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Everything posted by Crusader
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VE-110...
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
VE-110 (old dev pic) in a Mirage 5PA (after early-80s avionics upgrade)- 1 reply
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Removing gun camera in MiG-21MF cockpit
Crusader replied to CptHrki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ive posted several MiG-21 cockpit ini related tweakes some time ago in this thread -
UB-8 and 9K114 dual pods availability
Crusader replied to X RAY's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Only the B-8V20 and B-8M (the green and metal pods shown together) afaik. -
Strike Fighters 2 Screenshots
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Bad day in the office -
Belsimtek announces future F-4E for DCS World
Crusader replied to streakeagle's topic in Digital Combat Simulator Series General Discussion
More like "some time" after finding out whats going on when they had some $$$ for the fix :D -
Belsimtek announces future F-4E for DCS World
Crusader replied to streakeagle's topic in Digital Combat Simulator Series General Discussion
The modified ARN-101 jets retained the wonderful ASG-26 sight, it was still used with the digital modifications but with some new modes like CCIP which gave plenty of trouble since there was a conversion error with radar ranging from feet to metric (or something in that direction, cant recall details atm) which gave aweful bombing results. So no change for the look through the windshield :D -
Belsimtek announces future F-4E for DCS World
Crusader replied to streakeagle's topic in Digital Combat Simulator Series General Discussion
If they are going for a late E model, its probably some early-to-mid 80s ARN-101 DMAS modified jet Which comes with all the fun tools, TISEO, CCIP, AGM-65, Pave-anything and such stuff :D -
Strike Fighters 2 Screenshots
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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P-40B/C mods ammo update
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For these: http://combatace.com/files/file/15458-sf2-ww2-mto-tomahawk-iib-raf-pack/ http://combatace.com/files/file/15455-sf2-ww2-avg-flying-tigers-tomahawk-pack-v2/ http://combatace.com/files/file/15451-sf2-ww2-pto-p-40bc-tomahawk-usaac-pack/ and other (older) mods of the B/C type Update data ini for .50 cal nose guns to 380 rounds each add the line Synchronized=TRUE to both nose gun sections the four wing guns to 490 rounds each ~ -
F-4G flight manual
Crusader replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I concur with N's assessment, also because "AI QUAD" probably means Air Intercept (radar) Quadrant -
SFP2 Is it possible to use a joystick axis for thrust vectoring?!?
Crusader replied to Viper1970's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Old Cyborg X stick and have the thrust vector input on the 2nd throttle, no problems. -
Which is your favorite terrain ?
Crusader replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Africa East ( aka Madagascar ) .. soo nice colors.. Cuba for the same reason.. nice bright sunshine colors -
I think we need this in a Gun Pod
Crusader replied to charlielima's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes Its on ravenclaws endless list .. -
3rd person crosshair mod?
Crusader replied to TheFrenchTickler's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The easiest way for that would be to play with easy settings and in normal cockpit view, and use the "Hide cockpit" command ( CTRL+ NUM DEL by default, iirc.. or just NUM DEL ... check the keyboard function list ) which makes the cockpit disappear from view but keeps the gunsight / HUD displayed. -
In-flight chat text colours
Crusader replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You can add the RWR display to the game HUD. Ive done it long ago (Swiss Hunter mod, iirc) and posted a "how to" somewhere.. -
Delta-Wing Mirage Screenshots
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I haven't pushed the screenshot button lately but its nice to see that this is still going -
OK, Explain SF2 Stealth Values to Me...
Crusader replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The stock TW F-16A_Netz data is using this: [DetectSystem] ... BaseRCSModifier=0.2 ... Cant remember if there are more examples in stock aircraft. -
Version
409 downloads
*** Original SFP1 version, released March 3, 2006 *** +-------------------------------------------------------+ | | | Vought AU-1 Corsair | | | +-------------------------------------------------------+ The Mirage Factory and Olivier ANGUILLE (BPAo) present : The AU-1 Corsair http://en.wikipedia.org/wiki/F4U_Corsair +--------------------------------------------------------+ Le Modéle SFP1 Plane 3D : BPAo Textures : Sundowner FM : Kreelin Sound : Kreelin Cockpit 3D & Textures : KesselBrut (based on Wolf cockpit) Pilote texture : Bosco Hsuean Bidons 3D : Crab_02 Textures : Crab_02 Equipe de Test Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Obelix +--------------------------------------------------------+ Weapons add the best way is use the WeaponPack. if you can't wait, use last weapon editor from ThirdWire and import F4u_Weapondata.ini (you can found this file in weapons directory) in your weapondata.ini. {bpao@airbase.dyndns.org} +--------------------------------------------------------+ -
Images, manual, documentation of cockpit Mirage variants
Crusader replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Elkan cockpit The British HUD symbology was very similar to F-16 symbology, there are several vids on yt which show AA and AG CCIP etc The 50CN/DN Pantera was just like a Kfir C7 -
TW Puts a SuperBug in StrikeFighters ........
Crusader replied to SkateZilla's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think he has the SH already a little longer in one of his mobile games.. And ive seen screenshots of F1's, French and Iraqi, and a bit more fancyness lately on his twitter -
Several more vids on yt if you search for Mirage Pantera and Elkan
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Images, manual, documentation of cockpit Mirage variants
Crusader replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I will look through my books for early IIIS http://www.airteamimages.com/p1url-mirage-v_t26-1600.html Mirage 50DV cockpit photo in this gallery And SAAF Mirages had the fuel counters and indicators in gallon ( like Australian Mirage ) -
Images, manual, documentation of cockpit Mirage variants
Crusader replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://www.isra.ch/walkaround.htm Swiss Mirages used the metric system. Airspeed and all distance readouts on instrument and radar was metric. Altimeter was in feet, at least after the service upgrade. -
adding ships to anti-shipping missions?
Crusader replied to fedace101's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
GroundObjectRole=CARGO_SHIP Availability=VERY_COMMON use Cargo_Ship role for warships -
Weaponspack 3
Crusader replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Syrel and Remora Stations for TMF Mirage 2000H (and H5) Entries below is set up for split outer wing hardpoints to allow mixed loads of pods and Magic missiles Ive attached the 2000H5 data ini which has all StationGroupIDs changed Its a old data, not up to date FM-wise but the complete station info can be copied from it if somebody wants it. The data also has shell ejection enabled for the guns M2000H_DATA.zip // ----------------------------- Syrel [CenterPylonSyrel] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition= 0,-0.457,-1.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1150 DiameterLimit=0.455 LengthLimit=3.75 AllowedWeaponClass=NP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode= // ------------------------------Remora [LeftOuterRemora] SystemType=WEAPON_STATION StationID=19 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.299,-1.61,-0.99 AttachmentAngles=0.0,-0.0,0.0 LoadLimit=175 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode=Remora_M [RightOuterRemora] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.299,-1.61,-0.99 AttachmentAngles=0.0,-0.0,0.0 LoadLimit=175 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode=Remora_M