Jump to content

Crusader

+MODDER
  • Content count

    4,151
  • Joined

  • Last visited

  • Days Won

    39

Everything posted by Crusader

  1. None of the 70's/80's F-5E's had AIM-9 launcher capability on the outboard stations, according to the F-5E weapons manual. I think the F-20 was the first variant who had them. Several recent upgrades by foreign F-5E users added the outboard launchers, e.g. Brazil and several others.
  2. TK posted a preview pic of the next mobile game on twitter Link to pic Ground attack .. maybe..?
  3. Probably waypoint direction symbols which were added to the avionics ini before they became functional in game with SF2 NA and thus are not sized correctly.
  4. WIP screenies - EVERYTHING subject to change ;D Old test flight, the CG, CJ and CK have joined the fleet since those pics were taken..
  5. The destroyed model in all white please, with all Alitalia markings overpainted.. ;D
  6. Not released yet. And yes, the project covers all F1 single seaters, so far.
  7. Use attached ini , I've changed the selector type to the ID type. Basic ID list with mostly stock weapons and Mk43 + B61 included, you have to add all nukes you have in your weapons folder to the list and give them all ID #10 Cockpit ini is from my F-105 sight mod which any serious F-105 user should have anyway ;D F-105D_66_COCKPIT.zip
  8. NUC wpn type is using the same ID number as normal bombs, #4. Its possible though by changing the whole switch from Type=WEAPON_TYPE_SELECTOR to Type=WEAPON_TYPE_ID and then making a ID list which includes a specific number for the Nukes..
  9. Check Position= entry in cockpit ini, theres a double entry : Position=Position=..........
  10. BANIDOS TEAM

    Bien, buen trabajo :) OK , nice work :)
  11. BANIDOS TEAM

    Check the big white FUERZA AREA ARGENTINA, I think there's a E missing ... should be AEREA
  12. you can open the LOD files with the standard text editor ( make sure to uncheck the 'open with editor by default' box if you want) and then use the search function to look for BMP to find the required textures
  13. Eurofighter Typhoon preview pic on twitter
  14. Add-on weapons must have the same name for: folder main ini typename lod + lod name in data ini and the proper shadow section in the main ini Or the shadow wont work. If a new lod is made for a stock weapon,t hen it must have the same lod name as the original, Using a differently named lod in the data ini will break the shadow function, as the Mk82 example shows.
  15. And he continues.. with Su-27 and T-50.. links to TW Twitter page
  16. Add_to_Targets.ini [TargetArea00X] Name=Airfield 7 with US vehicles ... The template has Soviet vehicle entries ;)
  17. check length/diameter/weight/specific station code limits of the station nation/export/service years settings in missile data nation/export settings of the Vautour IIN
  18. F.Mk.1 2x 30 mm ADEN with 200 rounds each F.Mk.2 4x 30 mm ADEN with 150 rounds each From Warpaint #58 Supermarine Swift
  19. Maybe the lod calls for a jpg texture.. save the bmp as jpg and see what happens From what weapon pack or DL is the SUU-20 .. post more info then we can take a look
  20. you can check if the texture is used by making a new BMP with the same name but use only red color for it . Or repaint the grey texture
  21. Tested in SF2 only but should work in WOx version Israel and later dark bright new: very bright how : move the 4 tgas into A-7x\Cockpit extract cockpit ini and replace the GunsightFront section with the data below: [GunsightFront] HasGunsight=TRUE GunsightMilSize=150 GunsightName=A-7D_sight.tga LeadComputing=TRUE MinLeadRange=500 MaxLeadRange=500 DefaultLeadRange=500 MaxDepression=260 DefaultDepression=50 GunsightFixedImageName=A-7D_sight_standby.tga The standby reticle is displayed with A2A gun, A2G gun bomb rocket selected. Two Three sights to choose from, dark and bright versions. EDIT: Added a 3rd, very bright (Stary color from his MIII/Nesher sight mod) version which is visible in most light conditions The A-7D_sight.tga is only resized to keep the size proportional to the new standby reticle. I'm making a mod for SF2 for all TW A-7 versions which also includes a HUD steerpoint mod. EDIT: attached file now includes a 3rd, very bright sight which is used by default A-7D standby sight.zip
  22. Further down in the ini, you'll find [View017] ViewName=ShoulderView ViewClassName=ShoulderViewClass UpdateAlways=FALSE ViewGotoControl=GOTO_VIEW_SHOULDER CycleNextControl= CyclePrevControl= ObjectFrom=SearchAircraft PositionOffsets=0.0,-20.0,4.0 <-----------
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..