Jump to content

Crusader

+MODDER
  • Content count

    4,151
  • Joined

  • Last visited

  • Days Won

    39

Everything posted by Crusader

  1. Yep, and probably on the service years of the systems. At first (70s/early 80s) it was set up to replicate the the old Vector-Type "3-ringer" , which showed the strongest signal as the longest vector line. For the time frame of TKs games its a bit off presently. But no problem, 99% of the casual players think that the symbol displayed closest to the RWR center ( own aircraft) is the most threatening, and thats OK for a Game ;D
  2. And TK has it coded backwards. The no-threat symbols should be around the center, then being displyed further outward with increasing signal strenght or threat level, with active tracking/firing threats displayed on the outer edge of the display which gives much clearer threat bearing info.
  3. Wrench... hes talking about a 120mm AAA, not the Abrams
  4. EA6B cockpit

    Thats the TW WOV A-6A pit, with some ini mods (RWR) and it looks like the cockpit position is off ... Im not using the A-6 superpack atm so cant help more.
  5. No idea anymore where I found that but it could be usefull SAAB Analysis of South African Air Force combat losses.pdf
  6. Cool.... with a P-51D FM hidden inside .....
  7. Rockeye are mentioned, its the Mk 7 which is the dispenser/canister type CBU-24 is a vey old, 1966 CBU with 665 bomblets for soft targets, it was replaced by other types later on
  8. thats from some A-6 loadout discussion which is buried somewhere in the CA forum
  9. Komoran1 und 2

    Hab folgende 3 pix in meinem pix-sammelsurium gefunden, irgendwann mal von 'ner Marineflieger website gespeichert Bilder sind vom Kormoran schießen in Roosevelt Roads, iirc Hab noch'n paar andere pix aus der Serie, 500 Kg Bomben und BLU755
  10. Well just a wild idea. Take this as an inofficial market survey :D
  11. Yep, thats OK. The first value sets the yaw angle, second value the pitch angle and third the roll angle. So what you have there is right on.
  12. Sea Harrier FRS.2 Avionics

    Version BETA

    332 downloads

    Something I've thrown together in a handfull of hours today ... New HUD symbology which looks a bit more like the real thing Pitch ladder is just a quick fix, will see more attention during the next overhaul.. Only small edits to the radar so far, it needs some bigger changes by chance... Installation: - I recommend to delete the present HUD subfolder in the Cockpit folder first - Then add the files include din this mod, let overwrite if asked Thats it, Thats all Remember... its just a quick beta .. have fun ( some other things I noticed on ianH and crew SHAR 2 mod: shouldnt have a CL fuel tank, gunpods have some data error which prevents correct CCIP function in Guns A2G ... )
  13. File Name: EA-7L Corsair II by The Mirage Factory File Submitter: Crusader File Submitted: 08 May 2012 File Category: A-7 Unites States Navy Electronic Aggressor Training variant of the TA-7C Trainer Special: You fly it from the rear seat! Have Fun!!! Click here to download this file
  14. The TA-7C isnt released yet, it was kinda overtaken by the EA-7L on the assembly line :D
  15. Yep, tanks as part of the aircraft model is the way to go to have proper tank camo/schemes matching the skin Well worth the effort :) No tank lod file required in the weapon folder
  16. There's no such function in the avionic DLL files.
  17. Err no. I've thought about adding an alternative cockpit ini for the A-7E pit with correct position for it, but decided that out of the box it will be rear-seat only. I dont plan to make any changes to it, since its just another "rescued" TMF project.
  18. Dont get too excited about the avionics, its all based on and limited by the the stock 70's avionics ... the modern look is all "smoke and mirrors" ;D
  19. SF2 NA

    Effect Shader... um noch etwas genauer zu sein, alles Material was BBQ machen soll ( ) sollte den FEUER-Shader verwenden, z.B.: [Afterburner9C] EffectShaderName=effectFire.fx ... Und alles was Rauch usw macht, diesen : [MirageSmokeTrailMaterial] EffectShaderName=effectLightLevel.fx ... Dann haste FETT BBQ !!!! LOL
  20. I've taken a look yesterday, but the right-side ALE-40 doesnt want to go pooof... Either the mesh name is wrong or theres a prob with the mesh itself.
  21. planningmap 2 , 1024x1024 px are used for in-game moving maps it was changed to that early last year or so, originally it was #1 map
  22. mucho coolio Ant interesting method, catapulting with stabs down lol
  23. Hey ace888, yes, you can use the TMF lods for your project. if you want, I still have Indian and Peruvian lods which I can give you, lost everything else last summer. PM me if interested. ~
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..