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Crusader

+MODDER
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Everything posted by Crusader

  1. Design-wise, its a mid-60's interceptor.. the follow-on to the C/E Delta Mirage III , using the III fuselage but with conventional wing/tail and a stronger motor Wing got high lift devices - inboard LEF, outboard SLATS - , segmented trailing edge Flaps which were modified/strengthened in the late 70's to be usable as combat flaps which increase turn performance somewhat. To compare it to another jet, its between a hard-wing F-4D/E and the slatted F-4E Energy fighter , essentially. Can win turn fights though, depends on geometry and opponent strenghts (speaking of the basic F1C variant) - small - smokeless engine - effective gun armament from the outset - good fuel fraction weaknesses - medicore radar - crappy R.530 missiles only the first few service years - limited missile load, by default its 2 IR and 2 SAHM (of which the early versions were almost only dead weight) - interceptor-style cockpit with limited view
  2. lololol OK... now back to DACT ... Been flying a certain F1E variant vs the TW Persian Tomcat ... guns only , 75% fuel both Starting co-heading, abeam with ~300-500 meter distance,about 350 kias (canned setup, similar to the "Speed and Angles" thing...) turning towards each other .. the 14 turns much better and gains position immediately.. no contest i pull up into a vertical spiral .. the TW Tomcat cant follow that, I gain a good height advantage after about 15-20 seconds about 4-5 spiral turns Then the 14 runs out of oomph and puts the nose down.. time to convert the gained height into airspeed to follow the cat down , closing for a gun attack 2nd situation fully armed and fueled head-on, about 4-5 nm distance 14 shoots a Phoenix right away which becomes the primary threat I ripple fire both Super 530's and execute a beam maneuver to defeat the Phoenix, jettision the CL tank as i go If I'm lucky, one of the Super 530s connects before my radar runs into gimbal limits or the Phoenix hits But usually, it works OK ... took me a few tries until i had figured out which beam maneuver works ..
  3. I have this one laying around, its a Nov2011 version. Edit the G stuff and move the file into the Objects folder AIRCRAFTOBJECT.zip
  4. In the AIRCRAFTOBJECT ini Default data: [PilotGLimits] BlackoutStartG=4.0 BlackoutAmount=0.01 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05
  5. More a gunnery exercise than real DACT ;D Looks like the boresight cross is missing in the HUD In the cockpit ini, in the GunsightFront section, theres a value for DefaultLeadRange In the TMF F-14A I have installed, its set to 500 Meters / 1640 ft This value is used for lead computing without radar lock 500 meters value is a bit high 305 meters / 1000 ft works better for the typical close range no lock gunnery in SF
  6. Gladiator

