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Crusader

+MODDER
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Everything posted by Crusader

  1. eh.. in that picture above.. perhaps the Mirage pilot isnt training hard enough... ? the picture is shown upside down, btw... turn it 180 degree for a correct view the actual gunsight/pipper is lagging way behind the F-16 only the fuselage reference line cross is on the F-16 but that doesnt mean anything since both players are moving rapidly.. guns wouldnt hit its a nice picture but really has no meaning... for a valid (training kill) several frames with the pipper on the target are required and now .. NOTE!! with writing that I only try to interpret the gun cam picture... I DO NOT speak either pro Argentina or pro USAF !! and now .. part two : back to topic ... Dhimar vs Paran only is cool.. done that with the stock campaign in SFP1 some years ago.. and I played with a mercenary squadron flying the Gnat EDIT: YEAH!
  2. thank god for car boots

    awesome collection Dogzero1
  3. Yep.. 4 pods. Flak surpression mission. He set one pod to single fire by own iniative. In his attack he fired 3 full pods in ripple mode and a single Zuni from the pod set to single fire. All in a single attack run/firing . Thus he had 3 Zunis left. He caught some bad words for that .. 'cause he was supposed to surpress AAA with ALL of his Zuni's .. and not going after MiG's But Swartz was a fighter pilot ( F-8 community ) Good thing that he got the MiG with his 3rd and last Zuni ...
  4. test instruments I have a F-15C Baz cockpit photo.... just have to find it what the IDF hasnt got was mainly the jammer stuff of the TWES, the RWR "screen" was the same as on US kites... iirc. In the 1985 delivered MSIP C and D 's for sure.
  5. bonk! this quality product is not to be missed how many polys ? wonder if my 2005 techniks rig can handle the kite ... the 60k poly IL-76 is fun ...
  6. My First Flight Sim

    woahh...
  7. F-4E_Kurnass = f4e_idf_1 to _5 F-4E_Kurnass_73 = f4e_idf_73_1 to _5 F-4E_Kurnass_75 = f4e_idf_75_1 to _5 F-4E_Kurnass_78 = f4e_idf_78_1 to _5
  8. waypoint # and distance on HUd.. yes, it can be added to the Hornet avionics70 Hornet HUD which came originally witht he Blule Angels Hornet .. and is now used on the older TMF FA-18A .. I made a completely new Hornet HUD .. for the new ABCD Hornets ... just have no idea about a release date 4.3 W2 = 4.3 NM to Waypoint 2
  9. All stock HUD tga's and most later add-on HUD files only need the gunsight tga files RGB layer repainted. the RGB channel for the other tga's are clear, the game picks the color from the entry in the avionics ini file. [HUD] HUDColor=0.0,1.0,0.0,0.7 ... the first three values set the color, the fourth value is brightness or transparency.. dont remember ... some basic color values are : 0.0,0.0,0.0 - black 0.0,0.0,1.0 - blue 0.0,1.0,0.0 - green 0.0,1.0,1.0 - cyan 1.0,0.0,0.0 - red 1.0,0.0,1.0 - magenta 1.0,1.0,0.0 - yellow 1.0,1.0,1.0 - white examples:
  10. Projekt koordination fuer die naehere Zukunft!

    ta da .. WAPJ-1999 - Dassault Mirage 2000 Variant Briefing.pdf
  11. Projekt koordination fuer die naehere Zukunft!

    net sicher ob das auch alles so stimmt.. was ich sehe kommt der sache aber recht nahe... hab auch noch irgendwo so'n M2000 varianten briefing artikel.. nur wo.. ugh..
  12. cockpit works in sf2.. but its position is too low = not visible on the runway .. take off and it will pop into place..
  13. TK posted two hi-res WIP pics on his http://twitter.com/third_wire account some days ago: http://twitpic.com/yo1et/full http://twitpic.com/yo1hy/full
  14. decoy dispenser in the vert stab base.. cool jet..
  15. "There's no kill like a guns kill" - Joe "Hoser" Satrapa, USN
  16. Tomcat

    Yes. When .. cant tell. TK's F-14 is for his new game which will have new type of terrain , so I guess it wont be compatible with current SF1-2 series anyway...
  17. photos of the actual thing have no good pic which shows radar type
  18. http://bbs.thirdwire.com/phpBB/viewtopic.php?f=5&t=7178
  19. It's Crusader's Birthday!

    Thanks!
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