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Siggi

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Everything posted by Siggi

  1. Sorry to hear that Dave. Anything that can be helped?
  2. Win7 Pro 64 bit

    I have three drives, OS on C, OFF on D, pagefile on E. I still see very tiny jerks and stutters. I think it's more to do with background tasks unrelated to the game sticking their oar in though, stuff that simply cannot be avoided, unless one desires to close down all possible processes before an OFF session. They're so minor (the stutters) as to be practically un-noticeable though.
  3. Poll: WinXP vs Win7

    It's not non-existent, it's full-on in the back position (full up-elevator).
  4. Poll: WinXP vs Win7

    There's little to choose between W7 and XP-Pro in terms of general OFF performance, but my FFB and FRAPS do not work as well in W7 as they did in XP.
  5. How weird, I used to argue this very same idea. It's the same with modelling, to a point, if the subjects look too real they lose some kind of quality that makes them attractive.
  6. OFF + Hat in the ring

    They're not, it's snowing heavily and everyone is grounded.
  7. Very cool WW1 video

    Superb footage!
  8. OT: WIP..Dr1drawing

    Much better than the last one. Looks very nice in fact. Are you sure you have the perspective length of the top wing correct? The righthand side looks a tad long to me. Just to say, for what it's worth, when I used to draw I either gridded-up an existing photo and enlarged it in my drawing, or I took a photo and did likewise (in the case of your subject I would use a plastic model for reference/photo/gridding). I wanted the shape 100% perfect, the fun for me was the freehand shading. Your shading is superb by the way.
  9. http://www.directart.co.uk/mall/geravi.htm http://www.directart.co.uk/mall/avi.htm
  10. Some nice stuff here, inc other artists. Shame they're all pokey little thumbnails though. http://www.johnjohn.co.uk/shop/art/art_print_trainers.html
  11. Here's one that looks promising. http://www.aviationprints.com/products.asp?cat=53 http://www.militaryprints.com/products.asp?cat=13
  12. My First OFF Video

    That was pukka!
  13. I have added new awards to the DiD site (in an abstract stylee). Pilots will now be awarded gongs for hours flown, based upon the following criteria: 17 hours: 01 25 hours: 02 50 hours: 03 75 hours: 04 100 hours: 05 250 hours: 06 1000 hours: 07
  14. New DiD goodies.

    Croix de Guerre? What mechanism was used to generate those? Will the Bosche be doing likewise? Where will it all end? What was the actual basis for that award? Did the French award them per kills? Did every pilot get one at a pre-determined point, or was it random? If random, was it only after a certain level of achievement (ie, what's the cut-off point?)? If it's fixed I can add that in as-is, if random I can do a die-roll once the cut-off point has been exceeded per pilot (die-roll on each update, 20-sided die). For the two you've already set in motion, I'll add smalls as and when you notify me, but any future ones should be done to a set mechanism, if one is decided upon.
  15. With castor-oil smeared on them (and soot/cordite/bugs).
  16. effect file for more realism

    Thanks Creag, I'm going to give the effects.xml a go (I'll keep my tracers though).
  17. I've no doubt this is a CFS3 legacy, but one could hope for a possible fix in the future. Crash-landing, or not even crash-landing at all but force-landing with damage. The plane will roll almost to a stop, then slowly keels over to one side or the other as if the ground were water and the wing non-existant. There is no sense of the plane as an actual object at all. No sliding, crashing, splintering, stuff flying up in the air etc. I have no idea if it's different if the wheels and wheel-struts have gone and one lands directly on one's belly? It seems as if the CFS3 engine handles ground-contact as one of a very limited number of states (four by my counting*), rather than treating the plane as a complex entity that can interact with the ground with a large number of realistic outcomes. Is this hard-coded and beyond improvement? * Good landing, ground-loop, roll onto side, explode.
  18. Short of re-writing a lot of the CFS3 code I don't think it'll be possible. These kinds of issues are, I guess, why MS were so thoroughly slagged off over CFS3. Corner-cutting shonkiness and half-arsed attention to detail. How the hell can a plane-model consist of a small number of 'contact-points' to give it a 'physical' reality within it's virtual environment? I don't recall it being an issue in RB2, a game that came many years before CFS3. But maybe I'm wrong, and my memories of RB2 planes crash-landing properly are false. It certainly explains why MS implemented the screen blackout though...hiding the evidence of their abysmal coding. Small wonder their simulation dev team got canned.
  19. Thanks chaps. Knowing the how and why makes it a lot easier to tolerate.
  20. That makes a lot of sense BH. Would there be a contact-point on the top wing? I distinctly remember a dogfight with a D7 earlier this year where either his or my wheels hit the other's top wing, and might have lost the undercarriage. Does it have anything to do with the bits of the plane that appear vividly in thick cloud, while everything else gets misted out? In most cases the centre-section of the top wings are visible...is that a contact-point? Anyway, it does look like CFS3 limitations are responsible for these minor irritations.
  21. Spent the last hour trying to break the undercarriage off, no luck. Did plant the plane into the roofs of a few houses though. Bouncing the plane hard off the ground repeatedly does break something though, one can hear it. Did get into a few promising slides on the ground but the screen always goes black before things get really interesting. I look forward to the addon fixing that damned plane-destroyed blackout.
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