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Crusader

+MODDER
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Everything posted by Crusader

  1. Tanks?

    No Chally and T-90, but a T-80 is somewhere in the library
  2. Its the Enemy Skill Level setting that affects wingmen Easy = Enemy AI is weak, own AI is strong Normal = both sides AI are equal Hard = own AI weak, enemy AI strong
  3. The aircraft price is set by several aircraft performace values, like range and who knows what else. The game takes those numbers and pooof.. makes a price Same for weapons ... missile performace, range etc .. better stuff costs more, generally. But I once had a 2000-lb conventional bomb for $ 1000 or so, and a nuke for $ 500 ... good deal... But hey.. fuel is FREE !!!!
  4. file updated to v1a, added a missing texture... for all who downloaded version v1 , heres the texture as a separate file Cockpit.7z
  5. F-5E Tiger II Avionics Update

    Version v1c

    454 downloads

    This is an avionics update for The Mirage Factory F-5E, updated for the latest SF2 version by paulopanz Available at http://combatace.com...-f-5e-tiger-ii/ Content: + data ini updates + Cockpit updates + New F-5E-type sight and radar Read the Readme file for additional info ~
  6. Adjusting Gunpod Aim in FE2

    Theres 2 ways: 1. you can change the AttachmentAngles=0.0,-1.5,0.0 in the aircraft's DATA ini to adjust elevation of the whole pod but this can lead to unpleasant visual attachment issues with the weapon at a weird angle The format uses sideway rotation, elevation (-1.5 in the example) and roll , where left, down and left roll is entered by the value preceded by a - (minus) 2. you can change the AimDirection=0.000000,1.000000,-0.200000 in the gunpod itself Format is sideway deflection, fore/aft ( 1.000000 is forward, -1.000000 is rearward firing) and elevation , example above shows a forward firing, -20 degree depression (-0.200000) pod Thats what I remember ... not sure anymore if its 100% correct though...
  7. Stary, take a look at the mirror , the horizon movement is reversed..
  8. Holloman Tornados 1997

    PDF Änschoi!!! HT00_NEW.pdf
  9. Somebody should remove the NASA camera/air sample/whatever pods from underneath the engines ....
  10. The bomber issue causing CTD when using radio commands is somehow related to formation ini / formation size and section setup related I was on a track some weeks ago when working on a SF2 conversion of the WoR mod, but havent worked on that for a while now
  11. Version v1a

