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Crusader

+MODDER
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Everything posted by Crusader

  1. In the AIRCRAFTOBJECT ini Default data: [PilotGLimits] BlackoutStartG=4.0 BlackoutAmount=0.01 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05
  2. More a gunnery exercise than real DACT ;D Looks like the boresight cross is missing in the HUD In the cockpit ini, in the GunsightFront section, theres a value for DefaultLeadRange In the TMF F-14A I have installed, its set to 500 Meters / 1640 ft This value is used for lead computing without radar lock 500 meters value is a bit high 305 meters / 1000 ft works better for the typical close range no lock gunnery in SF
  3. Gladiator

    Ive been on Malta in the early 90's ... visited the War Museum in La Valetta (besides many other places) I think I took a photo of the last remaining Gladiator there .. .must check photo albums...
  4. The HIPEG was the experimental/dev version of the Mk11 gun in Mk4 pod 278412 THE HIPEG SYSTEM (20MM AIRCRAFT GUN MK 11 AND GUN POD EX 1.pdf 427049 20MM MK 4 MOD O GUN POD FLIGHT TEST OF THREE PODS INSTALLED ON A4 AIRPLANE.pdf 601655 20MM MARK 4 GUN POD 250,000 ROUND RELIABILITY IMPROVEMENT PROGRAM.pdf
  5. Almost .. Yamamoto was the Admiral The ship is the Yamato ...
  6. "Lightweight Gun Pod. Quick-response development during Vietnam War. Pod for the OV-10 aircraft to carry the Mk 12 20-mm gun. NWC was lead laboratory. Interim system, in service from 1969 to 1971." Ive seen that pod in pictures post-'71 on OV-10's operated by Morocco and, iirc, the Philippines ..
  7. Some functions i changed or modified in the 21bis cockpit They should generally be applicable/work for the M, SM, MF pits too ... - the gunsight has a red needle which presently works as a G-Meter I've changed it to use the proper radar range function Two scales ( the two middle ones / 2nd + 3rd ) are used indicating 2000 to 9000 meters (3rd - middle lower scale) indicating 400 to 2000 meters (2nd - middle upper scale ) - the old mod to hide the Camera which is in the way during air to air gunnery using the HUD Mode function with Light movment, where position is either 0.0 (OFF) or 1.0 (ON) value are the 3 HUD Modes ( 0 = NAV/CAGED sight, 1 = AA, 2 = AG ) my data below is set to hide the camera in AA and AG , modify to your liking.. - the stick, which can be in the way to read some instruments using same setup method as for the camera, its set up to be OFF in NAV , modify to your liking.. I use the NodeName=MandoRefl for it ... If its preferred to hide camera and stick permanently, the easy way is this: Type=INACTIVE NodeName=Camara Type=INACTIVE NodeName=MandoRefl instead of Type and NodeName in the data below, the Movment and Set values are not required make sure the Instrument number are in correct sequential order after copy/paste the new data! Instrument[120]=HideSightCamera Instrument[121]=HideStick Instrument[122]=GunsightRadarRange [HideSightCamera] Type=HUD_MODE_INDIDCATOR NodeName=Camara MovementType=LIGHT Set[01].Position=1.0 Set[01].Value=0 Set[02].Position=0.0 Set[02].Value=1 Set[03].Position=0.0 Set[03].Value=2 [HideStick] Type=HUD_MODE_INDIDCATOR NodeName=MandoRefl MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=1.0 Set[02].Value=1 Set[03].Position=1.0 Set[03].Value=2 [GunsightRadarRange] Type=RADAR_TARGET_RANGE NodeName=AgujaBB MovementType=ROTATION_Z ValueUnit=METERS Set[01].Position=-21.0 Set[01].Value=400 Set[02].Position=21.0 Set[02].Value=2000 // 2000 to 9000 m scale Set[03].Position=-15.75 Set[03].Value=2001 Set[04].Position=21.0 Set[04].Value=9000 Other tweaks are (copy/paste and replace the complete sections): total fuel quantity unit fixed [Gas] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=Combustible MovementType=ROTATION_Z ValueUnit=KG Set[01].Position=-76 Set[01].Value=0.0 Set[02].Position=256 Set[02].Value=3124 all fuel warrning lights units+quantity fixed [LuzPanelM] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelM MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=351.45 //450.0 Set[02].Position=0.0 Set[02].Value=351.46 //450.1 [LuzPanelO] Type=EXTERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelO MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=1.0 [LuzPanelP] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelP MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=745.855 //955.0 Set[02].Position=0.0 Set[02].Value=745.856 //955.1 [LuzPanelQ] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelQ MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=480.315 //615.0 Set[02].Position=0.0 Set[02].Value=480.316 //615.1 [LuzPanelR] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=LuzPanelR MovementType=light ValueUnit=KG Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=0.1 radar altimeter warning light unit fix [Emergencia4] Type=RADAR_ALTIMETER NodeName=Emergencia4 MovementType=light ValueUnit=METERS Set[01].Position=1.0 Set[01].Value=200.0 Set[02].Position=0.0 Set[02].Value=200.10 slipball direction reversed [slip] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=Slip MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=5.0 Set[01].Value=-3.0 Set[02].Position=-5.0 Set[02].Value=3.0 ... [slip2] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=Slip2 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=5.0 Set[01].Value=-3.0 Set[02].Position=-5.0 Set[02].Value=3.0
  8. And another way for removing the stick and sight camera... at any time you like ... [HideSightCamera] Type=THRUST_VECTOR_CONTROL NodeName=Camara MovementType=LIGHT Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=0.05 [HideStick] Type=THRUST_VECTOR_CONTROL NodeName=MandoRefl MovementType=LIGHT Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=0.05 Increase the 0.05 (its degree's) value to get a stepped removal ..
  9. Projekt koordination fuer die naehere Zukunft!

