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Pap

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About Pap

  1. I see... Well, the missiles are IRM,SAHM,and AHM. The avionics are in easy mode. For me, even one unit one operator it's OK. Still, hopping for something more ... Best regards Pap
  2. Dear FastCargo, thank you very much for your reply. My dream (SAM controled by human in a mix enviroment) is coming closer to real... I would love to see more guidence/instractions about this (how to do it). PS: In my WOE (Oct 2008) I can fire on the ground ... Pap
  3. Dear ndicki, i assure you that you can have full control over them (to what i am proposing). Just change the attacment position and angle of the the weapon stations (in order the missiles not to hit hte ground when fired) at the proper INI file. Use the rudder for yaw, lock and fire at will... :yes: Pap
  4. That is also my approach. Azimth can be controled by changing the position and the direction of the engines With the use of the rudder or to attach the cockpit and rails to the elevators elevation can be controled Pap
  5. OK. I can not fire guns, but i can fire my missiles which fits my approach ... Pap
  6. I use to be Air defender for 20 years and i have experince in USA systems (Hawk,Stinger,Patriot) and Russian (OSA-AKM/SA-8B and TOR-M1/SA-15). I know the basics in modding. I would like to cooperate and support this project if there will be interest about this. Pap
  7. The Air Defense (AD) Systems in SFP1,WOE,WOI now are controlled by AI of the game software. This can be changed and to be controlled by human (operators). How? We all know that when the Air planes are on ground they can fire their guns and their missiles. So, we need to create/modify the existing (and not only) AD systems from ground objects to airplanes (lods and the cockpits to become radar screens). You can imagine how much fun/interesting will be the game (at least for us the air defenders). I hope to see that working :yes: Pap
  8. My friend Nicholas I was at Fort Bliss in 1986-87.Great time but i must say that i would prefer the mountain top sites in stand of While Sands Missile Range exercises... 3D MODERS I have a question. The problem of the salvo firings of lunchers is it possible to be solved by creating a new 3D model with 3 hawk launchers (9 rails,9 missiles at 3 diferent pivot point)? Pap
  9. Nicholas Why do not you try to put Hawk Btrys every 20km as a belt from north to south (this was actualy the case those days with so many Hawk Btries)? Also you have to put some Btries to protect the main air bases. PS: It's nice to see air defenders from the good old days.Reminds me NAMFI (Creta) firings... Pap
  10. Actually the rotation limit is accurate - we would never fire over the battery anyway. This setup covers about 270 degrees because of the orientation of the launchers. I can spread the fan out - in effect creating 360 coverage, although I'm not sure the game limitation of not covering 360 degrees is a bad thing. In real life, if an attack came from the "rear" we would be in trouble. USMC Hawker's comment on the PTL is valid - the PTL of this layout is 90 degrees. We could have other standard layouts for 45 and 135 degrees for example. My friend Nicholas Hawk can fire 360.You can have missiles fired over the Btry as soon as you deal correctly the azimuth cut out clips and the min.elevation of the lunchers (real life). Also the sector of interest could be 360.Of course in Germany with 100 Hawk Btrys you have to deal with corridors of responsibility of 20km wide or less.In my country (Greece) we deal with 360 sectors... Best regards Pap (TCO at 80's)
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