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Everything posted by Crusader
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F-5C "Dirty" USAF Skoshi Project - Repainted
Crusader replied to MigBuster's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
CoolHand, can you come up with some matching textures for the droptanks ? That would complete that dirty kite :D thanks Crusader/MoonJumper -
JAS 39C Gripen Progress
Crusader replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
cool kite :D -
Enhanced Rolling Thunder campaign
Crusader replied to Forlorn's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
looks good, nice idea to concentrate on one AirWing :) -
cool :) nice progress !
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end UPDATE
Crusader replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://www.migalley.net/mig31.html http://www.migalley.net = Coolio MiG Site ! -
Giving AI aggressor planes some weapons
Crusader replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you add the AGRS "nation" to your NATIONS.ini (in your FLIGHT folder, or extract from FLightData.CAT archive) I have those two : (*** = next number in line) [Nation***] Name=USNA DisplayName=USN Aggressor Enemy Alignment=ENEMY Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSN.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 [Nation***] Name=AGRS DisplayName=Aggressors Alignment=ENEMY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 CampaignWinMusic= DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str -
The use/non-use of targeting pods
Crusader replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
With pod you can attack every selectable groundtarget with LGBs. Without only the given primary target. -
Weapons officer not showing up
Crusader replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
whats your source data ini ? in case its the MIG-25P_data.ini, you have to add the copilot as a "system" too from the MiG-25P_data.ini : [Nose] ParentComponentName=Fuselage ModelNodeName=nose DamageRating=DESTROYED MassFraction=0.261 HasAeroCoefficients=FALSE StructuralFactor=1.5 MinExtentPosition=-0.69, 3.24,-1.33 MaxExtentPosition= 0.69,10.03, 1.09 CollisionPoint[001]= SystemName[001]=Pilot <----- see this ? thats the reason that the pilot shows up SystemName[002]=NoseGear Add SystemName[003]=Weapons Officer (in your case) -
TV SCREEN
Crusader replied to Kazama's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
IR option is currently not implemented. -
Bf109f4.zip
Crusader replied to WOLF257's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
yea ! -
Soviet Sams
Crusader replied to gabilon's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
thanks :) -
New USN Mk8 Gunsight
Crusader posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: New USN Mk8 Gunsight File Submitter: Crusader File Submitted: 06 August 2006 File Category: Jet Cockpits replacement gunsight for Corsair, Hellcat, Wildcat, Skyraider, Skyhawk etc. README included in the .zip file Click here to download this file -
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Installation of the F-14A ?
Crusader replied to Wedge's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://www.column5.us -
mercenary money, what's the dil?
Crusader replied to agent036's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
its related to the points you get for a mission. 1200 points = 12k money, 2000 = 20k etc. So if you fly a recon mission and all your planes reach the target , 2000 points, no biggie. Now on the retour track blow up a couple of those nice oiltanks standing around everywhere, and you get 4000+ points. Easy Money. -
Seem to be having a lil problem with mavericks
Crusader replied to SayethWhaaaa's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
check that on the stations : LoadLimit=1621.62 <----must be 350.0 for later, heavier Mavericks iirc AllowedWeaponClass=EOGR <.--- Electro Optical Guided Bomb AttachmentType=USAF <-- I assume heres your prob, with the lates wep. pack, you probably have to make a Maverick for the RAN , see info included with the wep. pack install for further info (Attachment Type Names etc) -
EF-4C, electronic avionics, and Strike Fighters
Crusader replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
they speak about the EF-4C, which was the Wild Weasel IV aircraft, a rare bird but used late in SEA and until the F-4G came along -
SAM's not launching
Crusader replied to Redcrown's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Fansong has certain min/max values for search and track ranges, also a min Altitude of 1000 meters fly away from the radar for a couple of miles, then back, stay above 4000 ft it should find you -
BM-14-16 Katyuscha Mod v1.0
Crusader posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: BM-14-16 Katyuscha Mod v1.0 File Submitter: Crusader File Submitted: 19 July 2006 File Category: Ground Objects Mods Instructions.txt 19 July 2006 BM-14-16 Katyuscha Mod v1.0 3 files are included : Add to weapondata ini.txt -> self explaining BM-14-16_data.ini -> move into the Objects\GroundObject\BM-14-16 folder BM-14-16.msn -> move into the Missions Folder The Mod : Arms the BM-14-16 Katyuscha Launcher with 16 rockets. They are TV guided due to limitations of the game AI, it cant handle unguided rockets launched from ground vehicles. The Launcher has a minimum engagement range of 4 km and a max range of 20 km. Targets can be spottet out to 20 km. The Mission : Just a quick test mission. Hit autopilot , then use F7 key to find the BM-14's and watch them shooting. This mod is far from perfect, feel free to fiddle around with it. Some explanations are added in the BM-14-16_data.ini regarding the main changes. have fun MoonJumper Click here to download this file -
BM-14-16 Katyuscha Mod v1.0
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
The BM-14-16 is a stock vehicle in Strike Fighters and I belive in WOE too. A "BM-14-16" folder should be already in the OBjects\GroundObject directory. For WOV, you would have to extract the BM-14-16 files from the SF or WOE ObjectData.cat archives. :) -
Avionics.ini Question
Crusader replied to Papa_K's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
FRHED or XVI32 use the search function of the editor to find a known piece of text, and it brings you to the part of the dll where the whole stuff is listed -
Inflight Messages
Crusader replied to Sky Captain's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
its hidden in the sound options menu, turn subtitles off -
Post Patch, where do the ships go?
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?showtopic=11815 theres no groundobjectdata.ini anymore and ships go into the GroundObject folder, like Tanks trucks etc -
Desert Storm Mega Pack
Crusader replied to gerald14's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ah right....A-4K