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USAAF2
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Posts posted by USAAF2
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What happened to some of the files that were available for download? For example, I looked in the helicopter section and could not find any of the Blackhawk variants.
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Did your reference information show two bomb bays of that size? I'm thinking that the fuel requirements such an airplane would limit the payload to something smaller than that. I do have a tip though, based on the speed this plane was to fly, the bomb bay would probably use the sliding doors like mentioned earlier and employ an ejection mechanism to make sure that a bomb/missile is propelled downward sufficiently to clear the airframe. Sucking a missile into an engine inlet at those Mach numbers would be ugly...lol. Don't get me wrong, it looks very cool and will be neat to fly. Keep up the good work.
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Go for it! Intercepting this would be interesting to say the least...I think we would need to have a YF-12 to at least have a chance.
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Cool! This will be neat to fly in the game, even if there isn't much to do in a recon mission (other than dodging SAMs and outrunning MiGs...lol).
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Nice to see that plane modeled so far along!
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Very cool! This will be interesting to use. It is a great model, though I just want to give a friendly reminder not to forget the rear support that connected close to the tail wheel of the Fw-190.
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Cool, good work turning out so many new models in a short amount of time!
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I don't know how much interest there is, but I thought some of these missiles might be neat to use in someone's mod or user created missions, etc. Could you please make any of the following:
SA-1 SAM
BOMARC SAM
Redstone IRBM
D-21 drone (with rocket booster, as launched from B-52)
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Do you mean, "vanish" as in no smoke trail? If that's the case, then it's by intent and design.I've experienced this too, it is the whole missile that is invisible when playing a mission. It doesn't happen all the time, but sometimes it is like the game fails to "see" the .lod and gives you invisible ordnance.
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You don't have to make a new model.Check this thread for details:
http://forum.combatace.com/index.php?showt...aunch++aircraft
Here's a hint (I'm in the T-38):
FastCargo
I have done things like that playing around as well, what I meant by a new model was if somebody wanted to make it completely correct looking with the shaped charge warhead and attachment points mounted on the Ju-88. Thanks though.
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I know this would be fairly obscure, but it would be interesting to have some of the specialty weapons and conversions of aircraft into guided weapons that occurred during WWII. Specifically, I am thinking of the "Mistel" combination which used either a Fw-190 or a Bf-109 to guide a converted Ju-88 that had a large warhead in place of the crew compartment.
Functionally, in the game a revised 3-D model of the Ju-88 could be attached to the fighter as any bomb would and the correct explosive mass given to it, though the only unrealistic part would be the weight of the "bomb" since the game would only let it carried by the mother plane and not assist in flying. It is just an idea to see if anybody is interested in these weapons.
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UFO model (unfinished)
Dec. 20th, 2007
To the CombatAce community,
This is a selection of files for the 220ft diameter flying saucer that I recently constructed, but do not have the time or experience to fully complete. Please feel free to use and/or improve upon this model and release it with your own skin, flight model, etc. for the rest of the community to download and use. This may not be used in any payware and, if you do post a mod using this, I ask for credit to be given for the original model.
Included are the .lod and shadow files I was using for my basic tests in Wings Over Vietnam, though to most people
they will probably not be that useful: the windows did not appear (texture not assigned?) and I did not do any UV mapping,
so there is no basis for a skin yet.
With that in mind, I am supplying the last 3D Studio MAX 9 file I made ("flyingsaucer-lodready") and an FBX file.
The reference for this UFO model was a diagram from an old 1/48th scale model kit made by Testors, the only real significant
change that I made was the presence of eight windows in four groups instead of six evenly spaced ones on the upper deck.
Thank you and have fun continuing where I left off,
Matt K. (USAAF2)
mckdmb@mst.edu
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Submitter
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Submitted12/21/2007
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Category
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It's an invasion!Well, due to real life taking precedence with my time and my general inexperience at this, I thought it best to give the modding community the files that I started on. The 3d studio max 9 file and the test .lod that I was using for screenshots are now available for somebody to continue work on: http://forum.combatace.com/index.php?autom...p;showfile=5700
I would really like to see someone finish this, thanks!
