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Crusader

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Everything posted by Crusader

  1. And a GM2 MkII for Spitfire, Hurricane, etc GunsightMilSize=150 GunsightName=RAFGM2MkIIn.tga for Kesselbrut Spit+Hurri pit RAFGM2MkIIn.7z
  2. New Revi 12C , usable for all Luftwaffe fighters from '39 to '43 for Kesselbruts 109 pits, use : GunsightMilSize=150 GunsightName=Revi12C256fd.tga Revi12C256fd.7z
  3. MG 17 in the wings 500 rounds each MG 15 reargunner 975 rounds (13 magazines) thats how my new Revi 12C sight looks, its sized to fit the pits gunsight reflector plate Ju 87 B.7z
  4. Gun ammo capacity can be increased to 115 rounds for each gun :)
  5. The component for the props - i use the same method but saved some lines cause I simply use the Spinner node which comes first in the hierachy I'll try the FMs in my BoB install ... you can add Synchronized=True to the MG17 ( thats reducing ROF by 10 % or so) and 109 fuel capacity is 304 kg ( 400 liter x 0.76 kg/Liter for B4 87 Octan fuel) Spitfire, ammo capacity was 300 rounds each for all 8 guns found a loadout imgage I made Spitfire1A_Loadout.7z
  6. I use it in SF2 WWII installs already and have updated the cockpit ini, new gunsight and ammo capacity...
  7. Projekt koordination fuer die naehere Zukunft!

    Leider nicht, der Tornadokram ist schon längst hopsgegangen. Hab aber eh nich gehabt was Du suchst, iirc.
  8. Projekt koordination fuer die naehere Zukunft!

    Für Strike Fighters Gold gabs die A-4F and F-104G als free TW add-ons.
  9. Hurricane MG ammo capacity listed from innermost to outermost gun for one side 8-gun Mk I : 338 - 324 - 338 - 338 - 12-gun Mk IIb : 338 - 324 - 338 - 338 - 328 - 328 4x 20-mm cannon versions had 91 rounds for each cannon 2x 40-mm cannon versions retained 2x .303 MG with 300 rounds each (one gun per wing, in the outermost position of the 8-gun battery)
  10. I made the avionics for the F1C, what you have is the latest beta I made early this year or so They only had the simple 4-quadrant direction BF-type RWR (game has no proper function for that) and 3 lights which indicated Pulse, CW, TWS
  11. Different radar. The b/w pic shows a F1CZ which used the early Cyrano IV-1 version, this was also used by early French AdA aircraft ( same display ) The color photo shows the radar unit of a later Cyrano IV-3 and follow-on models (IVM) to the best og my knowledge ... details are a bit sketchy.
  12. It can work on some models but it depends on how they are made. Make a new gun section and use the mesh name for the pitch axis, then set default pitch so that the mesh you want to hide is rotated down into the mesh below .. and min max pitch and pitch rate accordingly. I havent done this in a while but it worked some years ago
  13. Mal von Anfang an und für ganz Doofe!

    Haste oder haste nich ? Wenn nich, dann make sure (!!!) das der FuelTankName= in der Station der gleiche ist wie der TypeName= von der weapondata ini ~
  14. in the cokcpit ini, look for this line [CockpitSeat001] ModelName=He162 Pit Offset=0.0,-0.02,-0.05 ... Add the line if its not in the file. With the Offset line you can adjust the eye position from the default 0.0 position of the cockpit as build in 3ds max. Note that if you make big changes that they can cause clipping issues if the posiiton is too close too a mesh. The values are X-axis, Y-axis, Z-Axis ( Left/Right, Fore/Aft, Up/Down )
  15. Yes, I have a SF2+V+E install and the 17PF is there... guess it came with one of the updates...
  16. AFD-090218-153 MiG 21 FISHBED C and E Aerial Tactics.pdf
  17. Its the A-Team 262 with Kesselbrut cockpit and many ini edits by me.
  18. F-4E/F überarbeitung

    Klappe.. ahhh ok.. für die Kanonenraumbelüftung.. hab gedacht es ist irgendwas am diffusor gemeint ...
  19. F-4E/F überarbeitung

    was solln sich da bei dem diffuser öffnen wenn geschossen wird .. sind doch nurn paar bleche welche die gase verteilen damit die nicht im motor enden nur die kanonenrotation könnte animiert werden aber das is für die füße.... mündung ist fast vollständig verdeckt und da kuckt NIEMAND hin wenn geballert wird meine 0.1 € cent zu dem thema
  20. Thats because both stations use the BOMB weaponclass
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