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Crusader

+MODDER
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Everything posted by Crusader

  1. Very nice All prospective F1EQ pilots should get some flight time in the Mongol Because the F1EQ HUD and Instruments use the metric system ....
  2. M5F convoy attack TBA M5D 1977 off to Siwa Oasis Local snackbar on fire ?! ...
  3. A-4 LABScounter Mod

    Version

    554 downloads

    This mod converts the currently not working LABS counter into a Distance to Waypoint counter for the A-4C, E and F . Instructions are included in the zip-file. MJ Edit Jan. 2016 : screenshot picture taken from the A-4C_A SFP1 Malvinas/Flaklands Mod by Ariell
  4. And for Component meshes, the meshname in the data must be correct to start with or the hitbox is not visualized by the LODviewer
  5. All the cash gone, new aircraft (with cool camo) but no seats ...
  6. I hope for potential KSA, Iraq and Iran skins...
  7. Slowly but surely... WIP pics, not final lods and loadouts! This AZ/AD pilot has IR missile selected, radar lock, range less than 3600 meters, closure rate of 10 knots but is inside minimum missile range! And some EQs after some action vs F-4's...
  8. Reminds me of the Iraqi Foxbat with the BVP-50-60 mounted on the wings and decoying several AIM-9M (2, iirc) and a 7M Maybe more tweaking of game L and M SW's is in order ...
  9. The La-11 technical description has several graphs for max speed vs altitude and engine stuff But I cant read russian, only a few parts where i exactly know what it is about..
  10. I have to say that the original change dates back several years, probably when original WOI was made... I think there were more changes to AI later on. Generally, my experiences with AI strike flights are OK .. usually, only half of the flight/formation keeps going while the other half jettisons stores and is engaging the attackers. Probably also depends which part of the formation is targeted by the player.. lead section or the 2nd section or flight. Theres a lot of chance/randomness in the game which makes that no single mission is exactly the same. Which is the fun thing in SF series..
  11. Yes. Until the code was changed to ignore the restrictions for AI, since there were many complaints about "dumb AI" who keep flying in good formation despite having a whole pack of F-4 right behind them shooting with everything they have.. So. the easy(or cheapest) fix was was to make AI see all instead of coding proper "AI is under attack and reacts accordingly" behavior ..
  12. La-11 fueltanks 5 tanks, all in the wing 270 liter central tank 215 liter left+right wing inboard 200 liter left+right wing outboard 1100 liter total Data from La-11 technical description
  13. La-9 fueltanks 5, all in the wing 270 liters central tank 210 liters left+right inboard tanks 60 liters left+right inboard outer tanks 810 liter total Data from La-9 technical description Ammo 75 rounds per gun (for La-11 too) Edited for clarity
  14. And another great exotic scenery mission report with more nice pics :)
  15. Il-2 '46 - North Africa!

    Nice screenshots, as usual. Makes me want to play over the Med ...
  16. Nochn paar Besenstiele dranpappen dann machter mehr her...
  17. Good find! Even I can find something new there
  18. Nice article. Found out that by right-click -> view image (with Firefox) i see the pics in higher res than by simply left-clickin on them. The AV-8B+ pics remind me of something, theres a late-service (with dark grey skin) mod of it which says that it contains my B+ avionics from SFP1 updated for it.. but last time i checked that was not the case. Wondering whats actually used in the mod now for it... I updated the B+ avionics last year but think i never got around to releasing it. Maybe FRPignon can give me an heads up on that..
  19. Using the Synchronized=TRUE function in the data ini is reducing the ROF by 10% or something like that. Easy to test actually, if you have 2 guns, remove Synchronized=TRUE on one gun, then go shooting.. level flight, no stunts to prevent jams The ammo on the gun with Synchronized=TRUE will last longer.
  20. The camera operator is a real pro.. i think.. ;D
  21. always was and still is code limited , iirc. i once had ( by accident ) some blueish-brown result but dont ask me how..
  22. Heres how I set it up in my F-22 avionics and some others I made but who are not released. [HUD_BankIndicator] SymbolType=ROLL_INDICATOR ImageFilename=cockpit\HUD\HUD_BankIndicator.tga ImageSize=0.220 FixedScale=TRUE MinValue=-45 MaxValue=45 ImagePosition=0.00,0.04 [HUD_BankScale] SymbolType=IMAGE ImageFilename=cockpit\HUD\HUD_BankScale.tga ImageSize=0.240 ImagePosition=0.00,0.04 I use separate sections for the scale and the indicator, with the key the FixedScale=TRUE in the indicator section. I think it was Dels who figured that out first.
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