he he! it's not the shooting them down that gets me i can knock them down like ten pins..but actually surviving right thru a campaign patrol seems to be tough...flak is a nightmare boom your gone...some stray bullet or fragment of scrapnell allways seems to blow my fuel tank...this is on easy settings for the campaign (and harder settings on the other options...flight simulation enemy AI etc etc...except targeting)
what i'm doing is customising a set of files to try to make all the aircraft less likely to explode..(including mine)
and hoping to stretch out the combat a little..requiring me to get make several decent attacks before the enemy goes down as it is one burst and boom their dead..(too easy and predictable)
on the other things
re BRANDYS point ..i'm kinda a fan of having to search for targets....(been playing submarine sims for a while now and really enjoy the hunt...)
so i don't use the HUD at all and have to find the targets by looking around my self....the map is a give away tho as it shows the enemy planes ..but i'm going to replace the icon for the enemy aircraft with a transparent one so no enemy aircraft show on the map...
then i can patrol with some tension surrounding being bounced by enemy fighter if i don't keep my eyes peeled ...a good example of this just actualy happened in my last patrol...i was wandering up and down the front...looking for the enemy ...after about ten minutes i checked the map and lo and behold it showed an enemy fighter right behind me...so i closed the map and scanned the view round and bingo he was right on my tail...a second or two later and i would have been cat food.. now i want to be able to look at the map without getting that help!!
on the other side tho i am trying to set the pilot animation up so he allways looks at enemy aircraft (if possible ) there does seem to be the option in the files...that way i can keep a close eye on my pilots head to see if he is consistently glancing in one direction...LOL good roleplaying stuff ..(i can build a sense of affinity with my pilot as it were, can rely on him to help me out ..adds a bit of interaction between me and the animated pilot..)
i hope in the end that all this will level the playing field between me and the AI pilots so when i check the roster screen i don't find that i'm getting 5 plus kills a patrol and all the other pilots are getting nil or a very occasional one other than ground targets perhaps..
i just wish the animated pilot would stick his arm out of the cockpit and point !!