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Crusader

+MODDER
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Everything posted by Crusader

  1. Grand Theft Auto 4

  2. "true" ? in case you mean "true" like launching -54, -120 in TWS without going STT ect, cant be done, code limit. Present TWS mode is very "rough".
  3. cc.... black sea.. fiddeling with that one too.... 1000x1000 km map... you probably missed a transition tga for conversion to bmp so that the editor can read it.... and.. pssst.... DON'T forget the jungle dirt strips.... :ph34r: edit: added a word that sneaked away... somehow...
  4. Canadair CL-13B Sabre Mk.6

    ah ja... danke..
  5. Canadair CL-13B Sabre Mk.6

    flotter flitzer was'n das terrain/tiles in den screenies ?
  6. with those high-quality seats, peoples will eject just for fun LOL
  7. File Name: Su-27 Flanker Avionics v15 File Submitter: Crusader File Submitted: 17 Apr 2008 File Category: Jet Cockpits Flanker Avionics v1.5 This is a avionics update for Marcfighters Su-27 and Su-27SK (J-11) Fully working with Wings Over Israel ONLY ! - until the other games of the series are patched to the same code level ! Requires the aformentioned planes already installed, which are available at http://marcfighters.combatace.com/ Installation of the update : 1. You might want to make a BACKUP of your whole Su-27 Flanker folders first, or of ini's which you modded yourself ! 2. Copy/Move the contents ( ini's and cockpit folder) of the Su-27 avionics v15 and/or Su-27SK avionics v15 folders into the respective plane folders ( Su-27 and/or Su-27SK ) Let overwrite files if prompted to do so. Thats all. For a quick guide to what is new in Air to Air mode, refer to the included "Flanker Avionics v15 NAV and A2A info.pdf" file Additional IR guided (R-73 and R-27T/TE A2A missile info: The HUD has no IR seeker symbol, make sure that your IR missiles have "Seeker slave" checked ( weapondata ini), so that the radar can point the missile seeker to the desired target. Without radar , the IR seeker will lock on to the first target which comes into the seekers Field Of View. The Air to Ground mode displays are not mentioned in the PDF , but its basically a CCIP pipper, left side has a fixed scale and marker, with a radar altitude in KM on the top. The standard altitude readout ( to the right of the heading scale) shows altitude Above Ground Level, it is a radar altimeter in A2Gmode. NOTE: Several readouts and symbols are just for looks and dont have a usefull function! Usage in other mods: This mod or parts of it can be used in other Third Wire games related mods without contacting me first, just give credit! For questions/comments ect, contact "Crusader" at CombatAce.com forums. Crusader (aka MoonJumper) email : superheat204@yahoo.com Disclaimer: - I take no responsibility if anything goes wrong , use at your own risk! - this mod is FREEWARE and can not be used in any payware product! Click here to download this file
  8. Congratulations are in order!

    Congrats Nesher! I'm an NCO too.
  9. To fly the other stock F-4 variants in WOI, you have to copy their plane folders from SF/WOV/WOE ( which hold the stock skins and a single "main" ini only) into WOI, then extract all their other files ( ini , lod and cockpit texture files) from the SF/WOV/WOI \Objects\Objectdata.cat archive ( using this tool - http://forum.combatace.com/index.php?autoc...mp;showfile=343 ) . The aircraft files are all in the lower quarter of the cat archive. Move the extracted files into their respective plane folder, you'll need to make a new "cockpit" folder where all the cockpit textures and the cockpit lod goes. The plane lod files and all inis go into the planes main folder ( see attached snapshots which show file hierachy by example on the F-4J ) For testing, keep in mind that all other jet games except WOI are presently at the code level of v08.30.06 and the FMs are optimized for it, so flying with those old versions in WOI isnt representative of the new WOI code.
  10. EF2000 von Craig

    err... die daten in dem teil benutzen eine neue funktion die bis jetzt nur WOI hat....
  11. What Do You Look Like in Uniform Thread

    10 years ago... playing "red force" that day... with the license "to go wild" .... :ph34r:
  12. since the link is somewhat hard to find.... Link to updated MIIICZ skins at Check 6 And if you already have the MIIICZ with the original skins installed, you can now delete the "no800 camo1" skin, the special markings of it are now included in one of the other skins, as decals.
  13. yep, CCIP is dead on with Mk8x series bombs, but try it with Soviet FAB stuff.... uh hu... EDIT.... eh.. forget about that... its just the Su-27SK with avionics update.... the CCIP on it is set up somewhat differently :ph34r:
  14. This method was actually "invented" by BPAo, it was first used in the French F-100D mod to hide the fuel probe.
  15. The pod version carried by the Su-22/25 ( SPS-141MVG-E , iirc..) jams two bands ... it has 4 modes, which include self-protection, "two-aircraft" protection ( 2 aircraft carrying one pod each and supporting each other iirc...), then some other kind of noise mode and a low-level mode where terrain bouncing effect is used.. So basically this pod is a noise jammer, but there are more versions of it which use range and velocity stealing, which are deception jamming modes.
  16. this calls for a "jam" session.. hehe
  17. Carissimi

    very nice.. very Italiano stylo
  18. move them into the respective plane folders, e.g. F-4E_data.ini goes into the F-4E folder ect. Thats all.
  19. Rambo Air Force ? LOL... looks good Russ, nice idea!
  20. no problem Viper6, I edit those ini's in a snap... WOE package, with F-4C/D/E/F and M data ini's (game version 08.30.06) with chaff and flares WOE_v08.30.06_dataCM.zip
  21. Here is the WOV package, includes data inis ( from game version 08.30.06) for A-4C/E/F, A-7A/B, F-4B/C/D/E/J with chaff and flares added ( not all planes have flares ) The F-4D lod doesnt have the pylon mounted dispenser but I added the chaff/flares anyway.... WOE comes next... WOV_v30.08.06_dataCM.zip
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