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Gr.Viper

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Everything posted by Gr.Viper

  1. FS-WWI Plane Pack 5 Teaser Shots

    Stratos, check out the link in ArgonV's signature It's sort of a total conversion of WW2 sim Fighter Squadron: Screamin' Demons over Europe. Argon, show the Moska with the new gun mount And how about a new Lewis mount on Avro? So comfy...
  2. Maybe they iron them on... If I ever get down assembling my Fokker E.V kit I'm for a real ordeal - it's got lozenge camo on wing as decals. Maybe it's easier to paint it.
  3. I'd also recommend changing player's Mi-8 name (full aircraft name in the ini - the one displayed in menus) to something recognizable - we never see this craft's type designation on hud anyway.
  4. New to FE

    Look at ArgonV threads in General WW1 sim section. Hmmm... with TIR support, random oil leaks, fuel mixture adjustments, hardcore reloads and jams, fancy Western Front Patch staring game from 1915, campaign manager, misson generator, and FCJcontrol panel allowing to increase visibility ranges for planes and buildings the way the pit looks doesn't matter The only problem I get is missing oil leak texture in the pit which is due to ATI and my glide converter being not exactly friends. But it works fine and is quite stable most of the time. And RB3D is a freeware now so with mods that's the best thing you can get for no expense
  5. Did you buy WoV at TW online store?
  6. WINGS OVER ISRAEL

    Израиля - это которую? Местную неофициальную или из WoI? Хм.. а фонари могут либо открываться/закрываться вручную (тогда надо назначить кнопки под анимации в настройках управления и посмотреть, реагирует ли он на них), либо быть настроены чтобы закрываться, когда машина набирает определенную скорость.
  7. New to FE

    Well... RB3D, IMHO, has a better campaign engine and is quite a treat with the latest mods. OFF has impressive ground detail, shiny eye candy and with P3 will probably feature some AI. FSWW1 might look old but it has planes no one else does. I've got all 4 installed and have no idea which one's better.
  8. WINGS OVER ISRAEL

    Зазубрины на косых линиях - это сглаживание в движке отключили. Теперь через настройки видеокарты придется включать, если нужно. А голубое небо - это родной глюк пропатченного WoI. Вроде, очередной патч готовится, где это исправят.
  9. Blackbird, create two copies of Hip. One with FM for AI one for yourself. You can switch aircraft at the loadout screen.
  10. Hmm.. one of the under the hood changes I suppose. Like introducing extra values for automatically extendable lift surfaces. I wish TK would give more detailed changelog... and released another ptach.
  11. No lights... Mi-17 also has its tail rotor on the other side so just an extra gun won't do
  12. New to FE

    Welcome to castor oil hell! Blackbird, now try Alb D.V vs Camel. And sit in D.V
  13. Yes, it's less notable in helicoplane. I found out that if I direct thrust down in that mode and make my speed fall below 100km/h rockets turn off. Then I accelerate (without touching the vector or throttle - just by pitch) and at 132-3km/h one fires and they're unlocked until speed falls below 100 again. There's a border below 100 which unlocks launch too but have'nt fiured it out yet. Should try with unlimited ammo I guess
  14. Hmm.. speed and altitude didn't unlock it. Actually it sometimes makes the game stop, waiting to be terminated. As if something breaks and the plane can still fly or some value is out of range. But when I pulled at the stick like crazy turning and climbing, rockets got unlocked for a while. When I restored level flight they froze again. What exactly does the collective stick do FM-wise? I'll also try a reboot later - maybe something got stuck in RAM. I got more things to show Really small nits. The two identical lights at bottom right should have the last letter look like H, not X. And what does "cone extended" mean, I wonder And the instrument at top right - it says "Altitude in km". (How) does it work? BTW, the third light implies that the Hip can have external fuel tanks. Maybe some stock model can be used? Co-pilots lights are mirrored And turn off the red ones - these are fire alerts. And if you feel luck you can try SEAD in the 60's These guns fire short busts and dodging them in head-on approach is real fun.
  15. Nope, but I've had about enough of hi-tech EECH/AH, and Mi-24 for it is not ready yet. I'm more of a Mi-6 fan... the whole idea that 40 tons can be lifted by a single rotor is crazy. I think I even got a Russian flight manual for it describing the way it handles, landing procedures, gliding on autorotation Loadout fix works But even 500m didn't fix the rockets
  16. Hmmm... nitpicking mode on. Somebody have a look at weapon stations section. One pylon has its mass set wrong and maybe something else if fishy. Odd loadout issue - I cannot put anything but FABs on inner pylons. It's either FABs or empty. But if I don't alter loadouts of AI in my flight (i.e. they have rockets and empty) the actually start misson with the loadout specified in loadout ini. So on the loadout screen I see them have for CAS 2 pods and nothing but in game the have 2 larger pods and 2 smaller pods. If I fiddle with loadout it breaks the default setting. Another odd thing happened when I tried to make a flight of 16 Hips. I kept adding them then went to loadout screen and saw -4 as the number of available pods of one type and empty pylons for all Hips. Had to remove some helos as they were getting their full loadout added by default unlike stock planes. And I keep getting the fire delay bug. Maybe it has something to do with input or CPU speed. I pick rockets, press fire - nothing happens. I lower collective and it starts to decrease smoothly. At some point one rocket fires. If I keep collective lower that this border (barely enough for slow ascent) I can fire without any problems. Above it - ordnance freezes.
  17. Got strange issue - can't fire from the hip (no, I haven't run out of hip puns yet). I choose weapon, press fire and either nothing happens or it fires with enormous delay. I fire FAB but it gets released only 2-15 seconds later. Even worse with rockets. Without quitting the game tried A-4 - all ordnance works perfectly. Maybe it's because I don't use any weapon packs? I tried CAS at 1960 - can't put rocket pods on internal pylons. Anyway, I'm off to sleep. Excellent FM next step should be modeling blade stall and vortex ring
  18. Maybe those hips are just too hot to miss But 3 shots did't hit you
  19. Yeah, that's the one... Show this thing to TK Maybe he'll change his mind about choppers :)
  20. Awesome! It works! It flies! It's collective! :clapping: Now for the some real fun - creating two Hips. One with ADV FM, one with pelicopter or whatever... Generating a mission for simplifed Hips and swapping for the real deal for myself at the loadout screen. Since they have same availability data it will always be possible. I have fun, AI has fun. Mwa-ha-ha
  21. Parachuting pilots

    U-huh... eject, sneak into Argentinian airbase, hijack Pucara, strafe airfield, head home, get shot down by wingman.
  22. Movable Gunsight

    Fear me for I'm watching a movie full of rare footage I think the left one is the same sight as above Voisin 3 bombsight. Do we have rockets mounted on Farman yet? BTW, these things are really wobbly in their "pylons". The launcher frame is rigid but each rocket is free to go wherever it pleases.
  23. New York has their own Blue Thunder helicopter

    I hope no one's zooming on my arse :ph34r: I Moscow we've got CCTV eyes near any buildings of importance, on road junctions, on the underground (aka Metro) both on the stations and in trains. Oh, and in my university we've got those cameras hidden in balls of black glass. Something like two per corridor in one of the buildings. No one watches us there real-time I think - it's just being recorded for posterity.
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