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Crusader

+MODDER
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Everything posted by Crusader

  1. It sets the max # of "events" displayed in the debrief screen... IIRC..?
  2. Some more refining done on the A-4 sight. Probably gonna leave it at that, for now. Sight color shown in the pics is Light Yellow Orange - works OK against most backgrounds.
  3. From "Wings of Fury" by Robert K. Wilcox Sov Fighter bases on Sakhalin Is. ( not Kamchatka... mem fail ) Smirnykh (center) Dolinsk-Sokol (southern end) On the mainland at Vladivostok Main fighter types were MiG-23, and also MiG-21 "MiG-31, recently introduced to Russian units... made the Vladivostok run... at 2.3 Mach at 65.000 feet... carrying missiles"
  4. The Sovs downed the KAL 007 in September 83, and the F-15 protecting the search forces had radar contact with MiG-31 from Kamchatka bases.
  5. Cant remember.. have you made the cockpit updates for the DLC A-4G and K already ? Heres another update, more ripple intervals.. new entries are from 500 onward (based on our already modified cockpit ini file) To account for the multiply x10 option RippleInterval=20,50,80,110,130,150,170,200,500,800,1100,1300,1500,1700,2000 Im testing bombing with DefaultDepression=70 value
  6. A-4 sight repaint... not fully accurate yet..
  7. Last pics.. AI cheating... left side no flap, no airbrake... landed OK...
  8. Exactly. And the TextureSet.ini in the skin's folder has priority. Any change applied to this ini is added to the youraircraftxyz.ini with the next game start. Not the other way around.
  9. Gulf Air War Debrief from World Air Power series Great book! In my book-stack since many years
  10. French Navy Caribbean Ops, 1st pic near Western Cuba, the others with the Jamaican coast ahead. (Cuba 2011 terrain)
  11. Small F1EDA update available in the F1EDA support thread (link)
  12. Some notes on the new avionics F1C variants : - all versions should now have the radar with switching range scale markers - locking targets is only possible in 35 NM scale and closer BF-type RWR - Search radars not indicated - AAA radars not indicated but audio warning if they are tracking - Pulse = AI radar . flashing if missile is launched - TWS = all SAM radars, flashing if missile is launched - CW = missile launch alarm, flashing New HUD : Nav mode shows - orange magnetic compass scale on top - green pitch ladder which rotates around HUD center - yellow Flightpath symbol - yellow baro altitude scale on the right - gunsight reticle is caged on HUD center - "inverted T" centered symbol A2A modes show Always - green pitch ladder which rotates around HUD center - "inverted T" centered symbol with guns selected - gunsight reticle with default range of 500 meter without radar lock - orange magnetic compass scale on top, with radar lock this becomes radar range indicator, showing distance in NM if range is greater than 1 NM If range is closer than 1 NM the scale is changing to hundreds of meters - a small orange or yellow box is displayed to show target position within HUD FOV - yellow closure speed readout on the right, showing 000 without lock and positive or negative closure with radar lock with missiles selected - yellow radar range readout on top, showing distance in NM - yellow closure speed readout on the right, showing 000 without lock and positive or negative closure with radar lock - with radar missile the Flightpath Symbol is displayed, this has the ASE function, center it/fly towards it to lead the target for a missile attack - a small orange or yellow box is displayed to show target position within HUD FOV - with radar lock and inside minimum range for missile launch, a red light/dot is displayed in the lower half of the HUD A2G mode shows : with guns bombs rockets - orange magnetic compass scale on top - green pitch ladder which rotates around HUD center - yellow baro altitude scale on the right - gunsight reticle indicating CCIP - "inverted T" centered symbol ###################################################################### F1AZ and F1AD Avionics info: A2A ranging radar , 5 nm range, 16° cone, 6000 ft min altitude (can lose lock if below min alt/angle). Can be turned off/on like other radars. BF-type RWR - Search radars not indicated - AAA radars not indicated but audio warning if they are tracking - Pulse = AI radar . flashing if missile is launched - TWS = all SAM radars, flashing if missile is launched - CW = missile launch alarm, flashing HUD Navigation - magnetic compass scale - aircraft symbol in center - A2A reticle caged in center - A2G reticle = roll indicator, displayed slightly depressed below aircraft symbol A2A modes Always displayed - aircraft symbol in center A2A gun + magnetic compass scale, changes to radar range scale , indicates NM at 1 NM+ and hm at less than 1 NM + A2A reticle caged in center + A2G reticle = roll indicator, displayed slightly depressed below aircraft symbol + closure speed readout, to the right and below the aircraft symbol, with radar lock A2A missile + digital radar range readout in NM at the top + A2G reticle = roll indicator, displayed slightly depressed below aircraft symbol + closure speed readout, to the right and below the aircraft symbol, with radar lock A2G modes Gun Bomb Rocket - magnetic compass scale - aircraft symbol in center - A2G reticle = CCIP for gun bomb rocket If last bomb/rocket is released, compass scale and A2G reticle will disappear, select gun to display them again AS 30 Missile - aircraft symbol in center Landing mode ### WIP ###
  13. Small update for the F1EDA. MF-1EDA_update21nov18.zip updated cockpit_MOD ini file, the G-Meter to the right of the HUD is now functioning new texture for the heading scale index mark which is no longer invisible with F2 (zoomed out) view
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