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Everything posted by Swordsman422
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Dave this looks familiar. We have two cats, a brother and sister we named Saul and Ellen (points if anyone gets the reference). They are into everything. I had to change the faucet handles in the bathrooms because Saul likes to turn the water on but he never figured the off part out.
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campaign night missions
Swordsman422 replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I usually can't get a rate better than 1 a day no matter what I modify, but I tend to get missions 22-26 hours apart starting with the zero hour campaign start time. I have had some success in the Rolling Thunder campaign having it start at 2200 when I am flying A-6s. What I really wish TK had done was have data in each unit block that indicated what time of day the squadron could fly missions and then concentration levels for those missions like we have with mission types. As follows MissionTimeChance_Dawn= MissionTimeChance_Morning= MissionTimeChance_Noon= MissionTimeChance_Afternoon= MissionTimeChance_Dusk= MissionTimeChance_Night= That way, we could tell the game what time of day we wanted each unit to be active and for the player, the likelihood that they would be flying a particular mission type. Unfortunately due to game engine limits that "cost too much" to fix, this is not possible. In order for missions to be a success, the unit has to meet a particular goal. For bombers and escorting fighters, this is no big deal. The target gets destroyed or the escorted aircraft reach their destination. Where it gets hinky is CAP and INTERCEPT missions. In order to be successful at these, a percentage of active enemy aircraft must be destroyed. This is not possible when you are flying a night CAP and the enemy is only using DAY_ONLY fighters that are not active. The game is coded to ALWAYS give you an enemy to kill, so you will never in a campaign have a mission where you do not encounter the enemy in some form or fashion. Personally, I wouldn't mind, say, flying an event that had me doing nothing but drill holes in the sky over the Boat for a 1:45 with nothing encountered, as this is plenty realistic. Alas, the game has no metric for this. Go ahead and create a mission where you just fly. You get a Success even before you take off. If you don't want to end a long campaign with a kill count rivaling Erich Hartmann, you can always modify the needed kills to complete a mission in the MissionText.ini (I think) and have your wingmen do more of the shooting, but even that is not perfect. -
Best Carrier Game
Swordsman422 replied to Chutedangle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Get them both. They both have particular strengths and weaknesses. SF2V will give you a greater variety of missions in the campaigns and a wider variety of flyables, but naval units are limited to carrier itself. SF2NA's missions become very repetitive, but allow you to add battlegroups into campaigns that can be attacked by the enemy. The F-14 is pretty cool to fly, rippling off 6 phoenixes at as many bombers from 100 miles away. -
Glad you are okay. News like this makes me so happy that I moved out of Tornado Alley. Back in 1992 I got to watch a tornado skip over my house in Tulsa, Oklahoma taking only a couple of roof shingles before touching back down a mile away and making a real mess. I was twelve. Nearly peed my pants. Anyway, yes, I am very glad to hear that you are safe.
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Historic air show in Iran
Swordsman422 replied to MigBuster's topic in Military and General Aviation
I'm not a terribly big fan of the Revolutionary Guard, but I have a lot of respect for the IRIAF. If their pilots are still learning the lessons we trained them with, then they've gotta be pretty good. And they have some awesome birds. -
This movie hasn't been made yet and already I wan't my money back. The first was an incredible film, beautifully shot if not brilliantly acted. So many ideas were way ahead of the time. And the daring subtext, I mean, it was what? twenty years before Brokeback Mountain. In all seriousness, I appreciate the movie for what it is, even if it did permanently label all Tomcat fans as Maverick wanna-bes. They don't need to make another.
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Hi all, So, I'd like to take a crack at putting together a campaign package for Operation Desert Fox, the 4-day bombing campaign on Iraq in December of 1998. I'm going to need a little bit of assistance in putting this all together. First, what I'm planning. This will be an air-only campaign with units from USAF, USN, USMC, and RAF. Primary missions will be strike, recon, armed recon, SEAD, and escort, with little to no offensive counter-air. Rate will be at 3 missions a day for 4 days. Flyable aircraft at least for the US will be F-14B/D, F/A-18A/C, S-3B, EA-6B (player dependant), F-16-40/50, AV-8B+ Harrier, with appearances by E-2C, B-1B, and B-52. I can script the campaign and provide the majority of USN/USMC skins not available already. Here is what I need from any willing contributors. The Order of Battle for the RAF that took part in this campaign, including squadrons, types, bases, and mission focus. All the US data is readily available to me, but the info for the RAF is not, and I might as well be a dunce when it comes to sorting out what little I know. Someone good with terrain data to modify the Iraq2003 terrain for use. Texture artists to fill in the gaps on squadron paint that I cannot. Permission from creators of preexisting MODs to use and package them in this campaign. I think I can do a lot of the above on my own, but I know that I am weak in a few areas. Would there be any interest from the community in such a project? I know it had been spoken of before in the SFP1 days.
