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Everything posted by rebel ryder
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File Name: IS-2 File Submitter: rebel ryder File Submitted: 21 Nov 2008 File Category: Ground Objects Mods The IS-2. Click here to download this file
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File Name: JS-1 File Submitter: rebel ryder File Submitted: 18 Oct 2008 File Category: Ground Objects Mods The JS-1 Click here to download this file
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JS-1
rebel ryder replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I think one of the T-34 did not remember if it was in 76 or 85 change armor increased taking into account the angles, but after seeing that the T-54 and 55 of the game did not take into account these values that it was decided better standard placing the shields of the game. The battles in the game is won or lost in the air is not too important. -
JS-1
rebel ryder replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I am installing everything again, maybe can recover the model from the LOD JS-1, which wanted the DShK worked perfectly and I lost, so the other IS-2 was ready to send. On the shields to keep in mind that: A more shielding more weight and greater consumption, lower speed. A full weight to add the weight of the weapon, ammunition and fuel. The Russian engineers who created this beast were a few geniuses. Angles inclined multiply the shield. -
MB-339A
rebel ryder replied to ID(io)T Team's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
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JS-1
rebel ryder replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Bad News I write from my old PC. The new non-booted and I could not recover the system and there is no choice but to reformat, lost the new IS-2 that was already nearly finished. A disaster. -
JS-1
rebel ryder replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I had my doubts with the name, Jose Stalin IS JS, not is a big problem. This is a big problem (2 weapons) On the shield of the IS-1 is lighter in the top 30 mm guess that for simplifying them, weighed 46 tons. Country : Russia Role : Heavy Tank Production Date : April 1944 Manufacturer : Factory No.100 Number Produced : 3475 Crew : 4 Radio : 10R Road Speed : 37 Kilometers per Hour Rough Speed : 19 Kilometers per Hour Road Range: 230 Kilometers Off-Road Range: 178 Kilometers Engine Name: V-2-IS Coolant : Water Cylinders: V-12 Capacity: 38.9 Liters Power : 600 hp @ 2000 rpm Power / Weight Ratio : 13.04 hp per tonne Transmission : Unknown Gears : 4 Forward / 1 Reverse Suspenion : Torsion Bar Fuel Type : Diesel Fuel Capacity: Liters Road Consumption: 0 Liters per Kilometer Off-Road Consumption: 0 Liters per Kilometer Length : 9.8 meters Height : 2.7 meters Width : 3.1 meters Weight : 46000 kilograms Ground Clearance : 46 centimeters Ground Pressure : 0.81 kg/cm² Track Links : 90 per track Track Width : 65 centimeters Track Ground Contact : 436 centimeters Gradiant : 36° Vertical Obsticle : 1 meters Fording Depth : 1.3 meters Trench Crossing : 2.5 meters Turning Radius : 9.1 meters Main Gun : 122mm D-25T L / 43 Gunsight : TSh-17 Primary Magnification : 5x magnification / 7.5° Field of View Traverse : 360° (Manual) Elevation : +20° / -3° Main Gun Ammo : 28 Secondary Weapons : 1x 7.62mm DT (Coaxial - 1650 rounds) 1x 7.62mm DT (Rear Turret - 1650 rounds) 1x 12.7mm DShK (AA - 945 rounds) Hull Front (Upper) : 120mm @ 30° Hull Front (Lower) : 120mm @ 60° Hull Sides (Upper) : 90mm @ 75° Hull Sides (Lower) : 90mm @ 90° Hull Rear : 60mm @ 49° Hull Top : 30mm @ 0° Hull Bottom : 20mm @ 0° Turret Front : 90mm @ Round Turret Mantlet : 100mm @ Round Turret Sides : 90mm @ 72° Turret Rear : 90mm @ 60° Turret Top : 30mm @ 0 - 5° -
JS-1
rebel ryder replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks Battle for a try. I have patched the turret with a piece called tail, (a last attempt), the DECALS increase load in the engine game. If it works I think do not should go beyond the lod 2. DecalMaxLOD = 2 JS-1_test.zip greetings -
JS-1
rebel ryder replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
IIRC, the game engine cant handle mesh names with spaces correctly for animations ect... PitchModelNodeName=Gun Barrel1 I do not understand very well, I think the problem is that the gun barrel gunner1 and moved at the same time turret. -
File Name: JS-1_update File Submitter: rebel ryder File Submitted: 20 Oct 2008 File Category: Ground Objects Mods This update removes sudden movements of the tower and repair an error as they have to show the LOD. [LOD001] Filename=JS-1.lod Distance=8000 --------------------------error sorry :) [LOD002] Filename=JS-1_LOD001.LOD Distance=250 [LOD003] Filename=JS-1_LOD002.LOD Distance=500 [LOD004] Filename=JS-1_LOD003.LOD Distance=1000 [LOD005] Filename=JS-1_LOD004.LOD Distance=1500 [LOD006] Filename=JS-1_LOD005.LOD Distance=8000 And no Gunner Click here to download this file
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Version
105 downloads
This update removes sudden movements of the tower and repair an error as they have to show the LOD. [LOD001] Filename=JS-1.lod Distance=8000 --------------------------error sorry :) [LOD002] Filename=JS-1_LOD001.LOD Distance=250 [LOD003] Filename=JS-1_LOD002.LOD Distance=500 [LOD004] Filename=JS-1_LOD003.LOD Distance=1000 [LOD005] Filename=JS-1_LOD004.LOD Distance=1500 [LOD006] Filename=JS-1_LOD005.LOD Distance=8000 And no Gunner -
JS-1
rebel ryder replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thank you very much Battler I think making the entire series and derivatives of the IS. The names of the parties are these: Left Tracks Right Tracks Chassis Turret Gun Barrel Gun Barrel1 In the photos central position of numbers: X: WIDTH Y: LONG Z: HEIGHT I hope that this information is helpful. The rear of the machine gun tower should seek out and shoot independently in the tests I did not see that it did, if you encounter problems cleared these lines: PitchModelNodeName=Gun Barrel1 SystemName[002]=Gun Barrel1 SystemName[003]=Gunner1 [Gunner1] SystemType=GUNNER GunnerID=1 TargetType=GROUND GunRange=1000 PitchAngleRate=10 MaxPitch=12.0 MinPitch=-11.0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=16 MinYaw=15 MaxYaw=-15 DefaultYawAngle=0 YawModelNodeName=Turret PitchModelNodeName=Gun Barrel1 VisualSearchTime=2.0 ViewportPosition=-0.437,-1.905,1.886 IndependentSearchChance=80 [MachineGun1] GunnerID=1 SystemType=GUN GunTypeName=7.62mm_PKB MuzzlePosition=-0.438,-0.213,1.852 MaxAmmo=2000 TracerLoading=3 BurstAmount=12 EjectShells=FALSE Thank you