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Streakfalcon

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Everything posted by Streakfalcon

  1. Il-2 '46's new supermod!

    The stock pilot careers seem to work in World at War, again the selector allows you to run a bone stock game (which is brilliant) if further evidence proves otherwise. I haven't tried third party campaigns. I must say that with the proMission mod activated, single missions are great now that you can change your aircraft to any flyable from a drop down menu like sf2. Lima I agree with the "green grass" around the airstrip , very annoying. Also I don't care for the cockpit sound of straining aircraft, appropriate for WW1 perhaps but f-80s surely didnt sound like snapping groaning wood planks when being tossed around! Oh one last thing regarding the install, I proactively edited my static ini as outlined in post 222 on the sas website regarding 70% lockup
  2. Il-2 '46's new supermod!

    I was surprised I got this working on the first try.... Here's what I did, in order, I had a stock game from the cd patched to 4.08 that I hadn't touched till I saw this thread so I installed the 4.12.2 mega patch(link below), ran the game to make sure it worked. I didn't notice any difference over stock Second, I installed Modact by just putting the files in the main IL2 folder and ran the executable. I DID NOT use the torrent on any of my downloads, I installed them in order for each module. You have to then launch the game using the selector that comes with Modact. Mod act will give you the option of starting the game with different modules even if you havent installed any yet. It also gives you the option of playing a "stock" game. I then explored this exe called JSGME included with Modact which is now in your root IL2 directory. I enabled a mod called MissionProCombo, I read the forums and found that fixed a lot of issues. I then installed module 1 by downloading all the parts to a folder, then extracted each one in order to my root IL2 directory. This is basically a giant map pack. Since I had not installed any other modules though these maps did not show up when I played the game to make sure everything was ok so far. So then I downloaded the parts for Dawn of war and again unzipped them to a folder and dropped each part in numerically in order overwriting when prompted. Started the game with the Modact selector and chose Dawn Of war. Worked after a 45 sec load time to the mainscreen. I did this with the other two modules again one at a time and in order and overwriting when prompted. I remember you must run the game under Open gl in the setup menu for the game in the root folder. Doing that will allow a setting of "Perfect" to be selected for water ingame. Hope this helps. BEST INSTALL ADVICE: The C.U.P. Modules drop into any install of - Il2/1946 + 412 + SAS MODACT (5.3) and do not effect existing #SAS folders ONLY THE BASIC SAS MODACT 5.3 IS REQUIRED SAS IL-2 4.12.2m Mega Patch http://www.sas1946.com/main/index.php/topic,38443.0.html SAS Modact 5.3 for IL-2 4.12.2m http://www.sas1946.com/main/index.php/topic,37662.0.html The C.U.P. Modules will be updated in the usual way with subsequent additions, in SFS format, simply applied over the top of the existing install. ALL ADDITIONAL OPTIONS ARE INCLUDED Many JSGME tweaks and features may easily be added or removed, according to taste, whenever the player wants. Each is prefixed according to its effects: #CUP - Universal Option applies feature to all modules #DOF - Option applies feature to ‘Dawn of Flight’ #WAW - Option applies feature to ‘World at War’ #JTW - Option applies feature to ‘The Jet Age’ DO MODULE ONE BEFORE ANYTHING ELSE Get all nine parts of CUP Module One and UnZIP/UnRAR direct to your Il2 main Directory NEXT APPLY THE FLIGHT ERA MODULES Get them all or get the one that interests you most first off Get ALL parts of the next module, currently 4 for DoF and JTW and 7 for WaW UnZIP/UnRAR direct to your Il2 main Directory Select the new Era with the new Selector and go fly!
  3. Great visual to explain the differences! Awesome work man really.
  4. Well, ..... now I'm not so sure... a simple google image search for A-4s definitely show some darker gray versions in navy markings. I think we are all just used to the lighter shade that comes stock in the game. Weird that there is variation, perhaps from fading or different batches of paint. Similar effect as on SEA USAF cammo judgiing by pics from the period. examples of different shades (apparently)..
  5. Wonderful to see another skinner emerging! i wonder though, is your base gray a little dark in relation to the pics posted? Thanks for your hard work.
  6. Moving even farther from our wheelhouse? www.thirdwire.com
  7. Do you agree with list? Top 10 Aerial Movie Dogfights

    Final countdown? Return of the Jedi fleet clash? Midway? The great Santini? so many to chose.....
  8. Random Game Giveaway

    Thank you! #11
  9. MMMmmm yes indeed, I find NACA reports shallow and pedantic... indeed
  10. Thanks for all you have done for us, get well soon friend
  11. I have the same problem with my large install. my stand alone installs don"t do it often if at all. I went to a video card with more ram and it cut down on that problem big time. i believe its just a situation where your cpu is doing the work of running the sim but the video card just couldn't keep up at the last second when it needs to actually display the scene.
  12. Is that the same model as the AU1?
  13. Iraq now brings the pain

    I need the dubstep remix of that song..........
  14. Just curious, if you dont have an object like a M3A1, will the game not load the mission at all or will it simply load the mission but not include the M3A1 and its role in the mission?
  15. Antares, please choose your words more wisely. Someone worked very hard on that free Tornado cockpit. The word "sucks" is a bit harsh and disrespectful. It's discouraging and hurtful in this community. A better solution would be to create your own high fedelity cockpit for us all to enjoy and then engage in a little light hearted one upsmanship. Untill then shut the f*ck up. Thanks. Yours Truly, The rest of us.
  16. Yep, It was me asking about the F-38. Very difficult to find info on them in USAF service.Sign me up.
  17. so jpegs are easier on a system than bitmaps?
  18. Has anyone else noticed some planes, even when using the same sound .wav, "play" their engine sounds at a faster rate than others? Even with stock planes. For instance, I put the Nesher's cockpit in the Mirage 5 and when I play the engine seems to be at a much higher pitch and repeats at a faster rate ruining the sound. Its fine at idle but as the revs build , the file seems to play too fast. I have downloaded programs to slow down wav files and then save them in the sounds folder. By remaning the sound in the plane's ini, I can then use that sound file. I wonder though, what causes the JetEngine sound to be played correctly in a Crusader, but sound "rushed" in a Canberra when you add a cockpit? Any thoughts?
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