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Operation Desert Fox: interest, assistance, and permissions.
Swordsman422 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Fiddling with the water.bmp, I don't have any issues with carrier groups spawning in the desert. They always spawn on the water with enough room for the entire group to maneuver and never run over land, but they tend to stay at the extreme north end of the NAG, probably ~30 miles from shore parallel to Ras Assanya AB. This is single mission only and not really an issue. In campaign, we'll be able to set the anchor point and this won't be a problem. -
Top Gun Campaigns
Swordsman422 replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Nice! I'll fly it. And I'll skin 'cats for you if you like. -
Operation Desert Fox: interest, assistance, and permissions.
Swordsman422 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Going from a work of fiction (Punk's War, CDR Ward Carroll), NPG carrier station was anchored at a point about 150 miles southeast of Ahmed Al Jaber, which was used as a divert field. That puts our carrier stations almost a direct north of Manama, Bahrain. Cangas, I got your PM, I'll test the Wall when I get home this evening. Thank you. -
Operation Desert Fox: interest, assistance, and permissions.
Swordsman422 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
@ Allen. Thanks! That's very useful. @Wrench: I'm going to run some experimental single missions checking out the space between Doha and the eastern Wall. All Iraqi units will be tasked with DCA only, so there should be no threats to monitor over the gulf. We'll have to work within our limits. Thanks for the use of this map. I'll check that thread out. I totally forgot about it! -
Operation Desert Fox: interest, assistance, and permissions.
Swordsman422 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks, Wrench. Glad you spoke up. Just to be clear, we'd like to use the Iraq2003 terrain. The only friendly ground territory will be Kuwait, since IIRC, Saudi Arabia refused to allow strikes to operate out of bases in their territory like Al Kharj. Also, I'd like to get permission from Whiteboy Samurai to use his DDG-51, DDG-79, and CG-47s. And Aleks1 for the Enterprise. -
Is SF:NA campaign winable?
Swordsman422 replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Won it twice in the Tomcat, but I usually take extra wingmen on intercepts and select the maximum load of AiM-54s. -
Has Anyone done a Balkans Campaign?NATO
Swordsman422 replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hey, if a campaign is being coded for this terrain, I'll gladly offer my services as a texture artist for USN units. I can knock up some CVW-8 stuff in short order. -
why can't i load my campaign
Swordsman422 replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Aha, now that I have it in front of me, I see. remove Force001 and Force002 from the campaign.ini. Just leave the service entry. You might want to check out some of the default campaign scripts and use them as a guide. -
why can't i load my campaign
Swordsman422 replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Check your Force001 and Force 002 entries and make sure those names match the actual force names on the nations.ini. I think you need to change them to USAF and NVietnam. -
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VF-41 and VF-14 F-14A
Swordsman422 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: VF-41 and VF-14 F-14A File Submitter: Swordsman422 File Submitted: 06 April 2014 File Category: F-14 VF-41 and VF-14 with CVW-8 circa 2000-2001 for the Mirage Factory F-14A. Please read the readme and enjoy. Click here to download this file -
F-14A VF-110 Firebirds, Top Gun
Swordsman422 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-14A VF-110 Firebirds, Top Gun File Submitter: Swordsman422 File Submitted: 06 April 2014 File Category: F-14 VF-110, the Firebirds. Maverick's fictional squadron from the movie Top Gun for the Mirage Factory F-14A. Please read the readme and enjoy. Click here to download this file -
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VF-102 Diamondbacks F-14B
Swordsman422 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: VF-102 Diamondbacks F-14B File Submitter: Swordsman422 File Submitted: 06 April 2014 File Category: F-14 This is a skin for the Mirage Factory F-14B representing VF-102 during Operation Enduring Freedom. Please read the readme and enjoy. Click here to download this file -
VF-213 F-14D 1999-2002
Swordsman422 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: VF-213 F-14D 1999-2002 File Submitter: Swordsman422 File Submitted: 06 April 2014 File Category: F-14 VF-213 1999-2002 for the Mirage Factory F-14D. Please read the readme and enjoy. Click here to download this file -
F-14D VF-2 Bounty Hunters OIF
Swordsman422 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-14D VF-2 Bounty Hunters OIF File Submitter: Swordsman422 File Submitted: 06 April 2014 File Category: F-14 VF-2, the Bounty Hunters, circa 2003 for the Mirage Factory F-14D. Please read the readme and enjoy! Click here to download this file -
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Germany terrain rework (Wip)
Swordsman422 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow. I have to admit that I was never big on flying on the CE terrain. I'm typically a USN/USMC flyer and Europe didn't have any carrier action for me. But this terrain is just beautiful! As for accuracy, I'll have to take the words of folks in the know. I have never had the fortune of going to Europe, but this terrain sure looks good! Blasting over it at 200 feet in a Tornado bound to drop some bridges is quite the pleasure! This will be on my frequent flight list from now on.