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Crusader

+MODDER
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Everything posted by Crusader

  1. More like "some time" after finding out whats going on when they had some $$$ for the fix :D
  2. The modified ARN-101 jets retained the wonderful ASG-26 sight, it was still used with the digital modifications but with some new modes like CCIP which gave plenty of trouble since there was a conversion error with radar ranging from feet to metric (or something in that direction, cant recall details atm) which gave aweful bombing results. So no change for the look through the windshield :D
  3. If they are going for a late E model, its probably some early-to-mid 80s ARN-101 DMAS modified jet Which comes with all the fun tools, TISEO, CCIP, AGM-65, Pave-anything and such stuff :D
  4. For these: http://combatace.com/files/file/15458-sf2-ww2-mto-tomahawk-iib-raf-pack/ http://combatace.com/files/file/15455-sf2-ww2-avg-flying-tigers-tomahawk-pack-v2/ http://combatace.com/files/file/15451-sf2-ww2-pto-p-40bc-tomahawk-usaac-pack/ and other (older) mods of the B/C type Update data ini for .50 cal nose guns to 380 rounds each add the line Synchronized=TRUE to both nose gun sections the four wing guns to 490 rounds each ~
  5. I concur with N's assessment, also because "AI QUAD" probably means Air Intercept (radar) Quadrant
  6. Old Cyborg X stick and have the thrust vector input on the 2nd throttle, no problems.
  7. Africa East ( aka Madagascar ) .. soo nice colors.. Cuba for the same reason.. nice bright sunshine colors
  8. Yes Its on ravenclaws endless list ..
  9. The easiest way for that would be to play with easy settings and in normal cockpit view, and use the "Hide cockpit" command ( CTRL+ NUM DEL by default, iirc.. or just NUM DEL ... check the keyboard function list ) which makes the cockpit disappear from view but keeps the gunsight / HUD displayed.
  10. You can add the RWR display to the game HUD. Ive done it long ago (Swiss Hunter mod, iirc) and posted a "how to" somewhere..
  11. I haven't pushed the screenshot button lately but its nice to see that this is still going
  12. The stock TW F-16A_Netz data is using this: [DetectSystem] ... BaseRCSModifier=0.2 ... Cant remember if there are more examples in stock aircraft.
  13. AU-1 Corsair

    Version

    409 downloads

    *** Original SFP1 version, released March 3, 2006 *** +-------------------------------------------------------+ | | | Vought AU-1 Corsair | | | +-------------------------------------------------------+ The Mirage Factory and Olivier ANGUILLE (BPAo) present : The AU-1 Corsair http://en.wikipedia.org/wiki/F4U_Corsair +--------------------------------------------------------+ Le Modéle SFP1 Plane 3D : BPAo Textures : Sundowner FM : Kreelin Sound : Kreelin Cockpit 3D & Textures : KesselBrut (based on Wolf cockpit) Pilote texture : Bosco Hsuean Bidons 3D : Crab_02 Textures : Crab_02 Equipe de Test Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Obelix +--------------------------------------------------------+ Weapons add the best way is use the WeaponPack. if you can't wait, use last weapon editor from ThirdWire and import F4u_Weapondata.ini (you can found this file in weapons directory) in your weapondata.ini. {bpao@airbase.dyndns.org} +--------------------------------------------------------+
  14. The Elkan cockpit The British HUD symbology was very similar to F-16 symbology, there are several vids on yt which show AA and AG CCIP etc The 50CN/DN Pantera was just like a Kfir C7
  15. I think he has the SH already a little longer in one of his mobile games.. And ive seen screenshots of F1's, French and Iraqi, and a bit more fancyness lately on his twitter
  16. The fate of Chilean Mirages

    Several more vids on yt if you search for Mirage Pantera and Elkan
  17. I will look through my books for early IIIS http://www.airteamimages.com/p1url-mirage-v_t26-1600.html Mirage 50DV cockpit photo in this gallery And SAAF Mirages had the fuel counters and indicators in gallon ( like Australian Mirage )
  18. http://www.isra.ch/walkaround.htm Swiss Mirages used the metric system. Airspeed and all distance readouts on instrument and radar was metric. Altimeter was in feet, at least after the service upgrade.
  19. GroundObjectRole=CARGO_SHIP Availability=VERY_COMMON use Cargo_Ship role for warships
  20. Syrel and Remora Stations for TMF Mirage 2000H (and H5) Entries below is set up for split outer wing hardpoints to allow mixed loads of pods and Magic missiles Ive attached the 2000H5 data ini which has all StationGroupIDs changed Its a old data, not up to date FM-wise but the complete station info can be copied from it if somebody wants it. The data also has shell ejection enabled for the guns M2000H_DATA.zip // ----------------------------- Syrel [CenterPylonSyrel] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition= 0,-0.457,-1.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1150 DiameterLimit=0.455 LengthLimit=3.75 AllowedWeaponClass=NP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode= // ------------------------------Remora [LeftOuterRemora] SystemType=WEAPON_STATION StationID=19 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.299,-1.61,-0.99 AttachmentAngles=0.0,-0.0,0.0 LoadLimit=175 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode=Remora_M [RightOuterRemora] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.299,-1.61,-0.99 AttachmentAngles=0.0,-0.0,0.0 LoadLimit=175 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode=Remora_M
  21. For stock TW Mirage (the M5E2 for example) Change StationID and StationGroupID to fit the particular aircraft By default they are both Group 1 , but its possible to change the groups to be able to load 2 different Remora pods or one Remora with a Magic etc... // ----------------------------- Syrel [CenterStationSyrel] SystemType=WEAPON_STATION StationID=15 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.00, 0.60,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1150 DiameterLimit=0.455 LengthLimit=3.75 AllowedWeaponClass=NP AttachmentType=FRANCE //ModelNodeName=center_pylon PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode= // ------------------------------Remora [LeftOuterWingStationRemora] SystemType=WEAPON_STATION StationID=16 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.07,-1.80,-0.90 AttachmentAngles=0.0,-0.0,0.0 LoadLimit=175 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode=Remora_M [RightOuterWingStationRemora] SystemType=WEAPON_STATION StationID=17 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.07,-1.80,-0.90 AttachmentAngles=0.0,-0.0,0.0 LoadLimit=175 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode=Remora_M
  22. Egyptian Mirage 5E2 PylonMass and PylonDragArea = 0 for specific Remora and Syrel stations
  23. Every single spot hand-painted, right... ;D
  24. Test flights in Istres, France .... Testing ravenclaw's masterclass for all kinds of equipment aircraft can carry and drop... Not much progress lately.
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