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Crusader

+MODDER
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Everything posted by Crusader

  1. I made a more Cyrano Ibis look-alike radar, still fiddeling with it... Has the greenish and a orange radar bmp version, info varies and is generally hard to find on the early Cyrano I ... I have complete info on the Cyrano II and IV though so I will wrangle up something
  2. left lower corner Min/Max Freq values
  3. Making sure I dont miss anything .. but it happens.. @BeachAV8R Heres another small update for the AV8_Tank300, fixing the shadow for the right-hand tank ... Also further tweaked the shadow and lod distance values of the other weapons to bring them in line with stock SF2 weapons Complete set of GR7 weapon files, let overwrite if prompted ... Re: smoke effect, yes, SF2 series requires new shader entries in the material sections of the effects since ~ beginning 2010 or so, many mods made before that SF2 update are missing the shader entries or the whole material sections (mostly in avionics inis) ~ EDIT: change of name of the attachment HarrierGR7_Weapons_22Aug2011.zip
  4. OK... delete the AV8_Tank300R from the Weapons folder Then add the updated files, fixed and tweaked them a bit ... Let overwrite if promted or delete the other old stuff manually first. EDIT: outdated attachment deleted
  5. That GR.7 SF2 updat eis quite old, the other stores for it needd updates too.. didstance issues on the tanks and LIDS too, the tank need correct setup to show left and right side tanks, etc.. I post an updated TIALD with better sight picture and fixes for the other things here .. soon..
  6. The distance value is low too ... but the main prob is probably some ini snag somewhere .. Attached is the updated main ini with ShortName added and more lod entries .. which apparently gives better fps due to auto texture resizing at long distances ... so I heard ... HarrierGr7.zip
  7. No problem with the TIALD for me, DLed the Harrier, unpacked and moved the files. Attached are two updated ini files with the new shader entries added .. without them, you'll have a incomplete HUD and effects HarrierGr7_AVIONICS.zip AV-8EngineEffect.zip
  8. no idea when the LAU-42's for the Falcons came, but they are there now .. on F-4D's and certain E and the EJ
  9. Or MIIIC high altitude interceptor with SEPR rocket engine .. and no guns... a single Matra 530 missile only
  10. AIM-120 (AHM type) can still me set to lofted, so the changes in restricting missile data options seem to be intentional.. perhaps related to future additions .. Tomcat or so.
  11. Mirage IIICZ or EZ is more likely.. I think.
  12. Other new weapons beside the JL-100 are: AIM-7P (perhaps added already with a previous upate...) Matra530E IRM LAU-32A 7-shot rocket pod V3A (SAAF IRM 's ) V3B and the 500L Supersonic Tankd for the Mirage is back And the list in the Loadout menu now gives number and type of rockets info for the rocket pods The new weapon editor, I noticed that several options are now greyed out for specific weapon types, e.g for SAHM it now has only 3 options home on jam optical backup iff interrogator al other are greyed out now.... dont know if that is intentional or a bug... no more lofted AIM-7 etc. havent checke doptions for modded AHM (AIM-120) yet. ~
  13. File Name: Komar Missile Boat File Submitter: Crusader File Submitted: 31 July 2011 File Category: Patrol Craft Found in my backups. File was originally available on Pasko's public website. ----------------------------------Original README ----------------------------------- Komar Missile Boat for Strike Fighters Project 1 ver 1.0 2004-03-12 by Pasko Installation: Extract zip to ..\strike fighters\Objects\ folder, move Komar.mis to \strike fighters\Missions folder add the following entry to groundobjectdata.ini replacing XX with numbers. [Object0XX] ObjectName=Komar ObjectFullName=Komar Missile Boat ObjectDataFile=Komar_data.ini This is still beta! _____________________________________________________________________________ I can not take any responsibility whatsoever regarding using of this add-on. This is freeware addon package. Click here to download this file
  14. Hi, yea, no problem really. I only uploaded the Komar, its made by Pasko Patak some years ago and was available at his now defunct website. ~
  15. One of the best mods lately !!!
  16. lolol walking... perhaps with more fake gun entries which rotate the mesh up/down at a small angle.. to move the legs a bit .. will look funny for sure. but then.. its a MONSTER!!!!
  17. Frage zur Ölbohrinsel

    ahhh ja.. Sea Skua ...
  18. Frage zur Ölbohrinsel

    yea, keine hänger bei mir wenn das destroyed lod und texturen geladen wurden, aber die hatte ich auch um 50% verkleinert ... man kuckt sich das teil ja eh nichtmehr an, nur den schönen großen feuerball ... cooler Seaking, kann der auch Seaeagle .. unzerstörbare träger, jaa... TK.. argh... er hat zwar im TW forum geschrieben das er Träger versenkbar machen will für das Tomcat game.... aber man weiß halt nie ob das letzen endes auch mit seinem budget machbar ist... LOLOL ... oh man ....
  19. Frage zur Ölbohrinsel

    nö, bequem die leertaste für screenies gemappt und dann immer feste druff.... 64 pics ~12 Mb original JPG dann mit IrfanView Batch conversion größe 50% reduziert und mit 80% qualität gespeichert = 1.86 Mb Ich mach mal ein paar flaks in die data ini, ma kuckn was passiert....
  20. Frage zur Ölbohrinsel

    und meine kiste... AMD64 thingo CPU mit 2 GHz , XP SP3, 2 Gb RAM , Nvidia 7600GT graka settings waren alle ....errr... ne menge änderungen, so im großen und ganzen auf High hab die OilRig texturen auf 1024 px verkleinert
  21. Frage zur Ölbohrinsel

    ..... ..... ......
  22. Frage zur Ölbohrinsel

    coole ölinsel habe 2 ins Desert Terrain eingefügt, zum testen... keine probleme mit pfs , auch wenn ne kleine seeschlacht nebenbei im gange war... und effecte sind Stary's Unified Effect pack ich fluuuute den thread mit pics ... fluuuuuuten....
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