As long as the final project can hover when thrust vectoring and land vertically on the belly plate, go at least as fast as the Mig-31 Firefox, still turn like a fighter at slower speeds, have a laser cannon, dark tinted windows, and a shiny silver paint job it is okay by me.
lol, that was what I had in mind for it - add what you want to the model, but please just keep the basic external appearance the same. Have fun!!
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Great one Jug!!! I was more speaking of the books though...
So, when do "The Invaders" arrive, USAAF????
hmm...what's that sound outside...Black Helicopters!!! AARRGG>>>>
Wrench
kevin stein
Not sure, I've got 29 days left on my trial of 3D Studio 9. I am at a standstill right now though, the UV Mapping process is very tedious for me and I don't know that much about the materials and textures (like the reason for my windows vanishing?)
If somebody wants to help, they are more than welcome.
I really need a flight model and a skin done for it. Right now I am just borrowing bits and pieces from other planes' FMs for my own testing, and I don't think I can really post that because of all the borrowed material.
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lol....I just wanted some completely bogus and unique target to shoot down.
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Well, I originally started on an aircraft project and promptly realized how time consuming and difficult that can become. So I then changed gears and made this completely fictitous, but quite fun project. These F-106 pilots sure got a surprise.... :-)
I will try to cobble together a flight model for it, but if not I will release the .lod and a skin template for somebody who wants to put the finishing touches on it. I gave it a diameter of 220ft, so it is a pretty large air to air target. Thanks again to the people who helped me work out using 3D Studio.
Edit: This will also be perfect for the laser beam "cannon" that was recently shown on the forum.
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Thanks capun,
That was exactly the problem, after splitting up the object into a few more pieces, and making sure each one was under 4,000 polys, I had no problem exporting the project. :-)
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I'll try that, I do have one awfully large composite shape that should probably be broken up. As of right now, the largest mesh has 9941 vertices, which is probably somewhat ridiculous. There are 4 smaller objects of 233 vertices attached to it.
Edit: Thanks again, I'll do some changes and hopefully fix it now.
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Okay, though possibly unrelated, I think I overcame some hierarchy problems using 3D studio's help files.
I paged through the "3D Studio Max Exporter Notes" found on this site trying to find what I was doing wrong and cannot nail down my problem...:-(
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Okay, I got the model into a trial of Max 9 using the FBX utility and installed the Third Wire exporter in that version of the program. The problem is that I still experience a crash of 3D studio when attempting to export in .lod format.
Can somebody walk me through the steps that are needed to make a model ready for the final move to .lod format? Also, even if it isn't responsible for this, I would also appreciate a good explanation of how to best assign the hierarchy to the different meshes of the model.
Edit: It is apparently a problem with my model, as I just made a test cylinder shape and exported it without issue.
Thanks everyone.
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Don't know about 3DS Max 2008 but in the past you could not read a Max file done in a later revision. All the Max files were upwards compatible (newer versions could read Max files made with older Max version) but not downwards compatible.One thing to do is get the FBX importer/exporter for each version of Max, the FBX file format seems to be a much better way to transport files across Max versions and other 3D Programs, it gets rid of some of the limitations of the 3ds file format.
You should find the FBX download at Discreet/Autodesk site
BTW, just nitpicking. I don't think it is Max10, IMHO is just a small revision so they can charge money for an update and it is not a major revision that warrants a new Max Rev number. Again it's pure speculation on my part :)
Thanks for the help, I suppose I'll go the FBX route and try to get it into a trial of Max9 that way. I didn't quite know what the 2008 version should be referred to as, so I just said max10. :-)
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I assume the version is max9?....Im not saying ur incapable....lol...but you have the plugin and exporter set up properly...the exporter should work with the demo version...im sure it isnt disabled in anyway apart from the 30 day limit.?Russ
The trial was the 2008 version (10), and the exporter is meant for version 9. I think I just shot myself in the foot trying to use the latest version, so I should probably download a 3dsmax9 trial version or have somebody else make the .lod.
My question now is there any difference in the programs that would prevent a max10 file from being read properly in max9? Or does anybody want to export it for me and send it back to me? lol, I knew I would make some kind of silly mistake.
Pasko's JU-87B with virtual cockpit
in Thirdwire: Strike Fighters 1 Series - File Announcements
Posted
Is there a problem with the download link? I could not get the download to function on the page. Thanks.