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Everything posted by Gr.Viper
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Multiple flare shots?
Gr.Viper replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
IIRC, it was mentioned at TW forum. As I understood TK did it to make AI drop more flares but as a side effect the player now dumps them in large numbers. May be it'll get fixed in the next patch. -
Quote from TK on future TW games
Gr.Viper replied to MigBuster's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
He might be doing Suez from what I see... -
Did anyone here suggested stopping production of "state of the art sims"? There's just no introductory level sim. No game that markets itslef as "combat sims can be fun!". We're not suggesting going back to SC and F-19 (BTW running them on XP is no problem with the right tools) - they're really too old. But there's nothing to take their place - live chatter and missions full of unpredictable action are all now in sci-fi combat (mech, space).
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You said "fun". That's what sims in general lack from the point of view of common gamer. It's all about mastering complex controls for them. In arcade games fun is guaranteed at least on the box. Fight dozens of opponents, use lots of destructive weapons, fun original missons etc. What does a hardcore sim put on it's box? X detailed cockpits, Y highly detailed aircraft, modern weapon systems, support for gadget-no-one-apart-from-simmers-heard-of and so on... And then reviews basically follow the same pattern describing how cool and hardcore it all is. Or uncool and primitive. The difficulty can be dumbed down but nobody makes a point of it. Nobody mentions how unique every engagement of a dynamic campaign can be (who apart from simmers understands what a DC is anyway?), no one bothers to make imaginative single missions not referring to some historical incident, no human characters in game - just ATC and boring wingmen (listen to comms in Strike Commander and most space sims) Even menus are mostly ugly and forbid any mentioning of fun...
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Making it longer
Gr.Viper replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You know, when I saw the topic titile from the main page, I thought some spambots planted their ads here again -
Bombsight on Breguet 14, I think From documentary "4 Years of Thunder"
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I think the controls will be dumbed down but large maps and good 3D models coupled with modern lighting effects could make it quite a nice game.
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Russian devs can write programs but they really haven't got a clue about design and immersion... But you have to know they're there to try. I mean, I noticed First Eagles purely by accident and only after that I found out about SFP1, WoV and WoE... No ads, no fancy boxes, no coverage in general gaming press (until recently TK's sims weren't even listed at MobyGames). Here in Russia if we have a dedicaded sim-shelf in PC game store there will be boxes of Il2, bunches of LockOn, probably some helo sim, MSFS, and then there will be a shelf with "the others" which will probably include a TK sim along with loads of arcades and dumb and ugly sim lookalikes.
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Actually there's gonna be a version of Il-2 for consoles. It's in developmnt at the moment but I saw the trailers at Russian game dev conference... Simpified, of course
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The strange thing about modern sims is that there's no well known "fun sims" anymore. If some newbie wants to try some games about air combat you get either completely arcade stuff or things like LockOn boasting they've modeled systems in all their complexity. No Strike Commader, no Jane's sims... Sure people who started simming a long time ago (I think simmers crowd is older than average gamer) know about good old stuff and can play it. Sims were gradually increasing in complexity so many old timers got used to controls, increasingly complex modeling etc. But no such thing for new players who don't know old games, don't want old games (for dated graphics and compatibility issues) and are left with "all or nothing" choice in terms of difficulty...
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Green Hell for Wings over Vietnam
Gr.Viper replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now to beg TK for Agent Orange feature and storing data about all trees throughout the campaign... -
Right here! http://forum.combatace.com/index.php?showtopic=27247
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Взять отсюда экспортер для нужной версии макса http://www.thirdwire.com/downloads_tools.htm + инструкции по оформению деталей модели, анимаций и пр. а заодно по установке плагина в архиве с самым старым экспортером лежат.
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Why? What's wrong with our 3-views???
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Suchoj T-4
Gr.Viper replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
From :ph34r: http://www.farposst.ru/phpBB2/viewtopic.php?t=2590 -
Suchoj T-4
Gr.Viper replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Errr, no I mean 1500km. I was to follow a ballistic trajectory and use inertial guidance. It's from the 200-page book I mentioned in the topic I linked to in some post above... -
So you assume is was made by Kamov on special order?
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Well, after the "air assault" he said in Russian: -I think that clearly demonstrates the level of my opponents. Most of their ideas come from down there. *comment from the crowd* The authorities have shown their face! -No that's not the face. If we take this for the face of the rulers... Apparently they are worried about the demographic situation.
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I remembered TK said something about 23 modes on F-15E radar and decided to do a search http://www.f-15estrikeeagle.com/technology...radar/radar.htm ****y impressive. A bit like submarines being able to tell the type of the ship by propellor noise.
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Этот? http://forum.combatace.com/index.php?autoc...p;showfile=3751 плюс патч, вроде http://forum.combatace.com/index.php?autoc...p;showfile=3656 Может еще понадобятся пустынные текстуры в духе SF:P1, хотя точно не знаю http://forum.combatace.com/index.php?autoc...p;showfile=3778
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Suchoj T-4
Gr.Viper replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think you'll need a huge map to use it effectively... X-45 flies at 6.5-7M at a range of up to 500km. X-2000 was twice slower with range of 1500km. -
Looks like we can design some ground battles with Mi-35
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Arrgh, grab whichever you want http://www.simhq.com/forum/ubbthreads.php?...381#Post2324381 And while you're at it make some high res textures out of 'em -
Looks like we can design some ground battles with Mi-35
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wow! -
Can't fly anti ship mission in Soviet aircraft
Gr.Viper replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I guess it happens because there's no in game ship for NATO. You coud try copying a ship, extracting its data and changing the nation.