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Posts posted by Swordsman422
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So, reading this article:
http://www.bbc.co.uk/news/uk-northern-ireland-17692429
About officials in an uproar because they may have found a sunken submarine of unknown origin in Lough Foyle in Ireland. They are starting an investigation trying to figure out how it got there and when.
I wiki Lough Foyle and find a link to this:
http://en.wikipedia.org/wiki/Operation_Deadlight
The U-Boat fleet was assembled at Lough Foyle after World War II to be scuttled. Gee, wonder how and when that sub got there and who it belongs to...
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Y'know, There was a time when I knew what it was like to have plenty of space on my hard drive. I started this computer with a ter of memory. 1 TB to fill up. Sheesh, you guys need to stop maiking awesome things. I'm half used up!
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To avoid the conflict issue mentioned by Skatezilla, I renamed ALL of my MF F-14 folders and aircraft.inis by block number. F-14A-75-GR, F-14A-110-GR, F-14B-155-GR and so on. I don't get any conflicting anything now. Best you delete the MF cats, extract the .inis for the TW ones again, re-d/l and rename the MF cats, and you should not have any issues.
A recommendation in the future for any skinners of TW F-14s; skins with specific decal folders use the names TWF-14A and TWF-14A_77 for the aircraft folders in the decals folder. Since it's the new kid on the block and the MF Tomcat has been around long enough to have LOTS of skins using the F-14A decal folder, this would make the most sense for the least work.
Edit: getting fed up with a game because it breaks when you don't mod it smart are like getting mad at the manufacturer of your appliance because you didn't read the instructions. The issue here isn't with NA. It's with what you did to it. You have to take precautions that what you do doesn't cause conflicts and break things.
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Tomcats are sex on wings and sex sells.
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I get these same crashes, but except for a couple of terrains it seems to happen only at random. And I DO get them on stock map single missions once in a great while. I don't think it has to do with the ships, because I've been getting random crashes for pretty much ever since I got the SF2 series and started modding it. I think on my end it has to do with old or conflicting ground objects, specifically AAA pieces, which are randomly chosen for each mission.
Here's the weird thing. I can fly campaigns on these terrains with no trouble. It's the single missions where I get the 80% dump. I'd fix it, but I ain't annoyed with it enough to break my lazy over it.
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Yeah, Skate's AWACS comms edit is awesome! He got it so that it wasn't painfully obvious that the controller was recorded many years after the other voices and using a different set-up. I don't mind some variation in my radio chatter, but then there's ridiculous. Well, I didn't get NA for the radio chatter. But if you don't have this file yet, get it.
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Go into the F-8A_data.ini and add the following to the bottom of the [missiondata] block.
MinBaseSize=SMALL
CarrierBased=TRUE
Be sure that you replace the existing minbasesize with that one or else you'll never get to fly from SCB-125s.
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TK's response from day 1 to any whiner who bitches about how his attempts to mod the game have broken it should have been something like this:
You shoulda backed up your files before screwing around with them. What you do on your computer is your own fault. Go reinstall and try again.
@Stary: except for your terrain and effects mods, I'd have believed him until the Mirage Factory started pumping out some just awesome jets. But then, I expect the developer to shoot for the middle ground and modders to make the stuff that taxes your RAM anyway. Thirdwire aircraft models are still some of the best looking in any flight sime I've ever flown. Even the MiGs, which are getting long in the tooth, still hold up pretty well (until missiles, that is). The terrain and ground objects are kinda meh, and the thirdwire water has always been mediocre at best. But if there's no room for improvements then there wouldn't be a community that does it.
He needs to go ahead and unlock the effects files for modding, unlock the .out files for skinners, or give us some kind of guide or information neccesary for our applications. I can wait for those. He just got done with months of zero sleep and probably doesn't want to so much as think about airplanes for a while, so I'm gonna give him a few months to get that info to us before I get impatient. I'm going to hang on until he quits or gives me a reason to quit.
