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Crusader

+MODDER
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Everything posted by Crusader

  1. Ju 87 B-1 and B-2 fuel capacity One tank in each wing with ~ 480 Liter / ~ 380 kg total, = ~ 190 kg each tank
  2. AttachmentPosition001=-0.2714,2.00,0.30 AttachmentPosition002=0.2682,2.00,0.30 AttachmentPosition003=-0.2714,1.50,0.30 AttachmentPosition004=0.2682,1.50,0.30 AttachmentPosition005=-0.2714,1.00,0.30 AttachmentPosition006=0.2682,1.00,0.30 AttachmentPosition007=-0.2714,0.50,0.30 AttachmentPosition008=0.2682,0.50,0.30 AttachmentPosition009=-0.2714,2.00,0.30 AttachmentPosition010=0.2682,2.00,0.30 AttachmentPosition011=-0.2714,1.50,0.30 AttachmentPosition012=0.2682,1.50,0.30 AttachmentPosition013=-0.2714,1.00,0.30 AttachmentPosition014=0.2682,1.00,0.30 AttachmentPosition015=-0.2714,0.50,0.30 AttachmentPosition016=0.2682,0.50,0.30 The He 111 H-4 is using only the first 8 positions
  3. If bombs are dropped just a split second too late it looks like that... Havent tested from high alt ... 5 km or so was max alt so far Dropping a stick of 8x 250 kg bombs from a steady level flight with hitting the bomb button at the right time its accurate enough ... Proper interval setting is also important Now add some enemy fighters to the scenario and things get interesting....
  4. Version v1.1

    580 downloads

    UPDATE for http://combatace.com...nval-sabre-pak/ Small adjustments: - ammo capacity increased to 115 rpg - new T-160 gun with correct muzzle velocity and ROF of 1500 rpm and no entry for tracer tga * - shell ejection set to TRUE (only the links were retained inside) - aircraft weight increased by 76 kg - Cockpit fixes: + CGCockpitOffset=TRUE added + cockpit POV height offset set to 0 + cockpit height position synchronized with pilot height position * M39 cannon V0 and ROF are different . There was no 20-mm tracer ammo in Korea (only had API, HEI and a practice round) but they tipped API rounds into beeswax which gave a smoke trail when fired - wasnt perfect since the smoke trail was short ranged. Removing the tracer tga entry from the gun makes it a easy lookalike effect. Have fun The KAW Mod Team
  5. And a GM2 MkII for Spitfire, Hurricane, etc GunsightMilSize=150 GunsightName=RAFGM2MkIIn.tga for Kesselbrut Spit+Hurri pit RAFGM2MkIIn.7z
  6. New Revi 12C , usable for all Luftwaffe fighters from '39 to '43 for Kesselbruts 109 pits, use : GunsightMilSize=150 GunsightName=Revi12C256fd.tga Revi12C256fd.7z
  7. MG 17 in the wings 500 rounds each MG 15 reargunner 975 rounds (13 magazines) thats how my new Revi 12C sight looks, its sized to fit the pits gunsight reflector plate Ju 87 B.7z
  8. Gun ammo capacity can be increased to 115 rounds for each gun :)
  9. The component for the props - i use the same method but saved some lines cause I simply use the Spinner node which comes first in the hierachy I'll try the FMs in my BoB install ... you can add Synchronized=True to the MG17 ( thats reducing ROF by 10 % or so) and 109 fuel capacity is 304 kg ( 400 liter x 0.76 kg/Liter for B4 87 Octan fuel) Spitfire, ammo capacity was 300 rounds each for all 8 guns found a loadout imgage I made Spitfire1A_Loadout.7z
  10. I use it in SF2 WWII installs already and have updated the cockpit ini, new gunsight and ammo capacity...
  11. Projekt koordination fuer die naehere Zukunft!

    Leider nicht, der Tornadokram ist schon längst hopsgegangen. Hab aber eh nich gehabt was Du suchst, iirc.
  12. Projekt koordination fuer die naehere Zukunft!

    Für Strike Fighters Gold gabs die A-4F and F-104G als free TW add-ons.
  13. Hurricane MG ammo capacity listed from innermost to outermost gun for one side 8-gun Mk I : 338 - 324 - 338 - 338 - 12-gun Mk IIb : 338 - 324 - 338 - 338 - 328 - 328 4x 20-mm cannon versions had 91 rounds for each cannon 2x 40-mm cannon versions retained 2x .303 MG with 300 rounds each (one gun per wing, in the outermost position of the 8-gun battery)
  14. I made the avionics for the F1C, what you have is the latest beta I made early this year or so They only had the simple 4-quadrant direction BF-type RWR (game has no proper function for that) and 3 lights which indicated Pulse, CW, TWS
  15. Different radar. The b/w pic shows a F1CZ which used the early Cyrano IV-1 version, this was also used by early French AdA aircraft ( same display ) The color photo shows the radar unit of a later Cyrano IV-3 and follow-on models (IVM) to the best og my knowledge ... details are a bit sketchy.
  16. It can work on some models but it depends on how they are made. Make a new gun section and use the mesh name for the pitch axis, then set default pitch so that the mesh you want to hide is rotated down into the mesh below .. and min max pitch and pitch rate accordingly. I havent done this in a while but it worked some years ago
  17. Mal von Anfang an und für ganz Doofe!

    Haste oder haste nich ? Wenn nich, dann make sure (!!!) das der FuelTankName= in der Station der gleiche ist wie der TypeName= von der weapondata ini ~
  18. in the cokcpit ini, look for this line [CockpitSeat001] ModelName=He162 Pit Offset=0.0,-0.02,-0.05 ... Add the line if its not in the file. With the Offset line you can adjust the eye position from the default 0.0 position of the cockpit as build in 3ds max. Note that if you make big changes that they can cause clipping issues if the posiiton is too close too a mesh. The values are X-axis, Y-axis, Z-Axis ( Left/Right, Fore/Aft, Up/Down )
  19. Yes, I have a SF2+V+E install and the 17PF is there... guess it came with one of the updates...
  20. AFD-090218-153 MiG 21 FISHBED C and E Aerial Tactics.pdf
  21. Its the A-Team 262 with Kesselbrut cockpit and many ini edits by me.
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