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Swordsman422

+MODDER
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Posts posted by Swordsman422


  1. I'm surprised someone hasn't built a new one already. It's a favorite aircraft to be made flyable. There's a lot of advances that a new A-6 pit could take advantage of. The new VDI screen in the TW F-14 looks cosmetically like a DIANE display if not in functionality. Heck, since animated switches are possible, the BN could be modeled as a giant mode switch and when bombs are selected, he could lean over and put his head against the attack scope.

     

    Then we wouldn't have the issue of copywritten material.


  2. So, reading this article:

     

    http://www.bbc.co.uk/news/uk-northern-ireland-17692429

     

    About officials in an uproar because they may have found a sunken submarine of unknown origin in Lough Foyle in Ireland. They are starting an investigation trying to figure out how it got there and when.

     

    I wiki Lough Foyle and find a link to this:

     

    http://en.wikipedia.org/wiki/Operation_Deadlight

     

    The U-Boat fleet was assembled at Lough Foyle after World War II to be scuttled. Gee, wonder how and when that sub got there and who it belongs to... :rolleyes:


  3. To avoid the conflict issue mentioned by Skatezilla, I renamed ALL of my MF F-14 folders and aircraft.inis by block number. F-14A-75-GR, F-14A-110-GR, F-14B-155-GR and so on. I don't get any conflicting anything now. Best you delete the MF cats, extract the .inis for the TW ones again, re-d/l and rename the MF cats, and you should not have any issues.

     

    A recommendation in the future for any skinners of TW F-14s; skins with specific decal folders use the names TWF-14A and TWF-14A_77 for the aircraft folders in the decals folder. Since it's the new kid on the block and the MF Tomcat has been around long enough to have LOTS of skins using the F-14A decal folder, this would make the most sense for the least work.

     

    Edit: getting fed up with a game because it breaks when you don't mod it smart are like getting mad at the manufacturer of your appliance because you didn't read the instructions. The issue here isn't with NA. It's with what you did to it. You have to take precautions that what you do doesn't cause conflicts and break things.


  4. I get these same crashes, but except for a couple of terrains it seems to happen only at random. And I DO get them on stock map single missions once in a great while. I don't think it has to do with the ships, because I've been getting random crashes for pretty much ever since I got the SF2 series and started modding it. I think on my end it has to do with old or conflicting ground objects, specifically AAA pieces, which are randomly chosen for each mission.

     

    Here's the weird thing. I can fly campaigns on these terrains with no trouble. It's the single missions where I get the 80% dump. I'd fix it, but I ain't annoyed with it enough to break my lazy over it.


  5. TK's response from day 1 to any whiner who bitches about how his attempts to mod the game have broken it should have been something like this:

     

    You shoulda backed up your files before screwing around with them. What you do on your computer is your own fault. Go reinstall and try again.

     

     

    @Stary: except for your terrain and effects mods, I'd have believed him until the Mirage Factory started pumping out some just awesome jets. But then, I expect the developer to shoot for the middle ground and modders to make the stuff that taxes your RAM anyway. Thirdwire aircraft models are still some of the best looking in any flight sime I've ever flown. Even the MiGs, which are getting long in the tooth, still hold up pretty well (until missiles, that is). The terrain and ground objects are kinda meh, and the thirdwire water has always been mediocre at best. But if there's no room for improvements then there wouldn't be a community that does it.

     

    He needs to go ahead and unlock the effects files for modding, unlock the .out files for skinners, or give us some kind of guide or information neccesary for our applications. I can wait for those. He just got done with months of zero sleep and probably doesn't want to so much as think about airplanes for a while, so I'm gonna give him a few months to get that info to us before I get impatient. I'm going to hang on until he quits or gives me a reason to quit.


  6. Whiteboysamurai, they all have decallevel=0 assigned to them. I took the lead skin from each of your cruisers and replaced the decal line with USNCV and set decal level to 2. They work just fine now.

     

    Considering that TK hasn't broken anything I really use that much, I'll keep buying from him until he does something to really piss me off. If NA was dumped out and not supported, then I'd be pretty pissed, but I'm patient enough to wait it out and hope it gets taken care of. Be;ieve me, I've been in just such a situation before and it's not fun. I remember when Jetfighter IV promised a lot of things I wanted but when it was released not only did it not deliver, but the developer dusted shortly after release. And that game was totally incomplete. SO long as I don't have that eperience again, I'll be okay. I don't thunk I'm gonna have it here.

     

    Does TK need to get his beta testers back? Yes. Does TK need to acknowledge that what really makes the games successful is the open architecture he put in and what we can do and have done with it? Absolutely! Should he be willing to accept our unconditional and unpaid assistance to help the series we all love soar? Yes, so long as it's unconditional and we don't expect anything more than a line in the credits that no one will ever read.

     

    So far, I'm happy with things. Do I want more? Could I be happier? Couldn't we all? Yeah, but Strike FIghters is the only sim that comes close to what I'm looking for and I'ma stick it out until I'm alienated too.


  7. I read somewhere that on a man's birthday, he's supposed to drink a pint for every friend that cannot join him to celebrate. Okay, so you need to count the members of CA and drink up! Happy birthday!


  8. I seriously doubt that squadrons or airwings changed ships while deployed. Too many things to move. Now, once the cruise ended, and the next cycle came up, I'm sure that many ships were changed depending on what was available.

     

    Yes, I didn't mean while deployed. But over very long campaigns like Rolling Thunder, several air wings moved carriers between deployments. CVW-9 went out on the Ranger first and then the Enterprise, for example. I have been hoping that away existed to replicate it.

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