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Crusader

+MODDER
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Everything posted by Crusader

  1. From the archives... Shells ejection update for TMF MiG-29A and S // Internal Guns --------------------------------------------------------- [InternalGun] ... EjectShells=TRUE EjectPosition=-0.350,1.00,0.130 EjectVelocity=1.0,0.0,-9.0 ...
  2. I too experience the upload problem. On PC when using PMs. Wont upload files bigger than (approx.) 1 mb if they are dragged into the message window. It does work OK if I attach the file by using the 'chose files' option.
  3. web-archive link to IPMSSA Impala article Pages 1 to 3 cover MkI, pages 4-5 MkII MkII serials, the first was 1000 .. with 100 ac to 1099
  4. Use mouse cursor and backspace to re-align the entries and offset line spaces... or simply copy/paste my fixed RightOuterWing section over the faulty section [RightOuterWing] ParentComponentName=RightWing ModelNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED MassFraction=0.066 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=0.0330 CLa=1.1675 CD0=0.0009 CDL=0.0052 Cmq=-0.0151 Cmad=0.5244 Cyb=-0.0038 Clb=-0.0184 Clp=-0.1596 Clr=0.0160 Cnp=-0.0021 Cnr=-0.0413 CL0MachTableNumData=11 CL0MachTableDeltaX=0.10 CL0MachTableStartX=0.00 CL0MachTableData=0.927,0.931,0.944,0.966,1.000,1.049,1.118,1.219,1.373,1.633,2.029 CLaMachTableNumData=11 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.927,0.931,0.944,0.966,1.000,1.049,1.118,1.219,1.373,1.633,2.029 CD0MachTableNumData=11 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.106,1.246,1.092,1.031,1.000,0.978,0.957,0.972,0.993,1.045,9.549 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=22.014,15.844,10.686,6.541,3.408,1.287,0.179,0.083,1.000,2.929,5.871,9.825,14.791,20.770,27.762 CmqMachTableNumData=11 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=0.832,0.837,0.869,0.919,1.000,1.127,1.333,1.696,2.460,4.888,22.222 ClbAlphaTableNumData=37 ClbAlphaTableDeltaX=10.00 ClbAlphaTableStartX=-180.00 ClbAlphaTableData=1.205,1.241,1.345,1.506,1.702,1.912,2.108,2.268,2.373,2.205,1.970,1.883,1.750,1.587,1.413,1.250,1.117,1.030,1.000,4.000,6.000,7.765,6.824,7.765,6.353,3.647,6.118,4.409,3.577,2.870,2.108,1.912,1.702,1.506,1.345,1.241,1.205 CnrAlphaTableNumData=37 CnrAlphaTableDeltaX=10.00 CnrAlphaTableStartX=-180.00 CnrAlphaTableData=0.000,0.004,0.015,0.034,0.060,0.094,0.134,0.181,0.234,0.293,0.357,0.426,0.500,0.577,0.658,0.741,0.826,0.913,1.000,0.913,0.826,0.741,0.658,0.577,0.500,0.426,0.357,0.293,0.234,0.181,0.134,0.094,0.060,0.034,0.015,0.004,0.000 XacMachTableNumData=11 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=0.098,0.098,0.097,0.095,0.092,0.089,0.086,0.082,0.092,0.109,0.149 CheckStall=TRUE CLmax=0.3012 AlphaStall=11.05 AlphaMax=16.45 AlphaDepart=20.45 StallMoment=-0.000 StallDrag=0.001 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.012,-0.026,-0.042,-0.057,-0.053,-0.046,-0.031,-0.013,0.000,0.017,0.049,0.093,0.138,0.200,0.241,0.336,0.524,0.891,0.578,0.357,0.261,0.208,0.165,0.117,0.073,0.037,0.000,-0.013,-0.031,-0.046,-0.053,-0.057,-0.042,-0.026,-0.012,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.580,-0.580,-0.496,-0.446,-0.441,-0.424,-0.394,-0.363,-0.321,-0.290,-0.259,-0.217,-0.186,-0.156,-0.139,-0.134,-0.084,0.000,0.000,0.000,-0.084,-0.134,-0.139,-0.156,-0.186,-0.217,-0.259,-0.290,-0.321,-0.363,-0.394,-0.424,-0.441,-0.446,-0.496,-0.580,-0.580 Chord=1.55 Ymac=4.61 MinExtentPosition= MaxExtentPosition= CollisionPoint[001]= CollisionPoint[002]= HasVortexEmitter=TRUE VortexEmitterName=WingtipVortexEmitter VortexPosition= 4.755,-1.09, 0.22 VortexG=2.5 SystemName[001]=RightAileron SystemName[002]=RightPositionLight HasArmor=TRUE ArmorMaterial=Aluminium Armor[TOP].Thickness=2 Armor[BOTTOM].Thickness=2 Another small typo fix [RightWingFuelCell] ... MinExtentPosition=4.40,-3.70,-0.07 should be MinExtentPosition=4.40,-3.07,-0.07
  5. RightOuterWing section has faulty lines, that disables the right aileron/vortex/navlight
  6. New loadout image ImpalaMkII_Loadout.zip - change file extension to TGA in ImpalaMkII ini - to make the pylons on the image line up with the station lines, change ReferenceSpan to 9.4 in data ini Thats the actual size of the lod.. a bit short of the real size
  7. They work because the effects data section (which are in the MissileObject ini in SF1) is in the proper place for SF2, i.e. in the rockets data ini below the weapondata section. = no editing of the MissileObject ini required for SF2
  8. Re: FuelTankID TK in TW forums, he has explained it many years ago And re: C/F dispensers: This modification came in 1987 or later. Calls for a subvariant a la TW style, e.g. ImpalaMkII_87
  9. Updated gun sections with shell ejection positions: // Internal Guns --------------------------------------------------------- [LeftGun01] SystemType=FIXED_GUN GunTypeName=30MM_DEFA553 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.34,2.75,-0.30 LightPosition= -0.34,2.75,-0.30 MaxAmmo=150 EjectShells=TRUE EjectPosition=-0.44,0.640,-0.340 EjectVelocity=-1.0,-6.0,-2.0 MinExtentPosition=-0.49,0.55,-0.42 MaxExtentPosition=-0.25,2.61,-0.22 [RightGun01] SystemType=FIXED_GUN GunTypeName=30MM_DEFA553 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.34,2.75,-0.30 LightPosition= 0.34,2.75,-0.32 MaxAmmo=150 EjectShells=TRUE EjectPosition=0.44,0.640,-0.340 EjectVelocity=1.0,-6.0,-2.0 MinExtentPosition=0.25,0.55,-0.42 MaxExtentPosition=0.49,2.61,-0.22
  10. Delete the ChaffDispenser system from [Fuselage] Add [LeftWing] ... SystemName[007]=LeftWingChaffDispenser [RightWing] ... SystemName[007]=RightWingChaffDispenser and update // Countermeasures ---------------------------------------------------- [LeftWingChaffDispenser] SystemType=DECOY_DISPENSER EjectPosition=-1.30,-1.0,-0.10 EjectVelocity=0.00,0.00,-10.00 NumChaff=0 NumFlare=16 [RightWingChaffDispenser] SystemType=DECOY_DISPENSER EjectPosition=1.30,-1.0,-0.10 EjectVelocity=0.00,0.00,-10.00 NumChaff=32 NumFlare=0 Loading both dispensers with 16x flares each is probably more accurate.. but adjust to own preference :)
  11. Cant find the saved pics but theres a aircraftresourcecenter.com model gallery which show the dispensers
  12. wingtip fueltank ID's, right tiptank is #3 , should be #2 same as left tiptank so that both are used simultaneously FuelAmount values should be (according to the flight manual) 803.0 kg for both fuselage cells combined (data FuelTankID=1) 238.0 kg for each tiptank more things to update, cannons shells ejection positions, delete internal ECM jammer, flare dispenser is in the wings, close to the gear covers, firing downwards (have pics somewhere..)
  13. New book, written by me.

    Congrats :)
  14. Right, offsets require adjustments. Just rushed it a bit yesterday..
  15. Here are my textures for the gunsight used by the SAAF, the R332Z SIGHT_R332Z.zip To be used with following cockpit entries: [CockpitData] Directory=Cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,4,6 RippleInterval=70,100,150,300 [GunsightFront] HasGunsight=TRUE GunsightMilSize=100 GunsightName=Sight_R332Z_moving.tga GunsightFixedImageName=Sight_R332Z_fixed.tga LeadComputing=TRUE MinLeadRange=250 MaxLeadRange=500 DefaultLeadRange=250 MaxDepression=100 DefaultDepression=50 GunDepression=10 RocketDepression=50 [CockpitSeat001] ModelName=MB-326_Cabina ... Offset=0.0,0.0,0.020 ViewAngles=0.0,0.0,0.0 ...
  16. View File A-4 LABScounter Mod This mod converts the currently not working LABS counter into a Distance to Waypoint counter for the A-4C, E and F . Instructions are included in the zip-file. MJ Edit Jan. 2016 : screenshot picture taken from the A-4C_A SFP1 Malvinas/Flaklands Mod by Ariell Submitter Crusader Submitted 06/29/2006 Category Jet Cockpits  
  17. Its not the wrong way. Position= moves the cockpit Offset= moves the "point of view 0 position" in the cockpit
  18. Lavi... plans for internal armament were for a single DEFA 30mm in the starboard wing-root...
  19. Sight 0 pos is on the axis of the "view" ahead... cockpit center To move the sight, move the 0 Point of View .. with the Offset= line
  20. HUD dll is for the "game HUD", the readouts on the screen .. ownship data, targeted enemy/object data and all that...
  21. Probably more of a certain type of aircraft...
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