    Ive been on Malta in the early 90's ... visited the War Museum in La Valetta (besides many other places) I think I took a photo of the last remaining Gladiator there .. .must check photo albums...
  7. The HIPEG was the experimental/dev version of the Mk11 gun in Mk4 pod 278412 THE HIPEG SYSTEM (20MM AIRCRAFT GUN MK 11 AND GUN POD EX 1.pdf 427049 20MM MK 4 MOD O GUN POD FLIGHT TEST OF THREE PODS INSTALLED ON A4 AIRPLANE.pdf 601655 20MM MARK 4 GUN POD 250,000 ROUND RELIABILITY IMPROVEMENT PROGRAM.pdf
  8. Almost .. Yamamoto was the Admiral The ship is the Yamato ...
  9. "Lightweight Gun Pod. Quick-response development during Vietnam War. Pod for the OV-10 aircraft to carry the Mk 12 20-mm gun. NWC was lead laboratory. Interim system, in service from 1969 to 1971." Ive seen that pod in pictures post-'71 on OV-10's operated by Morocco and, iirc, the Philippines ..
  10. Some functions i changed or modified in the 21bis cockpit They should generally be applicable/work for the M, SM, MF pits too ... - the gunsight has a red needle which presently works as a G-Meter I've changed it to use the proper radar range function Two scales ( the two middle ones / 2nd + 3rd ) are used indicating 2000 to 9000 meters (3rd - middle lower scale) indicating 400 to 2000 meters (2nd - middle upper scale ) - the old mod to hide the Camera which is in the way during air to air gunnery using the HUD Mode function with Light movment, where position is either 0.0 (OFF) or 1.0 (ON) value are the 3 HUD Modes ( 0 = NAV/CAGED sight, 1 = AA, 2 = AG ) my data below is set to hide the camera in AA and AG , modify to your liking.. - the stick, which can be in the way to read some instruments using same setup method as for the camera, its set up to be OFF in NAV , modify to your liking.. I use the NodeName=MandoRefl for it ... If its preferred to hide camera and stick permanently, the easy way is this: Type=INACTIVE NodeName=Camara Type=INACTIVE NodeName=MandoRefl instead of Type and NodeName in the data below, the Movment and Set values are not required make sure the Instrument number are in correct sequential order after copy/paste the new data! Instrument[120]=HideSightCamera Instrument[121]=HideStick Instrument[122]=GunsightRadarRange [HideSightCamera] Type=HUD_MODE_INDIDCATOR NodeName=Camara MovementType=LIGHT Set[01].Position=1.0 Set[01].Value=0 Set[02].Position=0.0 Set[02].Value=1 Set[03].Position=0.0 Set[03].Value=2 [HideStick] Type=HUD_MODE_INDIDCATOR NodeName=MandoRefl MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=1.0 Set[02].Value=1 Set[03].Position=1.0 Set[03].Value=2 [GunsightRadarRange] Type=RADAR_TARGET_RANGE NodeName=AgujaBB MovementType=ROTATION_Z ValueUnit=METERS Set[01].Position=-21.0 Set[01].Value=400 Set[02].Position=21.0 Set[02].Value=2000 // 2000 to 9000 m scale Set[03].Position=-15.75 Set[03].Value=2001 Set[04].Position=21.0 Set[04].Value=9000 Other tweaks are (copy/paste and replace the complete sections): total fuel quantity unit fixed [Gas] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=Combustible MovementType=ROTATION_Z ValueUnit=KG Set[01].Position=-76 Set[01].Value=0.0 Set[02].Position=256 Set[02].Value=3124 all fuel warrning lights units+quantity fixed [LuzPanelM] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelM MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=351.45 //450.0 Set[02].Position=0.0 Set[02].Value=351.46 //450.1 [LuzPanelO] Type=EXTERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelO MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=1.0 [LuzPanelP] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelP MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=745.855 //955.0 Set[02].Position=0.0 Set[02].Value=745.856 //955.1 [LuzPanelQ] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelQ MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=480.315 //615.0 Set[02].Position=0.0 Set[02].Value=480.316 //615.1 [LuzPanelR] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelR MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=0.1 radar altimeter warning light unit fix [Emergencia4] Type=RADAR_ALTIMETER NodeName=Emergencia4 MovementType=light ValueUnit=METERS Set[01].Position=1.0 Set[01].Value=200.0 Set[02].Position=0.0 Set[02].Value=200.10 slipball direction reversed [slip] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=Slip MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=5.0 Set[01].Value=-3.0 Set[02].Position=-5.0 Set[02].Value=3.0 ... [slip2] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=Slip2 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=5.0 Set[01].Value=-3.0 Set[02].Position=-5.0 Set[02].Value=3.0
  11. And another way for removing the stick and sight camera... at any time you like ... [HideSightCamera] Type=THRUST_VECTOR_CONTROL NodeName=Camara MovementType=LIGHT Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=0.05 [HideStick] Type=THRUST_VECTOR_CONTROL NodeName=MandoRefl MovementType=LIGHT Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=0.05 Increase the 0.05 (its degree's) value to get a stepped removal ..
  12. Projekt koordination fuer die naehere Zukunft!

    F1's ohne Ende ...
  13. This http://www.blackpony.org/155417.htm shows CBU-55 FAE's I have Kit Lavell's "Flying Black Ponies" book.. good one. And that is the lightweight 20mm gun pod http://www.blackpony.org/155475.htm
  14. They used LAU-68 (7 shot) and LAU-69 (19 shot) pods for the 2.75 in rockets Mk4 is the TypeName of the Mk4 Gun Pod There was also another 20mm pod in use, made by China Lake .. a single barrel lightweight pod with a Mk12 cannon (iirc) Post-Vietnam a third, new pod, the GPU-2/A with 3-barrel M197 20mm replaced that interim lightweight pod (which was still used by other Bronco users ) Stations Max total external loading was 3600 lb for fuselage+sponsons Individual limits 1200 lb max for the CL station 600 lb each sponson stations Wing stations 750 lb each
  15. ECM pods dont have the hide station pylon node option. Again.. its no problem , Remoras get their own station with specificstationcode on the F1 and same can be done to the Mirage 2000. I think ravenclaw is worrying about modelling it correctly to 1000% ..
  16. Naa.. won't be a problem :D
  17. Yep, integral pylon with cooling air intake... 175 kg complete.. ~twice the weight of a Barracuda or Barax And CT-51J and F are on the list too ... and the Syrel ELINT pod
  18. Yep, both the F1 and 2000 variants.. :) + HAROLD, COR2, SYCOMOR's, SLAR 2000 Raphael-TH, PRESTO, and other stuff
  19. Sukhois

    Indeed.. F1JA with Magics ..
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