Jump to content

Crusader

+MODDER
  • Content count

    4,157
  • Joined

  • Last visited

  • Days Won

    39

Everything posted by Crusader

  1. Fw 190 A-7, A-8, A-9 armament : 2x MG 131 , ( 2x cowling, synchronized, all weapons eject links and casings overboard from openings in the fuselage bottom) 400 rounds each 2x MG 151/20 ( wing roots, synchronized, casings are ejected through wing bottom ) 250 rounds each 2x MG 151/20 ( outer wings, casings are not ejected, they are collected inside the wings) 125 rounds each * * can be replaced by R2 mod kit, consisting of 2x MK 108 (outer wings, casings ejected through wing bottom) 50 rounds each Wiring was in 2 groups, cowling+wing roots outer wings Fw 190 A-8/R8 heavily armored assault aircraft, cowling guns removed to save weight 2x MG 151/20 ( wing roots, synchronized, casings are ejected through wing bottom ) 250 rounds each 2x MK 108 (outer wings, casings ejected through wing bottom) 50 rounds each Wiring was in 2 groups, wing roots outer wings Fw 190 D-9 armament : 2x MG 131 , ( 2x engine cowling,synchronized, all weapons eject links and casings overboard from openings in the fuselage bottom) 400 rounds each 2x MG 151/20 ( wing roots, synchronized, casings are ejected through wing bottom ) 250 rounds each Wiring was in 2 groups, cowling wing roots
  2. Fw 190A-2, A-3, A-4, A-5 armament : 2x MG 17 , ( 2x engine cowling,synchronized, all weapons eject links and casings overboard from openings in the fuselage bottom) 900 rounds each 2x MG 151/20 ( wing roots, synchronized, casings are ejected through wing bottom ) 250 rounds each 2x MG-FF/M ( outer wings, casings are not ejected, they are collected inside the wings) 60 rounds each Fw 190A-6 Armament: cowling and wing roots same as A-2 to A-5 Outer wings 2x MG 151/20 ( outer wings, casings are not ejected, they are collected inside the wings), 125 rounds each Weapon wiring for A-2 to A-6 Group 1: cowling and wing root weapons Group 2: outboard wing weapons
  3. TKs ammo loads for the Spit 9 and the Stang are accurate. TMF Spitfire, the Ia should have 300 rounds each for all 8 guns... it was changed on the late series Ib to 350 rounds each for the 4 outboard MGs, the inboard Hispano's had 60 rounds drum magazines. The Fw 190 A-1 armament : 4x MG 17 , ( 2x engine cowling, 2x wing roots, all syncronized, all weapons eject links and cases overboard from openings in the fuselage/wing bottom) 2x MG-FF/M ( outer wings, cases are not ejected, they are collected inside the wings) Ammo loads: MG 17 cowling : 900 rounds each MG 17 wing roots: 1000 rounds each MG-FF/M: 60 rounds each The weapons were wired into two groups for firing : Group 1: all four MG 17 Group 2: both MG-FF/M Thus the firing possibilities were either each group separately or both groups together
  4. I think you have to edit the Gunsight section in the cockpit ini andchange the sight to a lead computing type ... Look into the Sabre pit ini..
  5. in SF2 series, we have a INACTIVE function to hide mesh in cockpits.. e.g. Instrument[120]=Move1 [Move1] Type=INACTIVE NodeName=Camera thats all just needs the correct mesh name and next Instrument number ...
  6. You can accidently remote-control AI flight leader canopies with the Animation Key Command SHIFT+0 or whatever is used ... try it..
  7. F-4E/F überarbeitung

