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kendo353

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Everything posted by kendo353

  1. Hi recon3.... same. .nod... there can never be too many. i started out on my own, with a view to meeting coders/programmers along the way, but i can't seem to get anybody else interested, so i'm muddling through on my own. people say they like the look of it, and are willing to play it, but nobody wants to roll their sleeves up and get their hands dirty with me, making it. The BV engine uses Angelscript (a C like language), which is more comprehendable than C++, thankfully. The sheer amount of work involved in getting a game off the ground if you're just one person, came as a big shock to the system, but i'm getting there.
  2. pay to play sucks. but not as much as the flyboys film. *LOL* the demo appears to be a partially revamped version of Dawn of Aces. people would be better off getting get Red Baron 3D... it's better, they can mod it (fairly) easily, and they can set up their own server for free. strange, isn't it... that we wait 8 years, and then 4 sims come out at once. i'll probably be purchasing all of them, with the exception of this title.
  3. Thanks for the welcome, Dagger. I'm working on the GUI, and game logic at the moment. the BV engine is still in development too. shaders are on the near horizon, which should help the planes look a little less factory fresh (for those with videocards that support shaders). multiplayer server code has also similarly been promised. everything is unfolding nicely, but maths isn't my forte. that's why i'm doing the rounds, asking for help. I see Thirdwire has a WW1 sim out, and Knights of the Sky is due out in autumn 2007. soon we'll have many ww1 games... but i'm hoping this game can offer something a little different. my main focus is on the earliest planes, twoseaters, and squadron ops. i'm hoping to make the game progress through the whole war.... but everybody else does Albatros and Fokker DR1's. and that's the type of game i wanted to avoid. can't compete with the big guy multiperson development teams, but that doesn't lessen my love for WW1 aviation. feel free to PM me... and if you *could* spread the word, i'd be delighted. thanks..
  4. Hi People.. I'm currently in the process of making a ww1 flight sim, and thought i'd pop in and introduce myself. I'm happy to have found a forum where people can talk about WW1 aviation. there aren't many. (click for bigger) Here's the planes so far... Player Flyable Project Homepage :- here I've made good progress, and i'm happy with it, but the project really needs a coder.. i'm an artist by profession, and it's slow going learning coding from the ground up. The BV engine is quite simple to program, if you have any experience, which unfortunately, i don't. Can *you* help? I'm a singleseat indie developer with no money, so unfortunately, i can't pay anything. (best to clear that up, before we start, eh?). The singleplayer game/campaign game will most likely be given away as freeware, because i find the notion of making money from WW1, a bit questionable. I'd also like to run a multiplayer server for it, though that can be bolted on when the singleplayer campaign is finished. If you're interested in helping out, please PM me.. Texturing isn't super-duper-high-res-photo-realistic.. because i wanted the game to be playable online, and to have as many planes on screen as is possible. similarly, thats why i've used OpenGL, as opposed to DX9/10... because i'd like as many people to play it as possible, on the widest range of machines. cheers... kendo353
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