    F1's ohne Ende ...
  10. This http://www.blackpony.org/155417.htm shows CBU-55 FAE's I have Kit Lavell's "Flying Black Ponies" book.. good one. And that is the lightweight 20mm gun pod http://www.blackpony.org/155475.htm
  11. They used LAU-68 (7 shot) and LAU-69 (19 shot) pods for the 2.75 in rockets Mk4 is the TypeName of the Mk4 Gun Pod There was also another 20mm pod in use, made by China Lake .. a single barrel lightweight pod with a Mk12 cannon (iirc) Post-Vietnam a third, new pod, the GPU-2/A with 3-barrel M197 20mm replaced that interim lightweight pod (which was still used by other Bronco users ) Stations Max total external loading was 3600 lb for fuselage+sponsons Individual limits 1200 lb max for the CL station 600 lb each sponson stations Wing stations 750 lb each
  12. ECM pods dont have the hide station pylon node option. Again.. its no problem , Remoras get their own station with specificstationcode on the F1 and same can be done to the Mirage 2000. I think ravenclaw is worrying about modelling it correctly to 1000% ..
  13. Naa.. won't be a problem :D
  14. Yep, integral pylon with cooling air intake... 175 kg complete.. ~twice the weight of a Barracuda or Barax And CT-51J and F are on the list too ... and the Syrel ELINT pod
  15. Yep, both the F1 and 2000 variants.. :) + HAROLD, COR2, SYCOMOR's, SLAR 2000 Raphael-TH, PRESTO, and other stuff
  16. Sukhois

    Indeed.. F1JA with Magics ..
  17. Sukhois

    Our Sidewinders are cooled already....
  18. Gepard made a Syrian MiG-21PFM Monsun mod some years ago. Syria received several LSK PFM's which were able to use the Monsun adapter
  19. TW Mobile Hornet .. so to say https://twitter.com/thirdwire
  20. For 100% accuracy, use only with R-3S The launchers used are only for that type, not compatible with the advanced R-13M Perhaps adjust rack weight limits to prevent loading the later (slightly heavier) R-13M..
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