    yep its that jpg texture quality setting :)
  8. F-4E/F überarbeitung

    mit was fürn prog machste denn die texturen ?
  9. thats 2 different things the trigger inputs: InputName=FIRE_PRIMARY_GUN no problems InputName=FIRE_SECONDARY_GUN never worked FOR AI AIRCRAFT since day 1 of SFP1, that was notable on all early SF series 1 games where the AI MiG-17's fired only the 23mm cannons and not the 37mm cannon which was set to FIRE_SECONDARY_GUN Then there is the GunGroup= function There are no problems with it, the TW F-8 Crusader series is using GunGroups by deault Each gun can be sorted into a group , example from the Gunval Sabre: [internalGun1] SystemType=FIXED_GUN GunTypeName=20mm_T160 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.539,4.233,0.13 LightPosition= -0.589,4.283,0.13 MaxAmmo=115 EjectShells=TRUE EjectPosition=-0.36,3.454,-0.437 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition=-0.45, 3.50,0.08 MaxExtentPosition=-0.55, 4.40,0.18 GunGroup=1 [internalGun2] SystemType=FIXED_GUN GunTypeName=20mm_T160 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.609,4.234,-0.213 LightPosition= -0.659,4.284,-0.213 MaxAmmo=115 EjectShells=TRUE EjectPosition=-0.24,3.454,-0.437 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition=-0.45, 3.50,-0.16 MaxExtentPosition=-0.55, 4.40,-0.26 GunGroup=2 [internalGun3] SystemType=FIXED_GUN GunTypeName=20mm_T160 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.539,4.233,0.13 LightPosition= 0.589,4.283,0.13 MaxAmmo=115 EjectShells=TRUE EjectPosition=0.36,3.454,-0.437 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition= 0.45, 3.50, 0.08 MaxExtentPosition= 0.55, 4.40, 0.18 GunGroup=1 [internalGun4] SystemType=FIXED_GUN GunTypeName=20mm_T160 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.609,4.234,-0.213 LightPosition= 0.659,4.284,-0.213 MaxAmmo=115 EjectShells=TRUE EjectPosition=0.24,3.454,-0.437 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition=0.45, 3.50,-0.16 MaxExtentPosition=0.55, 4.40,-0.26 GunGroup=2 the 4 guns are splilt into 2 Groups ( Group 1 + 2 ) and can be selected via a keyboard command : ( default on my keyboard ) NEXT_GUNGROUP=SEMICOLON PREV_GUNGROUP=SHIFT+SEMICOLON This gives the option of using either the group 1 guns, or the group 2 guns, or both groups together.
  10. File Name: SF2 Korean War Era F-86F GunVal Sabre Pak UPDATE File Submitter: Crusader File Submitted: 06 December 2012 File Category: F-86 UPDATE for http://combatace.com...nval-sabre-pak/ Small adjustments: - ammo capacity increased to 115 rpg - new T-160 gun with correct muzzle velocity and ROF of 1500 rpm and no entry for tracer tga * - shell ejection set to TRUE (only the links were retained inside) - aircraft weight increased by 76 kg - Cockpit fixes: + CGCockpitOffset=TRUE added + cockpit POV height offset set to 0 + cockpit height position synchronized with pilot height position * M39 cannon V0 and ROF are different . There was no 20-mm tracer ammo in Korea (only had API, HEI and a practice round) but they tipped API rounds into beeswax which gave a smoke trail when fired - wasnt perfect since the smoke trail was short ranged. Removing the tracer tga entry from the gun makes it a easy lookalike effect. Have fun The KAW Mod Team Click here to download this file
  11. BUMP This file has been updated to v1.1 Version 1.1 - new gunsights added (A-4 type with bomb/rocket sight) - 16x HVAR loadout enabled and weapon positions adjusted Notes on A/G rocket/bomb sight usage: - bombing , use pipper (center dot) to aim - rocketing, use bottom diamond for aiming rockets
  12. http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=14&t=6346
  13. just got that file from avsim pappyspilots.zip
  14. Only forgot to add the Synchronized=TRUE to the MG 17 and 304 kg fuel capacity ..
  15. Heres a fully updated 109 E-3 pit ini which makes use of all the things posted above and has a new magnetos lever function , new calibrated manifold pressure indicator Also included is baffmeisters 109E-3_data0.8 ini with following changes: - added to Engine section : MinManifoldPressure=17.95276 MaxManifoldPressure=40.3937 - Internal Guns, 2 gungroups defined, MG17 and MGFF to get the ammo counters to work right and the gun rdy lights which are off if out of ammo - MGFF set to EjectShells=FALSE Bf109E-3.7z
  16. File Name: German Bomber Bombsight File Submitter: Crusader File Submitted: 07 December 2012 File Category: Avionics A cockpit mod which adds a CCIP-type bombsight for level/shallow dive bombing with Ju 88 and He 111 Click here to download this file
