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Centurion-1

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Everything posted by Centurion-1

  1. Ok, so I might have a case of modding AD/HD, but Stratos PM'd me about my A-37B a day ago, and lamented the lack of a good terrain for the Alto Cenepa war of 1995 . I have been dabbling a bit in TE and thought, how hard could it be? Ergo, I now have a working prototype of the map that me and Startos are going to try to work into a campaign map for said war, and also other potentially interesting regional conflicts. But before we proceed, I want to check with resident terrain gurus about my workflow and planned approach for this. What I have done so far: 1) Started new project Terrain Map Size 1000km Texture Tile Resolution 2000m Height field resolution 500m 2) Imported my DEMs Longitude 85W Latitude 5N Map scale 75% (I guess we do this to get more manageable distances?) Height Scale 100% 3) I got this: I guess by using 75% scale this 1000 in game km map equals 1333km of terrain IRL? The plan: A) Stratos starts filling out the cities list and targets ini at the same time B) I do the necessary tile work. The Peruvian coast needs to be more or less desert, so I have started working off of Wrench excellent WOV texturelist, adding some desert tiles and also farm tiles. The tiles are by Stary for the jungle bits from the central america map and the desert bits are JSF Aggies as seen in the Desert 4 map. C) Once we are more or less satisifed with targeting and cities, I do airbase flattening in TE. D) Because I cant get the exclusion zones set up so that only the peruvian coast is autotextured with desert tiles, I will then do an autotexture times two, one for the jungles and one for the peruvian coast and by the magic of TFD editor I will cut'n'paste these into one. E) I/We will go over the map adding airbase tiles where needed and just generally ensure all cities are kosher. F) Only then will I do tranisiton textures in Terrain editor. IF all goes well and there are enough transition tiles we should have a beutfiul map. G) Now we will add all the necessary rivers using the new feature in Gerwins TFD tool (overlaying geographical map). Maybe some roads also. So what haven't I thought of?
  2. What are your PC specs Stratos? theres quite a lot going on so I have gotten CtDs on my laptop. As for the tileset, try downloading Starys Korea 3 tileset. Check campaign data ini and see that you have all groundobjects and ships installed.
  3. I have created some ground war node networks, so I can help with that but the targeting needs to be quite complete first. It's a couple of hours work depending on complexity, 60+ nodes for Korea 3 for example took 3-4hrs. The project looks really promising! Will it be possible to re-use some of the work that went into Rends germanyCe upgrade in this?
  4. If we only could have tile specific parallax or bump mapping, then the old engine could look 10x better by adding fake depth info. And stratos, sorry about the huge delay RL has been a PITA. WOrking that Dragonfly now, you will have something nice in your PM soon :)
  5. What Other Games Are You Playing?

    Anyone else here took the plunge on GTAV? I feel like a sucker for buing a AAA game (almost) on release day, but I love open world sandbox/ life simulator type things and it proved too hard to resist. My nick FinCenturion101, feel free to add me. The MP seems cool.
  6. Let's see your cars!

    My car, as opposed to ours or rather my wifes car, 1996 BMW 740i Edit: had to add a better photo from last year, different rims but...
  7. Ok try to put these into your Korea 3 folder and see if it helps, I must have modified these slightly and forgot about it. Other than that dunno what could be wrong. Korea3_mods.7z
  8. F-5a

