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Crusader

+MODDER
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Everything posted by Crusader

  1. Found during screenie folder cleanup
  2. I had a Iraqi 4-ship MiG-21bis escort msn a while ago, escorting a 3-ship Tu-22B's. Short-distance msn so flown mostly real-time. Nice join-up with the bombers .. I kept my flight behind and above them. Our whole package ran into a 2-ship F-14 patrol which wasted no time shooting AIM-54 and downed two of the bombers, and perhaps one of my MiGs. We merged and had a dogfight with the F-14 but none of my missile shots (Atolls and Aphids) connected. Wingmen didnt score either, eventually me or one of the others got one F-14 with guns .. cant remember (was Sept '17). Result: my flight disengaged with one lost and perhaps one more to AD on the flight back, one bomber survived. fun fun
  3. Checked your email spam/unknown mails folder ?
  4. Your original [Detectsystem] section is missing one important line: RangeUnit=NM Its usually the 3rd line , below RadarType, or the 4th with the new RadarFamilyType line being 3rd The AI uses only the DetectSystem defined radar, all the stuff in the avionics ini is player-only.
  5. Post the [DetectSystem] section from the data ini, then we can take a look Sometimes a line or two are deleted by accident when copy/paste ops are done from other files.
  6. Wait. Thirdwire made a space game?

    Nice find! I remember the interview, we posted it here on CA somewhere (Fubar512, iirc).. man.. Dec 2006.. oha
  7. Falcon 4.0 today: The Campaign

    Yep, exactly.. so they've updated that, good :)
  8. Falcon 4.0 today: The Campaign

    It should not look like this:
  9. Falcon 4.0 today: The Campaign

    Ah cool.. nice to have easy option etc. Last time I (briefly) played Falcon it was one of the mods.. Red Falcon or Falcon Cobra ?? ... something like that. Just crossing my mind..: In BMS 4.33, when you jettison the 370 gal tanks.... how is that visually ?
  10. Falcon 4.0 today: The Campaign

    Does BMS have a "easy" option where one's starting with engine running etc ? Would make quick "action centered" flights more fun.... like SF but with much more detailed F-16 avionics :D
  11. On NavalMap=TRUE terrains the fleets are "active" at long range, probably because they are the main objects for naval strike missions. They are always visible with the "next ground object" view function.
  12. WIP o Trabajos en progreso

    JV 44, vuelo de protección de aeródromo
  13. This issue with stores "hanging in space" can be caused by faulty diameter values in the pods/weapon/etc data.
  14. Third panel is visible in this photo https://upload.wikimedia.org/wikipedia/commons/b/b6/The_Cockpit_of_a_Royal_Air_Force_Tornado_GR4_Aircraft_MOD_45152522.jpg
  15. The IIN flight manual is on avialogs, iirc...
  16. Share your thoughts about "USN Sky Penis."

    Pilot of the year, Im sure :D
  17. From an old geocities Vautour site I have saved
  18. New Aircraft

    http://www.deutscheluftwaffe.com/instrumente/katalog 1WK/Katalogmenue/web/new site/frames2/KatalogMenue.htm Druckmesser category in the sidebar
  19. Mega Pack C6 (24 May 2006) http://www.checksix-fr.com/bibliotheque/index.php?page=detail&ID=4541
  20. Yes, Ive actually drawn the profile on paper to visualize it and then modified it when I made a dive-bomb profile for Mirage III/5.
  21. Ive once used all the lines/values of the DiveBombAI in the LevelBombAI section to force the aircraft to Divebomb all the time Cant remember if it worked, though With entries like this [DiveBombAI] ReleaseCount=2 ReleaseInterval=0.2 AimPitchOffset=3.0 the game will use stock values for all the missing lines!
  22. 'CanopyGlassTemplate.tga' It could be that the file is not needed at all, maybe just a backup or "work file" leftover. Look if there are CanopyGlass.tga files in the skin folders.. if yes, it should be OK.
  23. I saved this file, I think it comes from or with the WOE terrain editor .. not sure anymore. terrain palette from the WoE terrain editor.7z
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