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Whiteboysamurai, they all have decallevel=0 assigned to them. I took the lead skin from each of your cruisers and replaced the decal line with USNCV and set decal level to 2. They work just fine now.
Considering that TK hasn't broken anything I really use that much, I'll keep buying from him until he does something to really piss me off. If NA was dumped out and not supported, then I'd be pretty pissed, but I'm patient enough to wait it out and hope it gets taken care of. Be;ieve me, I've been in just such a situation before and it's not fun. I remember when Jetfighter IV promised a lot of things I wanted but when it was released not only did it not deliver, but the developer dusted shortly after release. And that game was totally incomplete. SO long as I don't have that eperience again, I'll be okay. I don't thunk I'm gonna have it here.
Does TK need to get his beta testers back? Yes. Does TK need to acknowledge that what really makes the games successful is the open architecture he put in and what we can do and have done with it? Absolutely! Should he be willing to accept our unconditional and unpaid assistance to help the series we all love soar? Yes, so long as it's unconditional and we don't expect anything more than a line in the credits that no one will ever read.
So far, I'm happy with things. Do I want more? Could I be happier? Couldn't we all? Yeah, but Strike FIghters is the only sim that comes close to what I'm looking for and I'ma stick it out until I'm alienated too.
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Modded-to-flyables get broken with every patch. I just keep a copy of the aircraft.ini backed-up eslewhere to copy over. No big deal.
I'm still getting populated carriers just fine. I haven't had time to see if he fixed the fleet movements issue in the NA campaign.
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That's what I thought, but I see a LOT of decal files and no jets.
D'oh. There are DLC cat files in the DLC folder. Silly me.
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Hey guys,
Just bought this DLC jet from Thirdwire. I'm loving it now that Ark Royal is out. But I want to change the engine sounds to something more accurate. Anyone know what cat file the dlc is stored in so I can get at the .ini. I've been looking through all 27 and I can't find it.
Thanks.
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Thank you both for your many years of selfless and dedicated service. And congratulations to her on retirement. Any idea what's next for the both of you?
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Hey, is that the Academy F-14? Good work on it!
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Jeez. So, I'm flying an Su-24 in a wave attack against a CVBG surrounding USS John F. Kennedy. There are 16 of us and we go in low and fast against the carrier. There was ONE Tico, USS Vincennes, covering the carrier. We were at wavetop almost and I didn't get within 20 miles of the target. That ship is the hedgehog from hell.
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Cannot unhear.
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Yeah, Aegis cruisers don't play nice. But that's a good thing.
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I seriously doubt that squadrons or airwings changed ships while deployed. Too many things to move. Now, once the cruise ended, and the next cycle came up, I'm sure that many ships were changed depending on what was available.
Yes, I didn't mean while deployed. But over very long campaigns like Rolling Thunder, several air wings moved carriers between deployments. CVW-9 went out on the Ranger first and then the Enterprise, for example. I have been hoping that away existed to replicate it.
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I think I smell an update of the Vietnam and ground war expansion campaigns to include proper carrier groups, escorts, and PIRAZ ships.
I wonder if we can now have squadrons transfer between carriers during a campaign so that over very long campaigns we can simulate air groups changing ships.
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Aw yeah! Freedom of navigation!
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Yeah, it's sad.Port Royal is on the list because she still has stress damage from when she ran aground in 2008.
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Sid, I think they are two of the ones on the potential chopping block.
NEW A-6 INTRUDER COCKPIT!
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
I'm surprised someone hasn't built a new one already. It's a favorite aircraft to be made flyable. There's a lot of advances that a new A-6 pit could take advantage of. The new VDI screen in the TW F-14 looks cosmetically like a DIANE display if not in functionality. Heck, since animated switches are possible, the BN could be modeled as a giant mode switch and when bombs are selected, he could lean over and put his head against the attack scope.
Then we wouldn't have the issue of copywritten material.