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Everything posted by JSF_Aggie
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Thanks Skinners - Please read update and give me your comments
JSF_Aggie replied to jrdani's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Same here, they work fine for me. There is one potential issue for using them in a campaign, reguarding decals that are set up with a DecalLevel=2, generally the decals that are the numbers. For example, the ATFUSNV33 skin, the decals with a DecalLevel=2 go from 000 to 009 (b000.tga, b001.tga, ...b009.tga). For the VF33 squadron defined in WOVCAMPRT_DATA.INI, the StartNumber is set to 25. If you're going to edit this campaign to use the ATFUSNV33 skin, StartNumber needs to be changed to 0, or otherwise it's going to look for decals starting with 25 (b025.tga, b026.tga...), which do not exist for this skin. -
bearing campaign
JSF_Aggie replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
fireengineer, I have not seen that, but I always do like meeware, and hose the first couple of missions to ensure that the Soviet forces land on the Island. The new target areas I added each have foundations that are objects. I'll look at see what type they are in their _data.ini. I should be able to give them a type such that they are never assigned as targets for strike missions. I'm going to release an update that fixes a few things and makes the Soviets flyable. I'm waiting on the Bucc to be released. I also have the campaign length set to NORMAL. If you look at the DBS72_data.ini, I think I have max missions set to like 70. You can reduce this number and start a new campaign. I don't know what the game engine looks at to determine winning conditions of a campaign. I have the Sovet's resupply rate pretty high, so I don't think you'll ever get to a point were they run out of forces, but it sounds like they're running out of targets for you to bomb. If you have any other comments, let me know. Thanks. -
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HELP PLEASE - F4J SKINS HAVE ME BAFFLED
JSF_Aggie replied to jrdani's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"but sometimes as in the case of Allo's USNVF114 Aardvark, the fuselage stripe(s) doesn't appear either" I don't think that stripe is a decal. Isn't it painted on the .bmp? I'm at work so I can't check. -
B-52 SEA Skin (mouth)
JSF_Aggie posted a file in Multi Engined Bomber, Transport, Light Attack and Trainer Skins
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B-52 SEA Skin
JSF_Aggie posted a file in Multi Engined Bomber, Transport, Light Attack and Trainer Skins
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Version
2,105 downloads
This is a campaign created for MajorLee's Danger! Bering Straits terrain, for Strike Fighters, Project 1. In summary, this campaign is the Soviet Union versus the United States and the United Kingdom. The Soviet's goal is to capture and control St. Lawrence Island. The United State's goal is to repel the attack, and defend the island. What's Included: - DBS Campaign Files - Modified DBS .ini files, including several new target areas - Custom Mainscreen and several Campaign Screens - DBS themed Hangar Screens for all flyable aircraft - Modified loadout.ini's for most aircraft - Gear & Carrier fixes for the A-7D, A-7E, Su-15F, and Su-17 - 16 Aircraft Skins: - A-6A (x1) - A-7D (x2) - A-7E (x3) - B-52D (x1) - F-4D (x3) - F-4E (x4) - F-105G (x2) -
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