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Typhoid

+MODDER
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Everything posted by Typhoid

  1. that is what it sounds like, but his description of ship handling and deck spotting is waaaaaaay off. so I am thinking that perhaps he is quoting someone else? who was engaged in a bit of a sea-story on a few minor points?
  2. but don't edit the opposition! that's sometime my only escape to run out at 20ft and high mach.....
  3. if you are flying in the campaign they have to be included in the campaign weapons section for that squadron.
  4. usually when I drop it on the deck......
  5. you can't shoot in the other radar modes
  6. close your eyes..... and kiss your ........... goodbye! those were unguided rockets with a BIG BOOM at the end - so other than point it on an intercept heading at about 5nm - shoot - and get the $$#@^% out of the way! (note - those words of wisdom are approximate quotes from on old F-106 buddy of mine.)
  7. that doesn't quite sound exactly right in several points. Where did you get that info? some of it is correct and there were a few ops, but the handling that you mention is a bit far fetched. http://www.afa.org/magazine/feb2001/0201spyplane.asp
  8. Snoopy

    outstanding!!! should be inserted into a campaign. covertly.....
  9. very nicely done. You've made some nice campaigns here. I especially like them after inserting MF aircraft!!
  10. no tailhook for the C-130. You have to land it like a MAN. Reverse props while still airborne!! :yes:
  11. F-14 TCS mod

    Version

    1,227 downloads

    +-----------------------------------------------------------------------------------------------------+ | | | GRUMMAN F-14A TOMCAT TCS Mod | | The F-14A Tomcat the best fleet defender. | +-----------------------------------------------------------------------------------------------------+ With the gracious permission of; The Mirage Factory and Olivier ANGUILLE (BPAo); This update includes the avionics upgrade by Sandmartin and Batman1978 which uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities and the TCS mod. This TCS mod provides a boresighted view only and does not (yet) track selected targets. The Radar Warning Receiver (RWR) has been updated and includes the implementation originally developed by wpnssgt. The avionics upgrade by Sandmartin and Batman1978 uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities. This avionics70 mod does NOT work in a Wings Over Vietnam (and possibly not in Strike Fighter) only install. So if you are using a WoV install you will need to use the alternate cockpit using the avionics60 version. The TCS mod works in both versions. Backup your files! First, delete the cockpit folder in the F-14A or F-14A (IAF). Then copy the contents from the appropriate folder into the aircraft main folder. Good hunting! Typhoid +-----------------------------------------------------------------------------------------------------+ SFP1 Model Plane 3D : BPAo Textures : Column5 (templates) FM : Column5 Sounds : Aaron Swindle Cockpit 3D : based on JT's from Thirdwire public cockpit, modified by BPAo Textures : based on Thirdwire, news BPAo, HUD from ArmourDave team (Sal, Lansen, Rafael et AD himself) Effects : Deuces, JSF_Aggie Pilote Texture : Pappychecksix Weapons 3D : Crab_02 Textures : BPAo Tank 3D : Crab_02 Textures : BPao Original F-14A Test Team Manetsim, Sony Tuckson, Nico, Column5 +-----------------------------------------------------------------------------------------------------+
  12. a few other "interesting" carrier ops - one of these is actually real......
  13. "in the early 80's when my dad was..... " thanks - junior! I had already rotated back to the states by then from the lively and exciting Med cruises playing tag with Russians, Libyans, etc......
  14. using the stealth fighter from a carrier maybe in the Bering Straight? sounds like one I posted in a reply awhile back. I don't have it at my fingertips at the moment but the discussion was in the mission section.
  15. yes, I know of all of those points and have read the reports. I don't fault the Israeli's for killing my shipmates by mistake. In war, accidents do happen. I've also read a number of accounts from other perspectives that shed a different light on the potential culpability of the Isrealis. I've read them, I do not know how to answer them. I do know that those who lost personal friends or those with access to back channel information will not ever, ever accept those explanations. I cannot fault them either. Only the Israeli's themselves know for certain. Our country accepted their explanation and so have I. We have made similar mistakes on occasion. War is a terrible business, unforgiving of error. Error does occur. I don't think we should dwell on that aspect here, but should give honors due to those who fell in all battles on all sides. In the small mission pack for the Gulf of Sidra incident, I tried to do just that in the credits.
  16. sounds like a mission pack with multiple sorties from both 'sides'. there was also a precedent for follow on strikes against PT bases that had attacked USN ships........ and 1989, 1990, 1991 campaigns? maybe even 1999 (Kososo terrain?) I might even know an old 6th Fleet guy to help out.......
  17. "unzip then and try to run them from the unzipped folder. " huh? run them from the unzipped folder? I'll be playing with this tonight and see if anything works. Its wierd. It actually opens up, but as soon as you click on the open button it vanishes.
  18. probably easier and make more sense to make a mission pack rather than a campaign. The other question would be how to make the Liberty not sink after being strafed, rocketed and torpedoed by our "friends".
  19. a chilling thought....... must have been an impressive approach speed! With that weight, speed and sink rate the Final spot must have been somewhere below the hangar deck on the mess decks? which brings to mind some other scenarios to try out........ "Buff, ball 45.7, heavy" "Wave it off, Buff. To many motors at the ramp!" we actually had a guy come to us from flying Hercs. His callsign, whatever it was before, was immediately changed to "motors"
  20. I'm also having a problem now. I had everything working OK on XP. Then I upgraded my Office suite from 2003 to 2007 and the editors now won't run.
  21. of COURSE I manually fly them aboard!! :yes:
  22. and it does work GREAT!!! very nice, auto install and a very good addition. Should be mod #1. I'd like to try out your merged, cleaned up weapons ini file. I've still got a lot of duplicates and inert stuff that I clean out bit by bit.....
  23. It's Alive, sort of...

    I envious. I wonder what the Better Half would say if my computer "torched" and I told her I needed to go a new one........
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