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Crusader

+MODDER
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Everything posted by Crusader

  1. Post the [DetectSystem] section from the data ini, then we can take a look Sometimes a line or two are deleted by accident when copy/paste ops are done from other files.
  2. Wait. Thirdwire made a space game?

    Nice find! I remember the interview, we posted it here on CA somewhere (Fubar512, iirc).. man.. Dec 2006.. oha
  3. Falcon 4.0 today: The Campaign

    Yep, exactly.. so they've updated that, good :)
  4. Falcon 4.0 today: The Campaign

    It should not look like this:
  5. Falcon 4.0 today: The Campaign

    Ah cool.. nice to have easy option etc. Last time I (briefly) played Falcon it was one of the mods.. Red Falcon or Falcon Cobra ?? ... something like that. Just crossing my mind..: In BMS 4.33, when you jettison the 370 gal tanks.... how is that visually ?
  6. Falcon 4.0 today: The Campaign

    Does BMS have a "easy" option where one's starting with engine running etc ? Would make quick "action centered" flights more fun.... like SF but with much more detailed F-16 avionics :D
  7. On NavalMap=TRUE terrains the fleets are "active" at long range, probably because they are the main objects for naval strike missions. They are always visible with the "next ground object" view function.
  8. WIP o Trabajos en progreso

    JV 44, vuelo de protección de aeródromo
  9. This issue with stores "hanging in space" can be caused by faulty diameter values in the pods/weapon/etc data.
  10. Third panel is visible in this photo https://upload.wikimedia.org/wikipedia/commons/b/b6/The_Cockpit_of_a_Royal_Air_Force_Tornado_GR4_Aircraft_MOD_45152522.jpg
  11. The IIN flight manual is on avialogs, iirc...
  12. Share your thoughts about "USN Sky Penis."

    Pilot of the year, Im sure :D
  13. From an old geocities Vautour site I have saved
  14. New Aircraft

    http://www.deutscheluftwaffe.com/instrumente/katalog 1WK/Katalogmenue/web/new site/frames2/KatalogMenue.htm Druckmesser category in the sidebar
  15. Mega Pack C6 (24 May 2006) http://www.checksix-fr.com/bibliotheque/index.php?page=detail&ID=4541
  16. Yes, Ive actually drawn the profile on paper to visualize it and then modified it when I made a dive-bomb profile for Mirage III/5.
  17. Ive once used all the lines/values of the DiveBombAI in the LevelBombAI section to force the aircraft to Divebomb all the time Cant remember if it worked, though With entries like this [DiveBombAI] ReleaseCount=2 ReleaseInterval=0.2 AimPitchOffset=3.0 the game will use stock values for all the missing lines!
  18. 'CanopyGlassTemplate.tga' It could be that the file is not needed at all, maybe just a backup or "work file" leftover. Look if there are CanopyGlass.tga files in the skin folders.. if yes, it should be OK.
  19. I saved this file, I think it comes from or with the WOE terrain editor .. not sure anymore. terrain palette from the WoE terrain editor.7z
  20. C-130 cockpit by Crab02, I know that he made that one long ago.
  21. New Aircraft

    Gesamtgewicht t is missing, I'd say... Benzinetank - delete e The crate is looking
  22. WIP o Trabajos en progreso

    D-11 = raíz de ala 2 x MG151/20, alas externas 2 x Mk108 D-13 = raíz de ala 2 x MG151/20, 1x cañón de motor MG151/20
  23. 15 x SUU-11 = the 60's Metal Storm XM18 and SUU-11/A, 6,000 rpm XM18E1 standardized as the M18 and SUU-11A/A, either 2,000 rpm or 4,000 rpm M18A1 (development of the M18E1) and SUU-11B/A either 3,000 rpm or 6,000 rpm combined rates for the max firing rate: 4,000 rpm = 60,000 rpm / 1,000 rounds per second 6,000 rpm = 90,000 rpm / 1500 rounds per second
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