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Everything posted by Crusader
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Help - Can't get weapons loaded
Crusader replied to Ken in Kansas's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
do as USAFMTL already said, change the "AttachmentType=" entry to "WP" , and delete any other Nations already there. -
CCIP Reticle Adjustments?
Crusader replied to Papa_K's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
TK said on his forum that the inaccuracy of the CCIP is by purpose, he wants the players to use more than one bomb to destroy a target ...... -
Avionics.ini Question
Crusader replied to Papa_K's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
SymbolType= sets/defines the type , e.g. FLIGHTPATH_MARKER, ATTITUE_BARS etc TextFormat= sets the format, e.g. thousands of knots ... if I got that right ... extract the F-15A_Avionics.ini from WOE , there you find most of the stuff -
20 Loading Screens
Crusader replied to valter's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
nice stuff ... note : AV-8.bmp = shows a British Harrier Mk.7 or 9 gr3.bmp = shows a " Mig-29.bmp = shows a Sukhoi Su-30 ... ? ;) -
for bunyap
Crusader replied to wings's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
get the fix here : http://kreelin.free.fr/ done by kreelin, original thread at SimHQ : http://www.simhq.com/simhq3/sims/boards/bb...;f=145;t=004224 -
A comparison of F-15s
Crusader replied to streakeagle's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
MF 15 has better shaped wing tips, they are too pointy on the WOE 15 -
F-82 Twin Mustang?
Crusader replied to ojcar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There is a F-82 out, by Pasko. But his site is offline atm. -
Sparrows
Crusader replied to Capt.Scarlet's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
simply hit CTRL+R after you locked a target, this tells you what typ of aircraft it is -
Sparrows
Crusader replied to Capt.Scarlet's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Radar Tutorial : http://forum.combatace.com/index.php?showtopic=11165 -
Weird behaviour
Crusader replied to Capt.Scarlet's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's a "wall" which keeps you from flying off the map, the behavior shown in your pics is typical when you hit the invisible barrier. The "no fly" area is 80 km deep, all around the maps borders. -
Screen display
Crusader replied to Capt.Scarlet's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?showtopic=11764 :) -
cool boat LOL :)
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patrol boats
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
add StaticMission=TRUE to the [GroundMissionXXX] block in the mission file just a WAG :) -
what if
Crusader replied to R.Regoso's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
you see Bibbo, just cool paint doesnt make it stealthy -
hehe, we did the FAC thingo in Multiplayer a couple of months ago :) one guy was marking the targets, the other bombed it, after the primary target was gone, we targeted the AAA of a nearby airfield.....
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how do you ...
Crusader replied to cobbs07's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?showtopic=11764 -
metric system
Crusader replied to Glueck's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If I fly soviet aircraft I get metric values automatically , apparently it's controlled by the aircraft nation . As Capun said, the shown values can be changed in the options menu -
MiG-21 available in WoV?
Crusader replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Simmer, after unpacking the downloaded file for the F PF PFM pits you should have a sub-folder called "[1919]Cockpits_MiG_21_F_PF_PFM_V1.0" , it contains a Installation.txt and two exe files : SFP1.exe WOV.exe Installation.txt : MiG-21 F/PFM/PF Cockpits for SFP1 and WOV ----------------------------------------- BY: MAGO & BADGER the BAD ----------------------------------------- INSTALLATION ----------------------------------------- Back up your MiG-21(F/PFM/PFv).ini and MIG-21(F/PFM/PFv)_DATA.INI files. Extract the files from SFP1.exe (self extracting rar file) to your main Strike Fighters directory, that’s it. For Wings over Vietnam extract first SFP1.exe and then WOV.exe. ################################# Do as the readme says, if you want the MiG pits in WOV : 1. run the SFP1.exe, pointing it to your MAIN WOV folder 2. run the WOV.exe, pointing it to your MAIN WOV folder if it asks to overwrite files, let it do for the MF pit, after unzipping the file you have a subfolder with 2 exe files : Cabina.exe WOV.exe same procedure as with the F PF PFM pits 1. run the Cabina.exe (again pointing it to your MAIN WOV folder) 2. run the WOV.exe (as above) -
MiG-21 available in WoV?
Crusader replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
MiG-21 cockpits by Badger the Bad and Mago F PFV PFM MF PF and SM pits too -
New Patch mysteries
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ahh OK, yep, same thing here -
New Patch mysteries
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
flew an A-7B in WOV SP4, no probs with changing Sqd. insignia ... -
New Patch mysteries
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In your main WOV folder, there's a folder called "Backup", with sub-folders ....good chanche that the stuff got relocated there, that's how it worked with previous patches, not sure if SP4 does it the same way. -
NEW HUD info toggle option
Crusader posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
in the keyboard commands menu, you can assign a button to switch between 3 settings of the HUD info (ALT+H is a good choice for the button) the 3 settings are 1. normal as with SP32, with left and right lower corner flight and enemy info 2. as above but with FPS counter on the upper screen edge ,center 3. ALL info removed (no more HUD data ini editing ) -
Fuel Gauge
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
[internalFuelGauge] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel01 MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=170.0 <------position of the needle in degree, you have to finf out where's the needles "0" point, that is where it is build so you can get the right +- degrees Set[01].Value=0.0 <-- --- LB, Set[02].Position=-170.0 Set[02].Value=9560.0 Data INI says: [FuelCell] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=2762.00 <<pounds? liters? gallons? <--- in the data ini all values are metrical, fuel is in kilograms to fix the gauge, use Set[01].Position=0.0 <-- Set[01].Value=0.0 <-- and temporarily deactivate set2 //Set[02].Position=-170.0 //Set[02].Value=9560.0 fly, and take a screenshot then, from the now visible "0" position of the fuel needle get the position of the full and empty marks on the gauge and put them in the ini for the positions, Set[01].Position= is the empty mark for the value's convert the max. fuel amount (the 2762 or whatever) into pounds and put it in as Set[02].Value= xxxxx -
Air America
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
you can try to tie the red smoke to an invisible object, wich can placed in missions like other groundobjects, even with time delay .... or use a visible object like an infantry squad or the shot down pilot, make a new version of it which has the smoke MovementEmitterName=RedWilliePeteGroundExplosion (or GreenWilliePeteGroundExplosion/ YellowWilliePeteGroundExplosion) MovementEmitterPosition=0.0,-3.07,0.50 <---- to get some offset for the smoke from the actual object uhmm...just occured to me that this would only work with moving objects.....hmmm it could be done with a stationary ground object (perhaps invisible) which has to be added to the terrain data and types ini, but it will be always there, stationary buildings have an effect like this one from the generator building : Effect=SmokeStackEffect EffectOffset=6.21,3.77,16.25 well, just some ideas