ModelNodeName is telling the game engine which part to move, and therefore which part your decal will go on. This works for the flight controls and moving parts. For the rest of the parts, the out file is where all the mesh names are for the model, so either way can be used. However, compareing the two (out and data.ini), I'm going to guess you want RightFrontFlap and LeftFrontFlap. You may have to test the different mesh names and node names one or two at a time (left, right). I'm guessing 'pyl' refers to weapon pylons. I'm going to look in game to see what's moving there. Comparing the out and data.ini something looks strange, obviously it works though.
  9. Check the .out file with notepad. all the mesh names are there
  10. Those dark areas between the tails are supposed to be bare metal areas. I found a pic of #103 from VFA-103 which clearly shows the area to not be painted. However, other pics from other squadrons show the same area is painted.
  11. Thanks for the explanation Ravenclaw. Again, no offense was intended. I didn't realize they weren't mapped at all. Is there someone who could map them? I'm going to be re-qualifying on the company's 19 seat airplane throughout August, so I might have a little time for some projects requireing no more than an hour or two in between memorizing emergency procedures and limitations.
  12. Will that be completely authentic with the hole below the airspeed indicator and left of the RMI?
  13. Now y'all did it LOL, you got me interested in this. I realized that I hadn't installed the tanks yet, so I went and did that. What I found is this. the entries in the inis are correct. 1) One thing to make sure of is that you don't end up with a weapons folder inside of the weapons folder. 2) In the loadout screen (as should be) the tank is in the dropdown menu for the centerline station, and the black dot (indicatiog it is loaded) is on the loadout chart. 3) click fly, wait for the game to load, go external......no center tank. It seems to me that everything game related is there and it's trying to load the center tank, but the 3D model just isn't working for whatever reason.
  14. Now thats a torpedo!

    Streakeagle is correct. The Germans developed the technique in WWII. They discovered more damage can be caused by detonating a torpedo just under a ships keel, thereby breaking its (reinforced spine structure) and most likely causing a cascading structural failure of the weaker remaining structures. It proved to be a very effective tactic reducing the number of shots required to make the kill, as well as reducing the vulnerability of the attacker considering the vastly increasing danger to German U-Boat crews from 1943 to the end of the war.
  15. I don't remember where I found this, but it was while searching for info on the SU-33 and was right along the lines of what I was looking for reguarding loadouts so I saved it. It displayes as two pages. The first page has the 10 pylon loadouts, the second is the 12 pylon loadouts. Flanker_Armaments.doc As for the pylons. Can I suggest the lod be of just one pylon shape and added like one of those permament fuel tank parts (similar to the ones in Capuns "Dummy_Weapon_Station_Packag")? That way it can be used on any aircraft, and in any position or any number of times (example 4 seperate pylons on the same wing).
  16. Cool Canadair. That's great news for those who don't have this model. I'm really enjoting it myself, though I slightly modified the JAS-39C cockpit for my install. Many thanks to Erwin_Hans and team for their work.
  17. I'm in, always have been :yes:
  18. Um no. It should go in the WingsOverX/OBJECTS/DECALS folder. The stock insignia decals are in the OBJECTS.CAT file in the OBJECTS folder.
  19. That is because the v.02 beta didn't have buildings. They get built into the terrain files. If you don't have it, I'd suggest downloading the v1.0 files from the downloads section. V1.0 is the finished version of Gepard's Formosa terrain.
  20. From the readme file of "the Dragon" campaign, the very first line. QUOTE "This is my war over Taiwan, The Dragon V1.1. It is for WOE." Now, as for the Typhoon, it works in WOE. I'm running it in a merged install of WOV + WOE + SFP1 odds and ends + latest Third Wire patch + Bunyap's2006 weapons pack + select weapons from the TMF weapons packs. Aside from some understandable flight model anomalies the EF-2000 is just fine. How about a description of what is happening when you try to fly the Typhoon? A CTD probably indicates a problem with your install of the aircraft. My first question would be does it have a cockpit in the aircraft folder with the proper cockpit and avionics ini files? As for vehicles not showing up, read the campaign's readme file. It lists required downloads for the campaign to work. EDIT: Bongodriver is correct. I forgot about that little issue. IIRC it was discussed in the Typhoon's release thread.
  21. Well, try again. I dropped mine from WOI right into WOE. I don't recall changing anything. You must have WOE patched to SP4, and have the (2006?) weapons pack IIRC. On the down side, Typhoon has a high speed pitch oscellation in WOE, but it still works. I'm enjoying it in the Dragon.
  22. Kevin, you can use mine if you want, red or blue. They just have the white boarders. They're in my naval flanker skin pack.
  23. 2 Weeks edit Sorry, couldn't resist!
  24. That sounds about right MigBuster. We started recieving Hahn AFB and Shaw AFB F-16C-25s in July 1991 and took delivery of the last in October 1991. We wouldn't have gone operational until sometime in 1992. We trained for AMRAAM from the beginning. I remember the weapons guys practicing loading them before most of the pilots were checked out to fly the F-16s.
  25. If AMRAAM was operational during your campaign's timeframe I agree with Viggen. I'd have to look as to when the AIM-120 became operational, but I know when we recieved our F-16Cs in 1991 in the 122 FW Indiana ANG they were AMRAAM capable. AIM-120s could be carried on the tip rails as well as the outboard and middle wing pylons at least. Also it became standard to put the AIM-120s on the wingtip rails instead of the AIM-9 due to better aerodynamic qualities of having the AMRAAM mounted there, though I don't remember 'exactly' what was said in that reguard. You might also try to get in touch with Weasel Keeper here. He is an F-16C Crew Chief with the 122 FW Indiana ANG. I bet he can give you a very accurate idea of proper loadouts.
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