    343 downloads

    Avionics Mod for the AV-8A and AV-8S Harrier mods by Wrench which are based on the stock ThirdWire Harrier GR.1 This avionics mod contains enhanced HUD's and several changes to the data and cockpit inis. Read the included READ.txt for further info. The AV-8A can be found here: http://combatace.com/files/file/11938-av-8a-harrier-for-sf2/ The AV-8S can be found here: http://combatace.com/files/file/11939-av-8s-matador-spanish-navy-harrier/ Special thanks to ravenclaw_007 for making the LAU-7 launcher specifically for this mod
  12. Nice colors on the F-100 .... perfect Mercenary scheme
  13. File Name: SF2 Korean War Era F-86 Sabre Pak UPDATE File Submitter: Crusader File Submitted: 14 December 2012 File Category: F-86 SF2 Korean War Era F-86 Sabre Pak 12/14/2012 UPDATE for http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ Features: - new gunsights added (A-1CM and A-4 types, with rocket sight where applicable) - 16x HVAR loadout enabled and weapon positions adjusted - Cockpit fixes: + CGCockpitOffset=TRUE added + cockpit POV height offset set to 0 + cockpit height position synchronized with pilot position Notes on A/G rocket/bomb sight usage: - bombing , use pipper (center dot) to aim - rocketing, use bottom diamond for aiming rockets (pipper with F-86A) Have fun The KAW Mod Team Click here to download this file
  14. The Ju 87 is using a Deflection Fork to prevent the bomb from falling into the propeller. The fork swings down when the bomb is released and has a retraction mechanism (springs with wires conected to the fork) which retracts it after the bomb is gone.
  15. And update the PitchSolid section with this data: [PitchSolid] Type=VERTICAL_VELOCITY_INDICATOR NodeName=needle_Pitch MovementType=ROTATION_Z ValueUnit=FPM Set[01].Position=-170.0 Set[01].Value=-6000.0 Set[02].Position=-125.0 Set[02].Value=-4000.0 Set[03].Position=-73.5 Set[03].Value=-2000.0 Set[04].Position=-40.0 Set[04].Value=-1000.0 Set[05].Position=40.0 Set[05].Value=1000.0 Set[06].Position=73.5 Set[06].Value=2000.0 Set[07].Position=125.0 Set[07].Value=4000.0 Set[08].Position=170.0 Set[08].Value=6000.0
  16. Yea.... a new 190 would be cool ... Hmm.. all early 190s had a centerline rack for the droptank or a single 250 kg bomb / 4x 50 kg bombs only from A-4 onwards were kits available for further modifications Not always clear, even in the official Luftwaffe docs I use for all the data in this thread
  17. F-Series Fighter Bombers (ALL Fw 190 variants were capable of using a centerline bombrack for the Fighter Bomber role from the A-1 onwards) Fw 190 F-1 based on A-4 Fw 190 F-2 based on A-5 Fw 190 F-3 based on A-6 Fw 190 F-8 based on A-8 Armament Same as respective 190 A variant but outboard wing guns always removed Wiring was changed to have cowling and wing root guns in 2 groups Added were wing bomb racks, 2x 50-70 kg capacity each wing Additional armor kits for engine and cockpit were fitted G-Series Long Range Fighter Bombers Fw 190 G-1 based on A-4 Fw 190 G-2 based on A-5 Fw 190 G-3 based on A-6 Fw 190 G-8 based on A-8 Armament Same as respective 190 A variant but outboard wing guns and cowling guns (replaced by extra engine oil tank) always removed Added were wing bomb racks, 1x 250 kg capacity each wing or 300 liter drop tank
  18. Apparently krizis thought about making one some years ago.... http://combatace.com/topic/35253-28/
  19. Is any game company making a Korea Air Combat game in the near future ? Hope TKs doing it some day .. lite game with nifty airplanes SF:MA(locked!!) ;D
  20. Fw 190 A-7, A-8, A-9 armament : 2x MG 131 , ( 2x cowling, synchronized, all weapons eject links and casings overboard from openings in the fuselage bottom) 400 rounds each 2x MG 151/20 ( wing roots, synchronized, casings are ejected through wing bottom ) 250 rounds each 2x MG 151/20 ( outer wings, casings are not ejected, they are collected inside the wings) 125 rounds each * * can be replaced by R2 mod kit, consisting of 2x MK 108 (outer wings, casings ejected through wing bottom) 50 rounds each Wiring was in 2 groups, cowling+wing roots outer wings Fw 190 A-8/R8 heavily armored assault aircraft, cowling guns removed to save weight 2x MG 151/20 ( wing roots, synchronized, casings are ejected through wing bottom ) 250 rounds each 2x MK 108 (outer wings, casings ejected through wing bottom) 50 rounds each Wiring was in 2 groups, wing roots outer wings Fw 190 D-9 armament : 2x MG 131 , ( 2x engine cowling,synchronized, all weapons eject links and casings overboard from openings in the fuselage bottom) 400 rounds each 2x MG 151/20 ( wing roots, synchronized, casings are ejected through wing bottom ) 250 rounds each Wiring was in 2 groups, cowling wing roots
  21. Fw 190A-2, A-3, A-4, A-5 armament : 2x MG 17 , ( 2x engine cowling,synchronized, all weapons eject links and casings overboard from openings in the fuselage bottom) 900 rounds each 2x MG 151/20 ( wing roots, synchronized, casings are ejected through wing bottom ) 250 rounds each 2x MG-FF/M ( outer wings, casings are not ejected, they are collected inside the wings) 60 rounds each Fw 190A-6 Armament: cowling and wing roots same as A-2 to A-5 Outer wings 2x MG 151/20 ( outer wings, casings are not ejected, they are collected inside the wings), 125 rounds each Weapon wiring for A-2 to A-6 Group 1: cowling and wing root weapons Group 2: outboard wing weapons
  22. TKs ammo loads for the Spit 9 and the Stang are accurate. TMF Spitfire, the Ia should have 300 rounds each for all 8 guns... it was changed on the late series Ib to 350 rounds each for the 4 outboard MGs, the inboard Hispano's had 60 rounds drum magazines. The Fw 190 A-1 armament : 4x MG 17 , ( 2x engine cowling, 2x wing roots, all syncronized, all weapons eject links and cases overboard from openings in the fuselage/wing bottom) 2x MG-FF/M ( outer wings, cases are not ejected, they are collected inside the wings) Ammo loads: MG 17 cowling : 900 rounds each MG 17 wing roots: 1000 rounds each MG-FF/M: 60 rounds each The weapons were wired into two groups for firing : Group 1: all four MG 17 Group 2: both MG-FF/M Thus the firing possibilities were either each group separately or both groups together
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