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Crusader

+MODDER
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Everything posted by Crusader

  1. Happy Thanksgiving!!!

    A Turkey
  2. Now thats a real discount there
  3. data ini, AircraftData section, add DestroyedModel=AN-12_Destroyed.LOD DestroyedEffect=VehicleFireEffect
  4. ALQ-167 G/I-band training jammer pod, perhaps.. ?
  5. http://web.archive.org/web/20131017001923/http://www.column5.us/tomcat.htm Archived Tomcat skins page from 2013, with working file links (I didnt check all) They are for the old F-14A (1st release) by TMF, made in 2004 or around that time.
  6. http://web.archive.org/web/20060711103043/http://www.column5.us/phantoms.htm Phantom skins
  7. http://web.archive.org/web/20060813122100/http://column5.us/skyhawks.htm A-4 Skyhawks skins page
  8. http://web.archive.org/web/20080814032011/http://column5.us/aircraft.shtml Aircraft pages - not checked for archived DLs
  9. http://web.archive.org/web/20080702121659/http://www.column5.us/miragef.shtml The Mirage Factory showroom page - I've not checked for archived DLs
  10. http://web.archive.org/web/20080613204637/http://www.column5.us/crusader.htm F-8 Crusader skins - NOT for the ThirdWire models. For the 3-P F-8's.... Also: http://web.archive.org/web/20080304102413/http://www.column5.us/dark.htm
  11. http://web.archive.org/web/20080612110600/http://www.column5.us/intruder.htm Intruder skins page
  12. http://web.archive.org/web/20120115033305/http://www.column5.us/pilots.htm MIG-28 Pilot.7z agressor.7z
  13. http://web.archive.org/web/20090819031459/http://www.column5.us/other.htm Some files are archived. Corsair II skins (for the TMF Corsair) http://web.archive.org/web/20080612104159/http://www.column5.us/corsair2.htm MiG28_TopGun.7z
  14. Welcome! The most basic post to read is about how the "Mod Folder" works in SF2. For sounds, only very few (engine sounds) are working without editing the soundlist.ini file. New sounds added for guns/weapons, Ground Objects ("GOs") require a bit more work. You need to install one of the .cat file (catalog archives, the core game stores most stuff in them) extractors. There are two, one from ThirdWire.com - Latest tools and one made by Mue (linked by Wrench). The soundlist is in the FlightData.cat. Once extracted, move it into the FlightData directory (create it if doesnt exist) in the mod folder. Then edit the file, you want to add the M134Minigun sound. The .wav file goes into the Sounds directory. The soundlist has a sequential SoundFile list and the specific sections for the individual sounds below it. If you have a mod which lacks new/required entries for the soundlist, choose the next best/closest to entry from the stock entries and edit them. For the minigun, this would be copying the Vulcan sound section. Edit the soundfile list by adding a new line: SoundFile034=M134Minigun ( note here - # must be sequential (common typo/error, also in other files) and the name is always the name of the .wav sound added Then copy the [Vulcan] sound section (edit for clarification) and paste it at the bottom of the file, and replace "Vulcan" with "M134Minigun". Save the file. @Wrench Looks like both KBs have no specific guide for basic soundlist editing ....
  15. Thats a loooong salvo.... we need a "red hot glowing barrel" effect mod
  16. Make sure to move the VF103 decals folder into the ...\Decals\F-4S directory Small update for the TextureSet ini, add DecalNumberRandomize=TRUE DecalNumberStart=0 DecalNumberEnd=11
  17. Only special software engine data in the MovementSystem section .... ...
  18. Ha, Russ has the good pics The colors are no coincidence, the system is the "Preussische Farbfolge" - Prussian color sequence.
  19. Geschwader Staff = blue (Bomber/Transport/Destroyer) Gruppe Staff = green Squadrons (I. Gruppe = 1-3, II.Gruppe = 4-6, III. Gruppe 7-9) 1st = white 2nd = red 3rd = yellow 4th = white 5th = red 6th = yellow 7th = white 8th = red 9th = yellow Just the basic order. Later the additional squadrons in enlarged Gruppen had blue numbers, and on the Eastern Front several units changed their red numbers to black, etc..
  20. Animation ID and time is defined in the yourterrain_TYPES ini From DESERT_TYPES
  21. Use animation function, like in the TW oilpump GO.
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