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Streakfalcon
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Posts posted by Streakfalcon
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Oh I am soooo happy to hear Yakarov is working on Hueys!! This is gonna be good!
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Found it, had the alt date set to 1955.....please disregard
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Yeah, that was it. I kept the 353s because I saw on the forums here they were the most stable. The Zotac 1060 didn't come with a driver disc so I just kept the old one. Newest drivers from Nvidia seem to work best. Very impressed with the card, quiet and only required a 400w with a single six pin for power. Smooth as silk and stays cool on one fan. $196 at newegg.
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Just got it installed on a Win 7 I7. But the main screen wont show(game is running). Anyone else tried the new 1000 series cards yet?
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Just Awesome!
Any hints on whats next? I've downloaded all of your choppers and really enjoyed them.
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Falcon you are not alone...Ive been modding this game since 2004 and i cant get it to work either. Really hoping you get it sorted out.
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Ok , couple of shots in the dark here. i recently lost all the planes in DLC29 and it was driving me crazy. Turns out the version ini in my mod folder got corrupted and had lines of equal signs which messed up what the game saw. make sure that is correct first (SF2v=TRUE). Secondly, do you have sf2v? I ask because untill this last patch I was able to access the skyraider by downloading a skin pack from here and a cockpit. i didnt have SF2V but was able to fly the plane. the last patch stopped that freebee. Obviously the game is not finding the LODs
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Lol!
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I have a similar problem with those a/c and others with very high resolution skins. A fault of my relatively weak system rather than the planes. I have resized the skins and I make sure I only fly a few at a time per mission. I believe the game starting without video is a result of not enough capacity in either ram or video card memory.
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What a chilling blend of propaganda and early nineties Disney....
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Ok working. This is such an epic mod to the game and I know there must be others like me. Just certain terrains that are super detailed crash on loading. Its probably because my computer is weak and can load all the goodies too far out. i will experiment with lower settings. Thanks Mue.
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Ok...Maybe its working now.....For anyone as dense as me and couldn't get it working..lol...put the FX files in the terrain folder itself..dont "assume" the individual terrains folder. so it impacts all maps. I say I think its working because my draw distance is greatly increased..so much so I can't tell if things are fading or popping lol.
please forgive the brainfart...
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Guys this is so humiliating..lol Ive been modding this game since 2004 and i just can't get this to work. Just to make sure...can I simply drop the posted FX files into the individual terrain folder without editing them ? (plus all the other ini steps I know..)
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Thanks, I mistyped, I meant the options ini in the main SF2NA mods folder is where I set ObjectsFade=FALSE, not the flight folder.
So frustrating but no joy....its not that hard of a procedure
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Wow I feel dumb....Still no effect for me.
Set objects to fade in Flightdata.ini in flight folder
Set DetailMeshsize to 12 on unlimited
placed shader inis in actual terrain folder i.e. Panama, GermanyCEV3 etc....
used Hecks setting of 18000/3000
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After setting the ini to fade = false , my buildings pop up rather than fade in albeit at a further distance....anyone else?
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The stock pilot careers seem to work in World at War, again the selector allows you to run a bone stock game (which is brilliant) if further evidence proves otherwise. I haven't tried third party campaigns.
I must say that with the proMission mod activated, single missions are great now that you can change your aircraft to any flyable from a drop down menu like sf2.
Lima I agree with the "green grass" around the airstrip , very annoying. Also I don't care for the cockpit sound of straining aircraft, appropriate for WW1 perhaps but f-80s surely didnt sound like snapping groaning wood planks when being tossed around!
Oh one last thing regarding the install, I proactively edited my static ini as outlined in post 222 on the sas website regarding 70% lockup
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I was surprised I got this working on the first try....
Here's what I did, in order,
I had a stock game from the cd patched to 4.08 that I hadn't touched till I saw this thread so I installed the 4.12.2 mega patch(link below), ran the game to make sure it worked. I didn't notice any difference over stock
Second, I installed Modact by just putting the files in the main IL2 folder and ran the executable. I DID NOT use the torrent on any of my downloads, I installed them in order for each module. You have to then launch the game using the selector that comes with Modact. Mod act will give you the option of starting the game with different modules even if you havent installed any yet. It also gives you the option of playing a "stock" game.
I then explored this exe called JSGME included with Modact which is now in your root IL2 directory. I enabled a mod called MissionProCombo, I read the forums and found that fixed a lot of issues.
I then installed module 1 by downloading all the parts to a folder, then extracted each one in order to my root IL2 directory. This is basically a giant map pack. Since I had not installed any other modules though these maps did not show up when I played the game to make sure everything was ok so far.
So then I downloaded the parts for Dawn of war and again unzipped them to a folder and dropped each part in numerically in order overwriting when prompted. Started the game with the Modact selector and chose Dawn Of war. Worked after a 45 sec load time to the mainscreen. I did this with the other two modules again one at a time and in order and overwriting when prompted.
I remember you must run the game under Open gl in the setup menu for the game in the root folder. Doing that will allow a setting of "Perfect" to be selected for water ingame.
Hope this helps.
BEST INSTALL ADVICE:
The C.U.P. Modules drop into any install of - Il2/1946 + 412 + SAS MODACT (5.3) and do not effect existing #SAS folders
ONLY THE BASIC SAS MODACT 5.3 IS REQUIRED
SAS IL-2 4.12.2m Mega Patch
http://www.sas1946.com/main/index.php/topic,38443.0.html
SAS Modact 5.3 for IL-2 4.12.2m
http://www.sas1946.com/main/index.php/topic,37662.0.html
The C.U.P. Modules will be updated in the usual way with subsequent additions, in SFS format, simply applied over the top of the existing install.
ALL ADDITIONAL OPTIONS ARE INCLUDED
Many JSGME tweaks and features may easily be added or removed, according to taste, whenever the player wants. Each is prefixed according to its effects:
#CUP - Universal Option applies feature to all modules
#DOF - Option applies feature to ‘Dawn of Flight’
#WAW - Option applies feature to ‘World at War’
#JTW - Option applies feature to ‘The Jet Age’
DO MODULE ONE BEFORE ANYTHING ELSE
Get all nine parts of CUP Module One and UnZIP/UnRAR direct to your Il2 main Directory
NEXT APPLY THE FLIGHT ERA MODULES
Get them all or get the one that interests you most first off
Get ALL parts of the next module, currently 4 for DoF and JTW and 7 for WaW
UnZIP/UnRAR direct to your Il2 main Directory
Select the new Era with the new Selector and go fly!-
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Help fund the Strike Fighters 2 Windows 10 update!
in Thirdwire: Strike Fighters Series News
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