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Crusader

+MODDER
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Everything posted by Crusader

  1. I am enduring great hardships

    ahhh Capt'n Ed reports.... cc.. looks like extremely hard work down there.. hehe little boats.. cool... looks like they've got a couple new ones to replace the discarded HSB's
  2. Close Encounters of the Canadian Kind

    ahh yess.. the pix... VLS.. thats "Vertical Launching Swordfish".. right ? hehe...
  3. Close Encounters of the Canadian Kind

    errr...... ok..... so ... ASE!!.. whats with the pics...
  4. Close Encounters of the Canadian Kind

    cool... exclusive tour of a Canuck Rowboat ...errrr ...Fishtrawler .... plenty of Swordfish on board ... right? ...
  5. At the start of a campaign you have only the weapons specified in the campaign ini. But as soon as the game engine makes the first resupply of weapons you get every type of weapon which fits the nation/attachment combination for your plane.
  6. My latest adventure

    :yes:
  7. Thats a mod for Falcon4.0 ... its all F-16C avionics you can see there... hehe
  8. Damaged Player Aircraft...

    in the section of the components ( e.g. fuselage, nese ect) theres this entry : DamageRating=DESTROYED this is what gives the AI the info about "status" of the planes. It can also be set to "Disabled" ... and depending on what component is damged its possible that planes still flx but arent recognized as destroyed. The opposite can happen too, I've had a Tu-16 bomber which was destroyed and dived down but was still recognized as "live" by the AI which dived after it, still shooting at it ....
  9. relax... its coming to a NATO Airbase near you ....soon .... in "two weeks" with environment control system ( Soviet Style ) LOL Produced by Tomcat1974 and TMF .
  10. ! GDR.rar: Unerwartetes Archivende ! GDR.rar: CRC-Fehler in GDR2\su-17_wing_right.bmp. Die Datei ist fehlerhaft ! GDR.rar: Unerwartetes Archivende errrr......
  11. The ini stuff is easy if the gauges/instruments are build logically.... if they are not then it can be a little harder to do....
  12. it has the rangebar.. the pic shows CCIP
  13. for b .... after radar lock use CTRL+R to "identify" it then F8 to switch to target external view.....
  14. Moving forward ....

    great work noticed that the FokkerD8 has 2 pilots, one is called by the fuselage section, the other by the nose section... I've deleted one, its ugly when one looks left and the other right at the same time Schuckert DIII is "overpiloted" too ... perhaps others too ...
  15. ..crazy... crazy but cool ... post the vids at ThirdWire .... hehe ...
  16. chocolate covered donuts .. yummmm ... very tasty...
  17. Only a placeholder (lod) for now , new scope tga's are already included. JP-233.. no.. and its not planned to include it.
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