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Everything posted by kukulino
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Mig-23 HUD
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I know nothing about MS cocpit. But it is not problem use Mig-21MF cocpit for MS version, of course. And MS is in download section. FT: I saw your screenshot 800L fueltank. There is not similar model (closer to real) in weaponpack? EDIT: I tried Mig-23MS from download section this version use Mig-21MF pit :yes: -
Mig-21 pilot position: - open Mig-21_data.ini, scroll to [Pilot] ... ... ... Position=0.0,2.83,0.85 ------- play with these values. you can move your pilot ... ... ... Mig-23 loadout: look into knowledge base for fix. There are Wrenchs fixes for many aircrafts. Search for version you need. EDIT: oh too late
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Na flightsim.cz bol jeden, ale zatial nemam nejak paru sa ho to opýtať. Išo o ten topic, čo si tam položil otázku o Migoch. Uviedli tam aj mail, len fakt sa moc neodvažujem. Ale skusit to určite skúsim :yes: To je ten, o ktorom som pisal v tom topicu o Mig-23 HUD.
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Mig-23 HUD
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nobody? -
Calling Paladrian
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ohhh, Mig-17 I think THANK YOU, THANK YOU AGAIN!!! -
Hi Paladrian :yes: We have many questions about pits for Mig-15/17/19 series. Answer is still the same: there are no Mig-15/17/19 copits in download section. You uploaded cocpits for Mig-21F/PF/F/MF versions. So I suppose you know autors, or you are one of them. Question is easy: Is there a chance to make new Mig-15 or 17 or 19 cocpits for our community? I am sorry if I bother you with this. I saw you online, so I tried it. Thanx for any reply. kukulino
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Well, man, this is old question. Look here: http://forum.combatace.com/index.php?showtopic=20797 There is Su-17 cocpit in download section, no Su-7. It comes with Su-17 model by Armourdave: http://forum.combatace.com/index.php?autom...amp;showfile=89 We are using this pit fo Su-7 and Mig-23 too. P.S.: we have special Mig versions in download section: Mig-15BS (SB), Mig-17PF, PFU, Mig-19P, PM. They are not original models, but improved originals. They are good for every Mig fan here So we still haven't got Mig-15/17/19/23 cocpits modelled. It is too hard work :cray:
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Mig-23 HUD
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Is here anybody to try this way (or another)? -
Mig-23 HUD
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi gerald, my friend Nice to see you :yes: Wow, you have good idea, I think. But I do not understand any HUD data Is it hard work? Inprovisation is our very good friend -
Mig-23 HUD
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ooooooooh, ArtuR looks great!!!! THANX, THANX, THANX!!!!! P.S.: what about fuel tanks for Mig-23? Did you find some good model in weapondata.ini? -
Mig-23 HUD
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Oh, poeple, your english is big league for me If we can make some things from Mig-23 HUD, is it better than Su-17 original pit with radar screen? What do you think about that? I think yes. What about you guys? :yes: -
Mig-23 HUD
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This means that there is no target range is projected on F-15/16 etc. series HUD? -
Mig-23 HUD
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi, Fubar. Can you explane it closer, please? Why we can not project something similar like HUD values and symbols on F-16 to HUD Su-17? I do not understand this prob. If there is not way to do it, this means old cocpit with all old functions, or new one. -
Mig-23 HUD
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, looks like sim. Is it close to real HUD? That is question -
Mig-23 HUD
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
At 2:18 gunfire At 4:00 lock on target Probable Mig-23 HUD -
Mig-23 HUD
kukulino replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, we need KNOW-HOW from Mig-23 pilot for good info about its avionics. Some photos, drawnings and HUD guru to make new Mig-23 HUD values. Thanx for join Brain32 :yes: -
V nadväznosti na nový topic http://forum.combatace.com/index.php?showtopic=23347 sa teda pýtam: má niekto známeho pilota Migu-23???? Chceme info o HUD displayi, lebo je idea niečo také spraviť. Samozrejme, že sa potom budeme chcieť spýtať aj na iné veci. Teda, ak pilot bude chcieť soplupracovať
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Nuž, odpálil som nový topic o Mig-23 a ich HUDoch: http://forum.combatace.com/index.php?showtopic=23347 Neviem čo to prinesie, ale dúfam, že sa niekto chytí. Každopádne to najlepšie riešenie by bol nový kokpit pre Migy-23 ale keďže tu veľmi často improvizujeme, perfektným výsledkom by bolo aj upravenie toho čo tu máme :yes: A najčastejšie sa pre mig-23 používa kokpit zo Su-17. Nie je tam žiadny veľký radarový display, ale taký menší pod zameriavačom. Mig-23ML nemal žiadny radarový dislplay. Informácie sa zobrazovali na HUDe pred ním. Ale tak či tak, treba sa pýtať niekoho, kto pozná pilota Migu-23
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Mig-23 HUD
kukulino posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi pilots, modders and .ini gurus :yes: I read some topics about Mig-23 cocpits. Conclusions were: 1. Su-17 pit 2. Su-15 pit Su-17 is closer to Mig-23 pit (my opinoin). There is no big radar scope in Su-17 pit (there is one little under gunsight, in Su-17 pit for flogger versions). Look here: http://www.richard-seaman.com/Aircraft/Mus...ig23Cockpit.jpg This is Mig-23ML pit. There is no radar scope. Mig-23ML has radar. But it is correct, that there is no radar scope in ML version. Info about target is on HUD: http://www.defencetalk.com/world_military_...er_20041109.php scroll to avionics. So it is hard to make new cocpit. Much harder than plane model. On the other hand, we have good Su-17 pit for Mig-23 series. So what we need to make new HUD for Floggers (without radar scope in cocpit)? I can try contact czechoslovak flogger pilot for info. But I am not sure that he send me his answer (I am planing add faffs/chlares dispensers to floggers, there is topic about that: http://forum.combatace.com/index.php?showtopic=23007 We are still working on Mig-21MA/R series. Next step are floggers. Adding faffs/chlares are simply .ini edits. And I have workable flares/chaffs for Su-17: http://forum.combatace.com/index.php?showt...mp;#entry109326 post number eight) This is just idea. I will be happy for any interest on this Greetings from rainy Central Europe -
WOOOOW! Perfectly! I want to be a pilot
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Decoy Eject Positions
kukulino replied to Florian's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
But we can make many eject positions around aircraft. My english is not good, so it is possible that I do not understand your question right We can make eject positions on nose, or on fuselage, or on tail, on wing, everywhere. But these positions are static. But you are modders, so you know it. I am probably out -
THANX capun, we can wait, of course :yes:
