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Everything posted by Crusader
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WIP Mega THREAD!
Crusader replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
None of the 70's/80's F-5E's had AIM-9 launcher capability on the outboard stations, according to the F-5E weapons manual. I think the F-20 was the first variant who had them. Several recent upgrades by foreign F-5E users added the outboard launchers, e.g. Brazil and several others. -
ThirdWire Android/iOS ... more of it...
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TK posted a preview pic of the next mobile game on twitter Link to pic Ground attack .. maybe..? -
Something strange in HUD display
Crusader replied to wiki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Probably waypoint direction symbols which were added to the avionics ini before they became functional in game with SF2 NA and thus are not sized correctly. -
Mirage F-1C-200
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
WIP screenies - EVERYTHING subject to change ;D Old test flight, the CG, CJ and CK have joined the fleet since those pics were taken..- 677 replies
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Boeing 767
Crusader replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The destroyed model in all white please, with all Alitalia markings overpainted.. ;D -
Mirage F-1C-200
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not released yet. And yes, the project covers all F1 single seaters, so far. -
F-105 armament selection switch
Crusader replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Use attached ini , I've changed the selector type to the ID type. Basic ID list with mostly stock weapons and Mk43 + B61 included, you have to add all nukes you have in your weapons folder to the list and give them all ID #10 Cockpit ini is from my F-105 sight mod which any serious F-105 user should have anyway ;D F-105D_66_COCKPIT.zip -
F-105 armament selection switch
Crusader replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
NUC wpn type is using the same ID number as normal bombs, #4. Its possible though by changing the whole switch from Type=WEAPON_TYPE_SELECTOR to Type=WEAPON_TYPE_ID and then making a ID list which includes a specific number for the Nukes.. -
Yak-38 Forger cockpit
Crusader replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Check Position= entry in cockpit ini, theres a double entry : Position=Position=.......... -
Bien, buen trabajo :) OK , nice work :)
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Check the big white FUERZA AREA ARGENTINA, I think there's a E missing ... should be AEREA
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Find on french armament
Crusader replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
COMAERO .. excellent series :) -
ThirdWire Android/iOS ... more of it...
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Na, he doesn't make a Mitsubishi F-1 ;D -
MGunny's Ordnance Shop II for SF2
Crusader replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
you can open the LOD files with the standard text editor ( make sure to uncheck the 'open with editor by default' box if you want) and then use the search function to look for BMP to find the required textures -
ThirdWire Android/iOS ... more of it...
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Eurofighter Typhoon preview pic on twitter -
weapons shadow
Crusader replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Add-on weapons must have the same name for: folder main ini typename lod + lod name in data ini and the proper shadow section in the main ini Or the shadow wont work. If a new lod is made for a stock weapon,t hen it must have the same lod name as the original, Using a differently named lod in the data ini will break the shadow function, as the Mk82 example shows. -
ThirdWire Android/iOS ... more of it...
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And he continues.. with Su-27 and T-50.. links to TW Twitter page -
My try at 3D objects
Crusader replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Add_to_Targets.ini [TargetArea00X] Name=Airfield 7 with US vehicles ... The template has Soviet vehicle entries ;) -
Missile not selectable in loadout table
Crusader replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
check length/diameter/weight/specific station code limits of the station nation/export/service years settings in missile data nation/export settings of the Vautour IIN -
Supermarine Swift
Crusader replied to Alexander51's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
F.Mk.1 2x 30 mm ADEN with 200 rounds each F.Mk.2 4x 30 mm ADEN with 150 rounds each From Warpaint #58 Supermarine Swift -
SUU-20 with no textures
Crusader replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Maybe the lod calls for a jpg texture.. save the bmp as jpg and see what happens From what weapon pack or DL is the SUU-20 .. post more info then we can take a look -
SUU-20 with no textures
Crusader replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you can check if the texture is used by making a new BMP with the same name but use only red color for it . Or repaint the grey texture -
James Robinson "Robbie" Risner (January 16, 1925 – October 22, 2013)
Crusader posted a topic in Military and General Aviation
http://en.wikipedia.org/wiki/James_Robinson_Risner -
A-7D gunsight
Crusader replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Tested in SF2 only but should work in WOx version Israel and later dark bright new: very bright how : move the 4 tgas into A-7x\Cockpit extract cockpit ini and replace the GunsightFront section with the data below: [GunsightFront] HasGunsight=TRUE GunsightMilSize=150 GunsightName=A-7D_sight.tga LeadComputing=TRUE MinLeadRange=500 MaxLeadRange=500 DefaultLeadRange=500 MaxDepression=260 DefaultDepression=50 GunsightFixedImageName=A-7D_sight_standby.tga The standby reticle is displayed with A2A gun, A2G gun bomb rocket selected. Two Three sights to choose from, dark and bright versions. EDIT: Added a 3rd, very bright (Stary color from his MIII/Nesher sight mod) version which is visible in most light conditions The A-7D_sight.tga is only resized to keep the size proportional to the new standby reticle. I'm making a mod for SF2 for all TW A-7 versions which also includes a HUD steerpoint mod. EDIT: attached file now includes a 3rd, very bright sight which is used by default A-7D standby sight.zip -
RAZBAM and flightengine.ini
Crusader replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Further down in the ini, you'll find [View017] ViewName=ShoulderView ViewClassName=ShoulderViewClass UpdateAlways=FALSE ViewGotoControl=GOTO_VIEW_SHOULDER CycleNextControl= CyclePrevControl= ObjectFrom=SearchAircraft PositionOffsets=0.0,-20.0,4.0 <-----------