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Crusader

+MODDER
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Everything posted by Crusader

  1. I've taken a look yesterday, but the right-side ALE-40 doesnt want to go pooof... Either the mesh name is wrong or theres a prob with the mesh itself.
  2. planningmap 2 , 1024x1024 px are used for in-game moving maps it was changed to that early last year or so, originally it was #1 map
  3. mucho coolio Ant interesting method, catapulting with stabs down lol
  4. Hey ace888, yes, you can use the TMF lods for your project. if you want, I still have Indian and Peruvian lods which I can give you, lost everything else last summer. PM me if interested. ~
  5. yup, typo DestroyedNodeName= is what makes the mesh go pooof
  6. The A-7's have a In Range light on the right HUD frame, it comes on when you are inside max launch range and are not exceeding min/max launch G limits Theres no distance to (ground)target range function.
  7. A-10A_Early_HUD_v1_SF2E

    Version v1

    215 downloads

    This mod replaces the stock HUDs in the TW SF2E A-10A's with the early HUD displays for 70's era A-10 avionics.
  8. Great photos ! Not FG.1 related but theres some great footage of long gone RN aircraft... http://www.youtube.com/watch?v=moBd9-srBsA
  9. Yes.. about 8 years ago or so.. that -29 is from the USAF only USAF recruiting tool game ... relax!.
  10. PositionOffsets=-0.454.-0.97.9.754 <point in 3ds max where eyeline should be...mid tower. its all points but needs to be commas to separate the 3 axis : -0.454,-0.97,9.754
  11. Not bad.. but.. wrong tailcodes hehe ;D
  12. I'd like to take the opportunity and point out that many of the great TMF models are made by FlyingToaster with Blender software and were then imported to lod format and animated/finetuned by Olivier. FlyingToaster is too often not mentioned in connection to the TMF models at all, despite being credited as 3d creator in the readmes. Just for the record.
  13. The gear and hook levers are moving ugly. They pivot at the point where they leave the panel instead of moving up/down the guides in the panels with a pivot point farther back. we cant change that though :( And externally, the pylons of the external tanks should stay on the aircraft but are dropped with the tanks ...
  14. Nice small mods .. and for further changes... I think the radio channel indicators are in red on the real thing.... I dont have the max file for the seat, but a ASE file . would that be useful ? ~
  15. cool.. this system cant hide from us LOL
  16. From a visually standpoint, the (F-4J) APG-59 radar of the AWG-10 ( and APG-60/61 of the AWG-11/12 of the F-4K/M) was different only that in the doppler lookdown mode the presentation was in Velocity vs Azimuth Similar to the "Velocity Search " modes of the Lock On F-15 etc. The other modes were basically the same of what we have already. APG-59 was still very limited, with the doppler function more a search mode and not really "shoot down", especially not with AIM-7E series missiles. The F-4S had the improved AWG-10B with an upgraded APG-59 which was said to be much improved over the original version. AWG stands for Aerial Weapon Group which descripes the complete system consisting of several sub-groups like the radar, missile firing computers, the optical sight etc. Now going back on topic... fav DLC is the MIIICZ and the M5BA followed by Omani super Hunter and the F-8E and the A-4A ...
  17. Projekt koordination fuer die naehere Zukunft!

    Yep, 90% Hab sogar noch die komplette RF-8A beta mit RF-8A cockpit aber keine max dafür ...
  18. Projekt koordination fuer die naehere Zukunft!

    Doch .. MF hatte.. ich hab noch die Max irgendwo
  19. SF2 NA

    NA wurde ja als "Tomcat Game" geplant und angekündigt, die A-7E ( nur ne weitere Variante der A-7E mit besserem ECM etc von SF2V ) is schon Zugabe ;D Das meiste "neue" steckt im Detail ...
  20. We wont get the Wasp class LHDs, the first one entered service in mid 1989 ... But one of the early wip screenies showed a Tarawa class boat
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