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Crusader

+MODDER
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Everything posted by Crusader

  1. Cool... finally a real version of a cargokite made into a spophisticated bomber ~
  2. ... excellent ... I've posted the news at Check-Six, maybe some French Etendard Expert hanging out there can help with the instruments :ph34r: ~
  3. A Bridge too far- Ambush scene

    Otto Carius - Tigers in the Mud At the end of the war, he was Company Commander of a Jagdtiger ( Hunting Tiger) Heavy Tank Hunter Company. I have his book, signed personally by him. He is still alive. ~
  4. www.thirdwire.com http://bbs.thirdwire.com/phpBB/viewtopic.php?f=2&t=6928
  5. Decal Platzierung?

    optimaaaaal!!1 ... .. ~
  6. Russos Buc

    .. Ich hab irgendwo gute Info über das HUD ( ja.. da war wirklich schon grünes Zeuchs eingebaut ... net nur'n doofes Visier ..) Falls wir mal zu dem "Büro" für das Gerät hier kommen .... ~ ( Keine Eile 007 .. mir fällt das hier halt gerade so ein ... )
  7. Fuel capacity .... its in there somewhere ... It could be that the gauges arent calibrated properly inthe cockpit data ini Also note that the games use kg for fuel weight Avgas has a density of 6.02 lb/US gallon at 15 °C, or 0.72 kg/l Avgas @ wiki now.. have fun A-26 Invader Manual - Pilot Trainig.zip
  8. Best thing would be posting any tech trouble issues on TW forum, only when TK knows that many users have problems can he do somehting about it Stutter problems are reported in this thread http://bbs.thirdwire.com/phpBB/viewtopic.php?f=29&t=6933 Or post in TW Tech Support forum ~
  9. SoundFile0xx=TankTurbine (xx = next number in sequence) [TankTurbine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 basically just the entry for stock TankEngine duplicated and the names changed to the name of your .wav
  10. Hawker Hunter MK58

    Voll Krass Ähr Vee Ähr !!!1 die fehlende Schraube ist das beste Detail... voll peinlich für die präziesen Schweizer... LOL
  11. post the sections of the player aircraft and the carrier .. then we can survey that stuff
  12. Projekt koordination fuer die naehere Zukunft!

    hier was brauchbares dabei? http://airwar.ru/other/draw/canberra.html http://airwar.ru/other/draw/canberrabIkr.html http://airwar.ru/other/draw/canberrab.1sol.html
  13. The Mirage Factory Mirage IIIC Cockpit F-100D_GAU5.bmp F-4E_GAU3.bmp F-4E_COWL.bmp
  14. News for August 2009

    Danteeee... Give Us a Sign ....!!! :ph34r: ~
  15. Projekt koordination fuer die naehere Zukunft!

    Bucc: genau. Russo's max file, haben mehrere mod gruppen bekommen ( TMF und GMG, soweit mir bekannt) TMF: der Plan ist so viele Projekte wie möglich abzuschließen ... Was daraus wird .... ma kuckn... KRASS EDIT!!!: @ 007.. ah OK.. nur keine Eile... Gesundheit geht vor!! ~
  16. Projekt koordination fuer die naehere Zukunft!

    die HaPla abgeraucht.. urgh... kack technix ... wie schauts aus mit der Bucc ? Das projekt wird von TMF nicht weiter verfolgt, GMG hat also ein primo objekt .. oder so..
  17. Hawker Hunter MK58

    RWR.... in die Cockpit ini musste das RWR einfügen ... Instrument[0__]=RWR [RWR] Type=RWR NodeName=RWRscreen <------- hier muss der Mesh-Name von dem radio_compass Mesh rein in die Hunter avionics ini : [TextureData] RWRTexture=cockpit\Kfir_rwr.bmp <----- Name von Deinem bmp [RWR] Type=TEWS AirSearchTexture=RWR_Unknown.tga AirTrackTexture=RWR_Unknown.tga AirLockTexture=RWR_Unknown.tga GroundSearchTexture=RWR_Unknown.tga GroundTrackTexture=RWR_Unknown.tga GroundLockTexture=RWR_Unknown.tga MissileActivityTexture=RWR_Missile.tga PriorityTexture=RWR_Priority.tga SearchSize=0.20 TrackSize=0.20 LockSize=0.20 SearchFlash=FALSE TrackFlash=FALSE LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav FlashActivityOnLaunch=TRUE ThreatLibraryFile=KfirC2_RWR.lst <- kannst auch ne andere nehem oder eigene machen .. Datei kommt dann in den Hunter Ordner [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 -------------------- soweit die Theorie ... weiß nich genau ob das so mit avionic60.dll geht (in der Hunter9.ini oder wie auch immer Dein fliger heißt...) ~
  18. lol thats not the problem.. those files are partially from way back when CA did not have all the funky features nice thread hijack ...
  19. My pics which reached the peak are all WOE Falklands Mod related... your pics too ?
  20. LOL, I have the same... only have small gif and jpgs, and never came even near the 10Gb bandwidth limit ... Today I got 2 emails at the same time, one "warning" that I'm approaching less than 3 Gb remaining , and the other says that I have exceeded the limit! lolol So my pics are ano show too.... wtf..
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