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Everything posted by Gr.Viper
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Ok... after more careful research... Other TK sims either have a modern CCIP or a very fixed sight.
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Suchoj T-4
Gr.Viper replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
So you say it costs it's own weight in gold? Not every plane can boast that -
Suchoj T-4
Gr.Viper replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Oh, those were the days... http://forum.combatace.com/index.php?showtopic=26095 I think its pit doesn't even have a forward view in flight position... -
Can't say that I see much of anything even resembling a sight on these pics here (72MB pdf)
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Looks like we can design some ground battles with Mi-35
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Same Hip with a few bells and whistles -
Looks like we can design some ground battles with Mi-35
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can you do this? :ph34r: And this mod so cool... -
Looks like we can design some ground battles with Mi-35
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yummy... Which Mi-8 is that going to be? -
Green Hell for Wings over Vietnam
Gr.Viper replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Did I hear "denser jungle"? When are you going to insert blades of grass? -
FAC mission type and loadout
Gr.Viper replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Isn't that the mission type Snoopy always flies when you do CAS? Not much to to there for the player -
Updated Korea terrain
Gr.Viper replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yay! Damn... I'm too lazy to harvest a package of planes, pits (recent MiG's!), weapons and objects Is there a modder who likes bundling things together? :ph34r: -
Updated Korea terrain
Gr.Viper replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm... I think, somebody should mod a honorary driveable golden plough for CA_Stary for his astounding planting effort. I might have missed it - is it a total repaint of an old terrain or an entirely new thing? -
Updated Korea terrain
Gr.Viper replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I feel a sudden urge to take a MiG and enhance that Shooting Star with a few ventilation openings... -
Looks like we can design some ground battles with Mi-35
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You're a brave person flying at such altitude... -
Intercepting Cruise Missile
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Anyone tried making an invisible level bomber with an ICBM atached to is as a free fall bomb? With hit box about the missile's size. Sure it will be too late when the "missile" is dropped but before that... -
SFP1 patch info?
Gr.Viper replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Any ground unit armour mods?
Gr.Viper posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just wondering if I'm the only one who finds destroying stock ground targets way too easy. I mean tanks cracking with one rocket hit, ships sinking after a short 20-mm burst... Cargo ship getting knocked out by a Sidewinder. Are there any mods strengthening ground objects? Or do I have to do it myself ? Fiddled with WoI Tanker a bit. Doubled both stucture points and all armour. The resulting beast could endure beating from a single A-4E from both 2 20mm cannon and 2 vulcan gun pods. Spent all ammo so I had to finish it off with rockets. In another test the ship would hold together after several hits with 250lb bombs - only 6 of them put the tanker to rest. Clusters still work like a charm. And I think something like 1000lb could work too... Unfortunately this doesn't affect ships in ports spawned like parked planes. The blow up after a single rocket and just remain there without sinking. So I'm thinking about boosting armour figures for all ground units. But I'd like to know what figures to aim for - some data mostly on cannon efficiency would be very useful. :yes: -
Rythm is a dancer...
Gr.Viper replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Maybe they are trying to perform a Quirkafleeg http://www.russandem.co.uk/quirk/ -
Any ground unit armour mods?
Gr.Viper replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's what I did to the tanker. I just don't know when to find something like hit/penetration ratio for various guns agains different types of armour. -
They've built it - now they're selling it http://www.fw190-simulator.de/main.php
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TWO ENTER,ONE DEPARTS.
Gr.Viper replied to Bounder's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What's those strange blocks at the bottom? -
AIM7E можно пускать но пользоваться ей сложно. Хотя она лучше, чем Matra R.530 из WoI, которая цели в принципе игнорирует. Процедура пуска этого куска металлолома. Выбрать AIM7E. Врубить радар в поисковый режим, выставить дальность. Найти метки самолетов. Нажатиями на Home выбрать интересующую. Нажать Insert. Радар начинает вести цель - напоминаю, что на экране по вертикали не высота, а дистанция. Смотрим на экран. Ctrl+R захватывает цель на радаре в падлок независимо от дальности - можно считерить и так тип подсмотреть, чтобы по своим не стрелять. Если дальность сканирования большая, то на вертикали, где находится цель, появятся две метки дистанции. Для пуска нужно, чтобы цель была между ними. На приборной доске загорится знак In Range (иначе экрана радара перечеркнут). На радаре в центре еще есть круг, и где-то рядом бегает точка - направление на цель. Удерживая точку в круге жмем на пуск. Можно сразу пару отстрелить, если не жалко. Ведем ракету, не трогая радар и удерживая точку в круге, до попадания или промаха. Использовать AIM7E в режиме радара "для воздушного боя" (сканирование полоски в центре) в принципе экстрим, потому что у нее минимальная дальность пуска нецензурно большая. У AIM7E-2 (aka Dogfight Sparrow) с этим уже полегче.
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GTA's violence is pretty kind and gentle compared to Liberal Crime Squad but that game has literally no graphics (text-only). Fun fact: GTA 1 (top-down view, 2d) and GTA 2 (top-down view, 3D) have been released as freeware. GTA doesn't like win XP very much though.
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Rule of thumb in latest TW engine version - turn shadows off first. With the latest patch you can switch shadow settings to medium which will render shadows for planes close to camera and ignore everyone else. If you keep calling him "poopy" he might dump it
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OT-Free File hosting
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
4shared seemed user-friendly to me. And you won't have to worry about space (5GB, 100MB per file max). And you can organise stuff in folders to keep separate projects separate... www.4shared.com