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Crusader

+MODDER
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Everything posted by Crusader

  1. Attached are the four A-1 data inis with gun aimangle value entries added. The AI aims so precise that with the guns shooting straight ahead they miss small targets like AAA every time, bracketing the target nicely ... Skyraider data gun aimangles.7z
  2. RULE!!!!!1 DanW .. if you see this.... any official WORD!! about eventuell TWS mode improvments .. to relax the "speculators" ... ???
  3. Version v1.0

    869 downloads

    TMF and MarcFighters Strike Fighters Project 1 F-5EBR Tiger II Found in old backups from 2008 File version says its v1.0 , but it is still a beta, not fully finished. For droptanks, use the tanks from the TMF F-5E Tiger II Effects + Sounds are included Have Fun ~ -------------------README--------------------------- Northrop F-5E Br Tiger II MarcFighter, The Mirage Factory and Olivier ANGUILLE (BPAo) (RIP) present : Northrop F-5E Br Tiger II http://en.wikipedia.org/wiki/F-5_Freedom_Fighter +--------------------------------------------------------+ SFP1 Model Plane 3D : BPAo Textures : MarcFighter FM : Column5 Effects : Sony Tuckson, Deuces Test team Manetsim, USAFMTL, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Moonjumper This file can not be sold or used for a commercial package.
  4. how about this way: open weapondata with the weapon editor make a copy of the stock SUU-23 pod rename it to SUU-16 ( weapon type and full name ) change the lod to the SUU-16 lod you want to use adjust service years if required save now the SUU-16 should be available.. 99.9 % .. I hope ...
  5. I'm working on a 1983 version of the F-15A, which has TWS ( there was a TWS mode pre-MSIP, I re-checked my sources, dont know the exact time when it was available but 83/84 is a good estimate ) I've also added IFF function to normal search mode, IFF isnt limited to TWS on the real thing. My F-15A avionics enhancement will be updated too. The IFF function in the game is a 100% method, it sorts contacts into friendly and enemy symbols. From my F-15A (83) mod escort mission, the circle left low on the screen is a friendly F-4 bomber flight.. the diamonds near the top are mig-23 and 17 flights .. enemy same scenario in TWS, the F-4 bomber flight is outside the TWS scan volume (60° scan), not visible anymore, I have selected the mig-23 flight - center up - and right low corner are my #3 and 4 heading for the mig 17's ... migs are rectangles and friendlies are dots the exact type of the enemy aircraft was found out by locking them and using the radar target keyboard command , kinda a "lite" enemy IFF interrogator ~
  6. :) Updated to version v1c Improved HUD scales and A2G weapon symbols added - see changelog for further details No IFF for Search Mode yet, perhaps with the next version .. ~
  7. DON'T PIN !!!!!!! +1 or the LatV1AN MaFIa !!1 w!LL sTR!kE !!!!111
  8. Fa-18 Superhornet avionics mod v1.0

    Excellent avionics mod !!!!! :skull: :skull:
  9. SF2E Version August 2011 F-15A Avionics Enhancement v1c

    Hi, no. I made a version for WOI long ago, look in the SFP1 files section for it... but it could be that its outdated , not working with thelatest WOI version ... ~
  10. widescreen monitor darstellungen

    Hab neulich mit jemandem gesprochen, der hatte Probleme mit Anti-Alias .. wurde nie ordentlich scharf, hat alles ausprobiert,, Treiber usw.. Hat sich dann herrausgestellt das die Screen Ratio ( er hat 'nen Widescreen)in SF2 falsch eingestellt war.. 16:10 und 16:9 , der Unterschied ist kaum sichtbar, aber wenn falsch eingestellt macht Anti-Alias Probleme ... ~
  11. Frage zur Ölbohrinsel

    ..mad minute.. err.. zurück zum Thema... Ich hab die Ölinsel als festes Objekt im DS Terrain... und seit ich ein paar Einstellungen (Grafik) erhöht hab, hab ich auch immer 'nen kurzen hänger im Gaaaaaame wenn ich das Ding hochjage.... Die Terrain-Objekt-Methode hat halt den Nachteil das die Flak net geht ... werde deshalb mal ein paar der ZPU-Gunboats in deren Nähe postieren ... ~
  12. Thinking about this issue again, I remember to have observed it some time ago.. I think its somehow related to the moving pylon entries for the folding wing
  13. You can add the IFF contact entries to normal search mode too, its not just for TWS. I dont run the SH atm, would have to take a look into the files to give you a quick "add this and that" example for the particular mod, since I dont know what tga textures are included. ~ I DL the SH and check it out
  14. MaGaRCaN, ah no, my F-15 avionics enhancement , thats a APG-63 radar, already working on a further improved version of it. Current version doesnt have IFF ... but I think I will include IFF by default in the next release. ~
  15. In your screenshot, the target aspect is shown on the HUD ( the small triangle on top of the circle) and on the radar, the target has a small stick pointing in the direction of movement. There is no digital aspect readout though on HUD or radar, and thats correct afaik. For knowing who is who on the radar, all contacts show as rectangles initially, and after several sweeps the friendly aircraft contacts should change into a circle - but the radar mod shown in your picture isnt mine, so I dont know if that feature has been implemented. EDIT: Also, after the IFF function separated the contacts into friendly and enemy contacts, you can only select enemy contacts with your radar cursor. I have made a APG-65 for A/B model Hornets and have the IFF feature for both Search and TWS modes
  16. Yep, the vertical line of lights on the left edge of the radar housing, the lights indicate target height difference .. but theres no function for it in the game... Thats why I put in a radar antenna elevation marker like on the F-4 radars Closing range indicator will be similar to F-4 too, but using a different texture
  17. I made a more Cyrano Ibis look-alike radar, still fiddeling with it... Has the greenish and a orange radar bmp version, info varies and is generally hard to find on the early Cyrano I ... I have complete info on the Cyrano II and IV though so I will wrangle up something
  18. left lower corner Min/Max Freq values
  19. Making sure I dont miss anything .. but it happens.. @BeachAV8R Heres another small update for the AV8_Tank300, fixing the shadow for the right-hand tank ... Also further tweaked the shadow and lod distance values of the other weapons to bring them in line with stock SF2 weapons Complete set of GR7 weapon files, let overwrite if prompted ... Re: smoke effect, yes, SF2 series requires new shader entries in the material sections of the effects since ~ beginning 2010 or so, many mods made before that SF2 update are missing the shader entries or the whole material sections (mostly in avionics inis) ~ EDIT: change of name of the attachment HarrierGR7_Weapons_22Aug2011.zip
  20. OK... delete the AV8_Tank300R from the Weapons folder Then add the updated files, fixed and tweaked them a bit ... Let overwrite if promted or delete the other old stuff manually first. EDIT: outdated attachment deleted
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