  17. and more updated 109 intruments [TurnIndicator] Type=TURN_INDICATOR NodeName=Needle_Turn MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-40.0 Set[01].Value=-12.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=40.0 Set[03].Value=12.0 [stbyCompass] Type=Gyro_Compass NodeName=Compasssphere MovementType=ROTATION_z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=360.0 [FuelIndicator] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=Needle_Fuel MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=30 Set[02].Value=335.0 Set[03].Position=60 Set[03].Value=670.0
  18. Kesselbrut Bf 109 cockpit new calibrated airspeed indicator and tachometer [AirspeedIndicator] Type=AIRSPEED_INDICATOR NodeName=Needle_Speed MovementType=ROTATION_Z ValueUnit=KMPH Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=11.90 Set[02].Value=100.0 Set[03].Position=63.70 Set[03].Value=200 Set[04].Position=115.50 Set[04].Value=300 Set[05].Position=167.20 Set[05].Value=400 Set[06].Position=218.0 Set[06].Value=500 Set[07].Position=270.0 Set[07].Value=600 Set[08].Position=320.20 Set[08].Value=700 Set[09].Position=346.10 Set[09].Value=750 [Tachometer] Type=TACHOMETER NodeName=needle_RPM MovementType=ROTATION_Z Set[01].Position=24.1 Set[01].Value=0.0 Set[02].Position=218.5 Set[02].Value=1.0 Set[03].Position=266.5 Set[03].Value=1.25
  19. and the FuelIndicator section : // Spit fuel // top tank 48 gal (not indicated!) // lower tank 37 gal [FuelIndicator] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=NeedleFuel MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-15.0 Set[02].Value=39.09 Set[03].Position=-29.0 Set[03].Value=78.18 Set[04].Position=-39.0 Set[04].Value=156.36 Set[05].Position=-59.0 Set[05].Value=234.54 Set[06].Position=-78.0 Set[06].Value=293.0
  20. np I got one or two flights with the 109 and the Spit yesterday Cant say much yet, but they flew both stable and what I saw of the AI was good too .... the 109 has a landing problem, they make a touch and go and then fly on ... from my flight of 5 wingos only 2 landed very late, near the rwy end the other 3 kept going, gear and flaps down .. heading straight down the rwy axis for many miles at ~ 600 ft In the Spitfire cockpit ini, replace the PitchSolid section with the data below for a proper VSI [PitchSolid] Type=VERTICAL_VELOCITY_INDICATOR NodeName=needleVASI MovementType=ROTATION_Z ValueUnit=FPM Set[01].Position=-163.0 Set[01].Value=-4000.0 Set[02].Position=-113.0 Set[02].Value=-3000.0 Set[03].Position=-72.0 Set[03].Value=-2000.0 Set[04].Position=-33.50 Set[04].Value=-1000.0 Set[05].Position=00.00 Set[05].Value=0.0 Set[06].Position=33.50 Set[06].Value=1000.0 Set[07].Position=72.0 Set[07].Value=2000.0 Set[08].Position=113.0 Set[08].Value=3000.0 Set[09].Position=152.0 Set[09].Value=4000.0
  21. I made this thing for He 111 and Ju 88 Its set up as CCIP sight, looking VERY loosely like a German Lotfe sight reticle .. sort of. The 2 triangles are roll tabs to make it easier to keep wings level Usage: - near target, select bombs, open bombbay if required - switch cockpit OFF ( Numpad DEL by default) and move the view full down ( Numpad arrows or CTRL+arrows or wahtever the keys are) until the sight comes into view - use Zoom to further change the view as required ( looks a bit like looking through a sight .... with some imagination ... - line up the target early, use small roll inputs - push into a shallow dive at high altitude to get the reticle into view and better aiming - drop bombs when bottom edge of target hits top edge of the horizontal yellow line And I updated the bomb positions on the A-Team He 111 to make them sit properly in the vertical bays
  22. Yea I was pretty sure that its not a new invention ;D I thought about blacking out the area surrounding the sight but since the bombardier can look away from the sight and through the cockpit nose glazing I decided to keep the area clear .... Perhaps making a version 2 with blacked out area ... Actually thats a even more interesting way of bombing.. then the player has to adjust view angle manually for early target acquiring and lineup... hmmm..
  23. German Bomber Bombsight

    Version v1

    220 downloads

    A cockpit mod which adds a CCIP-type bombsight for level/shallow dive bombing with Ju 88 and He 111
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..