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Everything posted by Crusader
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What`s your favorite helicopter?
Crusader replied to Eagle99's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Cheyenne Blackhawk ( S-67 !!!) edit: more NINJA!!! -
Help Missile Launcher
Crusader replied to TerceraEscuadrilla's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, I've used Harpoon and Sea Sparrow , same thing happend. Game limitation. And AFAIK it doesnt matter if you use different guidiance types, the WeaponSystem cant keep them apart. I've had a ship firing Harpoon against aircraft :ph34r: -
IRST infra red search 'n track kamma auch mit TV kuckn ... oder so oder genauer: PIRATE (Passive Infra Red Airborne Tracking Equipment) von dem wiki thingo PIRATE IRST The Passive Infra-Red Airborne Track Equipment (PIRATE) system is an Infrared Search and Track System (IRST) mounted on the port side of the fuselage, forward of the windscreen. SELEX Galileo is the lead contractor which, along with Thales Optronics (system technical authority) and Tecnobit of Spain, make up the EUROFIRST consortium responsible for the system's design and development. PIRATE operates in two IR bands, 3-5 and 8-11 micrometres. When used with the radar in an air-to-air role, it functions as an Infrared Search and Track system (IRST), providing passive target detection and tracking. In an air-to-surface role, it performs target identification and acquisition. It also provides a navigation and landing aid. PIRATE is linked to the pilot’s helmet mounted display.[104] Eurofighters starting with Tranche 1 Block 5 have the PIRATE. The first Eurofighter Typhoon with PIRATE-IRST was delivered to the Italian Aeronautica Militare in August 2007 Ich hab irgendwo son EF Capability PDf teil.. da sind photos drin .. ma kuckn ob ichs finde eininge Luftwaffe 2-sitzer ham das teil auch schon, und ich denke das die neue Tranche für unsere Jabos das teil auch haben ..
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das system .. das teil was man nicht sehen will wird als beschädigtes teil in die data ini eingefügt (DestroyedNodeName=laser pod) das teil ist dann nur zu sehen wenn die mühle zerstört ist
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[AircraftData] ... Component[010]=hidePIRATE [hidePIRATE] ParentComponentName=Forward fuselage ModelNodeName=laser pod_ok DestroyedNodeName=laser pod DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE
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Help Missile Launcher
Crusader replied to TerceraEscuadrilla's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Game supports only one missile/rocket launcher for ships or other Ground Objects. You can have many missiles ( up to 32, I think ) on the single launcher. -
MIIIS existiert noch was wann fertig usw.. ungewiss
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Mustang cockpit teaser
Crusader replied to DanW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
hey.. TEH BREAK ... thats just a very clever marketing trick by DanW to keep Suez a hot topic ( and the Mustang! ) -
aha der kram hier muß in die HUDDATA.ini rein [Display006] DisplayType=RWR PosX=0.01 PosY=0.015 Width=0.125 Height=0.16666667 Alpha=0.60 InitTime=2.0 Ist dann allerdings immer sichtbar, für alle flieger kan man aber mit ALT+D abschalten wenn man durch die modes geht ( alles weg )
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nach sowas wurde doch mal gefragt ... ?
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Midway, revisted
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Midway -
Flyable Mirage 5F WIP
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Position=4.25,-0.85 since the decal facing is bottom, this value means its 4.25 meters to the right and 0.85 aft of model centerline start with 0.0 for left/right to have it on the centerline , then adjust fore/aft -
Screenshot Thread
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Djibouti based ... very goood -
Mustang cockpit teaser
Crusader replied to DanW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
we all need a brake should be included for free with every TW game installer ... lol -
Mustang cockpit teaser
Crusader replied to DanW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
hey.. all bored with counting rivets or what.. LOL -
Screenshot Thread
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
good looking mirage :ph34r: -
Mustang cockpit teaser
Crusader replied to DanW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
:ph34r: -
ok, ich kick das im laufe des tages mal hoch ...
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Ich hab das YAK-26/27/28 in Englisch , falls bedarf..
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Updated Default SF2 Terrain by Piecemeal V 1.2
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I've found them in the DS map, and I've included all other textures which name starts with Ind_ just in case some other objects are missing textures. DS.7z -
Updated Default SF2 Terrain by Piecemeal V 1.2
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
VRefinery.lod shows all white in game Missing textures : Ind_patchmetal1.bmp Ind_metal1.bmp -
Nato FIghters+ and SF2E
Crusader replied to Hobbes57's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If its a TMF F-4 which have custom effects, thent he effects material needs the new shader fx stuff added Theres a "how to do" around somewhere... -
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EffectShaderName=effectFire.fx -game uses it for afterburners and all kind of fires and explosions der andere kram: EffectShaderName=effectLightLevel.fx -game uses it for vapours, smoke and dust EffectShaderName=twColor1.fx -pretty much for anything other than smoke and fire die unwissenheit ...kein problem LOL
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That IR Sensor On The Bottom of the F-4B/4C/D...
Crusader replied to exhausted's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think the IRST on the F-4 was kicked out before Sidewinders with SEAM have been available. On the F-8D/E/J, it was possible with SEAM Sidewinder ( and the aircraft configured for it ) but indirectly IRST slews RADAR -> slews missile seeker There was no direct IRST slews missile seeker function, AFAIK.