    Awesome to see you back! That model, it's just specatcular
  9. I've been meaning to do one of these a number of times now but I always die embarrasingly soon into a campaign. Oh well. Need to consider some other campaign perhaps.
  10. Hehe the reason I asked for DPRK vessels was that I wanted to add them to my Korea 85 camp, check it out here http://combatace.com/topic/85880-korea-85-wip-including-new-ground-war/
  11. Roger that. If anyone has tried the campaign I would like to hear some feedback Some stuff that comes to mind Some of the airbases seem kind of small for a 1985 time period? Maybe Wrench can comment on that. If you have SA-8s that are set as Mobile_AAA they will infest the theater and create heavy losses for Blue air, so I found it best to remove those. NK didn't operate the SA-8 anyways. Some air units like the A-10s never seem to do missions. I might add more friendly nation units, thinking of A-4s of RNZAF and F-8s of Phillipine AF. The russian naval forces should probably be stronger, or perhaps a new battlegroup with the Kiev and/or Kirov appearing after the inevitable sinking of the first soviet surface group?
  12. Correct, forgot to mention that. The role it plays is quite minor tho, especially since SF2 does not support the FAC role anymore. I hope to have a beta ready sooner rather than later. The mod also references the still unreleased KF-5E, I also hope to release that one soonish.
  13. Lovely! I must say that thanks to your efforts WBS, SF2 now has one of the largest and most comprehensive libraries of cold war and modern naval assets! EDIT: Ps. When/if doing the DPRK vessels, go all out on the rust :)
  14. Nice. Those ROK ships look to be pretty awesome ships. I guess with the crazies next door you want to pack a punch. BTW a dedicated OSA class would be pretty cool too, I guess we only have one based on the A-team here.
  15. Hi Guys For the first time in SF2 I've spent some time flying the F/A-18 and I really like it, I am using the latest beta that was released. I have noticed some weird things however regarding the textures: a lot of the basic textures are only 1024X1024 yet the bump and specular maps are 2048x2048 and they also have more detail on them than some of the basic textures, so I guess these are created from a different template set? Is there any chance one could have this template for download, or is it a work-in-progress yet? I also noticed that the basic textures are saved as .jpg with a less-than full quality compression setting leading to really strong jpeg artifacts around panel lines and markings, I understand this as a space-saving measure but It does detract from overall looks. Anyways, thanks for a great bird.
  16. I love your ships! To round off the far east theater, how would you feel about making some DPRK scrap metal ships? Najin class light frigate, with and without retrofitted CSSN1 launchersw Tral class gun corvette/ minesweeper This site has a lot of profiles complete with dimensions http://egloos.zum.com/mig29/v/747508
  17. BUmp, still would like to see those templates.
  18. Hard to believe how good SF2 can look sometimes (with the right mods)
  19. Sure give me a little while. That would be great btw!
  20. Let me fix that for you Jonathan: 1st Ihmiset Kansan ilmarykmentti (BF-109G) (was human regiment, now People's Air regiment) 2nd Kansan ilmarykmentti Ihmiset Rykmentti (BF-109G) 3th Kansan ilmarykmentti Ihmiset Rykmentti (Myrsky II) 1st Kansan Kaarti-ilmarykmentti Ihmiset Jet Rykmentti (Avia S-92) (was human jet (not finnish) regiment, now People's Guards Air regiment) 1st = Ensimmäinen, 2nd = Toinen, 3rd = Kolmas Kansa = people Otherwise, looks great!
  21. Actually Easter is crazy busy for me, but after that I have loaded up motivation to finish all the small bits for the A-37B, or at least enough for a public beta. I found some great A-37 eyecandy in the online national archives btw, which is an awesome source for old photographs. If you for example want to find refs of units in Korea in 1985, just type in EXERCISE TEAM SPIRIT '85 and bam, so much stuff. http://research.archives.gov//search?
  22. Hello guys, just wanted to pop in and say I'm sorry for being incommunicado for so long and not doing my part on the various projects on my plate. Just been busy with a mix of RL, other games/mods* and a slight burn out on SF2. However, deep down some itch needs scratching, and that itch is asking for Phantoms and the cold war and dynamic campaigns and ridicoulus modding escapades of airframes only 5 and a half people care about (and they are all here on combat ace and they are all modders too). So maybe I should scratch that itch, eh? *) The project that has stolen most of my time is this Arma 3 map: http://forums.bistudio.com/showthread.php?189257-WIP-The-Lost-Coast-30x30km-terrain-(preview-version-included) I still intend to bring it forward but I got some people aboard to help me so I won't need to put so much hours into it. If anyone else here are doing Arma3 and would like to help, PM me.
  23. Well sure Fubar, but I do feel that when I promise to help on projects it's bad form to not live up to those promises. The thing is I've had to examine my priorities a bit and one thing I found out is I sometimes was using modding/games to avoid doing some other things that really are more important. It's good to take time and let the stress of RL ™ subside doing something like modding, but the break can't be more important. If that makes any sense. Anyways, thanks everybody, looking forward to getting back in there.
  24. Must say the DCS 2.0 gfx engine is really up to it, looks incredibly nice. I can imagine that the 3rd party terrain market will see a lot of development, because unlike the 3rd party aircraft market you don't need to be an aerospace engineer, you just need to put in a lot of time fleshing out the area. Wonder what the satmap and heightmap resolution is, it looks to be pretty darn good in anycase, esp. heightmap.
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