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Everything posted by Gr.Viper
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So you thinks it's way overpriced too? I think they wasted so much time and effort mostly because they wanted to build an accurate replica of FW cockpit so much that they made it out of metal.
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The best simulation game
Gr.Viper replied to Lorddemonicus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I can pull all sort of maneuvers in the sim but in RL sharp g decrease makes me feel weird. Even airliner sinking a bit on takeoff and a car starting downhill. -
MiG-27 D, K, M & ML
Gr.Viper replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Loading photos of scratched dirty planes are such a contrast with in-game smooth textures ...where's the nitpicking smiley... I've put this into fairly unmodded WoE - MiG-27M afterburner effect is not showing up. AB is on, the sound is on, but there's no visual. On plain MiG-27 effects are fine but I see the burner in rear mirrors - I think plane's body is set to be invisible from pit... Still a very pleasant thing to fly if only Phantoms weren't engaging with Sparrows at such long ranges. -
The best simulation game
Gr.Viper replied to Lorddemonicus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I heard X-Plane is certified for pilot training, but AFAIK not the version sold to general public. -
Wings Over Israel [Official Thread]
Gr.Viper replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Out of air-to-ground ordnance? Sidewinders pack the same punch as Mavericks -
I remember torque is a killer there. After several minutes of keeping Dr.I going straing and level my arm could fall off.
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F-16 Canopy
Gr.Viper replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Reflection tga error made the canopy invisible from inside - not outside. -
Simulation of HDR/Bloom effects
Gr.Viper replied to kct's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The problem is that TW engine already imitates sun glare to some extent by turning objects black. Might look strange with HDR on. BTW, this dll is controlled not only by Shift+F12 but by Shif+other nearby F keys. Allows turning different features on and off. -
BVR Combat revisited
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes.. a bit... Got 5 IR missiles from 3 different MiGs fired at the same moment at the rear of my Kfir yesterday. -
Wingman won't engage
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think it's PlayerPositionID=2 that matters -
Wingman won't engage
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"Having tea" or covering lead's six? -
Windows Vista Problem
Gr.Viper replied to =GER=Stefan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Kannst du ein bisschen warten? Ich glaube, die Leute in dem deutchen Forum koennen alles viel besser erklaeren. Machen neue Topics mit die selbe Fragen hilft dabei nicht Man hat den KB Artikel ueber Vista schon gezeigt http://forum.combatace.com/index.php?showtopic=26451 -
Probleme mit Vista
Gr.Viper replied to =GER=Stefan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CAT extractor - hier http://forum.combatace.com/index.php?autoc...mp;showfile=343 Dann mach alles wie man erklaert hat. Oder... Es gibt ein deutchsprachiges Forum hier http://forum.combatace.com/index.php?showforum=146 Dort kann du auch fragen :yes: P.S. Mein Deutsch ist schreklich -
How to make the game better
Gr.Viper replied to markkyle66's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://orbit.medphys.ucl.ac.uk/ -
Well, OFF rocks but the vid as a bit too long... too much "see - those far pixels are enemies" and only a very brief tour over the scenery which looks awesome.
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Phantom Tactics - At Least Some Things to Try
Gr.Viper replied to wagsled's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You can imitate refuel with warp - Alt+N. AFAIK, you don't consume any fuel for distance covered in this mode. But the exit moment is kinda random.. -
How to make the game better
Gr.Viper replied to markkyle66's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The cup holder would have to be pretty flexible to prevent spilling stuff at vairious g-s. Unless you plan to fly an AWACS -
How to make the game better
Gr.Viper replied to markkyle66's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was thinking about some sort of improvement to campaign engine, but a bit more complex. Kinda killing (at least maiming) three birds with one stone: briefing, recon and ground targeting. Here's my crazy idea of how a strike misson should be arranged... Recon flights go over possible targets and take actual pictures. Not necessarily player's flight - they could be doing something else at the time. The important thing is that the game loads terrain and objects rendering - they're not rendered while we're browsing through menus. Various flights are assigned strike missions against photographed targets. If this is the first day of campaign some pre-made pictures could come in handy. The idea is that once the campaign engine gets the picture of target zone it remains valid for some time or until any strike is performed against the target. If player is assigned a strike mission a briefing comes up. A picture of target zone is shown with primary (and secondary?) targets marked. Any AAA or parked planes caught in sight should also be marked (with ID?). Note, that to make it possible a "recon picture" taken by game engine sould also be supplied with a file (simple text will do) storing data about relative coordinates of objects caught in picture frame. The pic itself should be taken with such zoom level to place a target zone entirely within frame, so that situations, when a building that should be attacked is not on the pic, were impossible. Well, maybe AAA is not that important to stretch the pic. Everyone knows it's there :yes: Strike mission. Every object in target zone is targetable (an extra button to select buildings?) You find primary target as you remember the from pic (maybe a cropped image of target as an overlay on map screen for reference). The whole thing will require additional modeling of recon planes and creation of recon squadrons, I guess. Oh, and if no recon pics are available (recce flight shot down) armed recon option into "fog of war" seems like an option. Maybe I'll drop it at TK forums as soon as they're back... Just want to hear a Word from the Man. Normal-sized screen but the rest of description fits. Use padlock to keep track of some targets but TrackIR makes it not that necessary. -
Cool: guide a Maverick from your laptop!
Gr.Viper replied to tflash's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hm... would look nice on WW2 birds... -
Phantom Tactics - At Least Some Things to Try
Gr.Viper replied to wagsled's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
...Just thinking aloud... Maybe TK could use a pilot with such experience for more FM testing? -
Breaking News
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
MiG-25 can -
SAM launch! SAM launch!
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You won't get that experience with stock SA-2, I think. At least not after 40-65 seconds. Real C-75 booster stage burns for 3 secs, main engine has enough fuel for 25. Then it self-destructs. -
What are you supposed to do with 30MT bomb
Gr.Viper replied to PIGHUNTA69's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I remember someone posting pics with nuke delivery methods. They weren't dropped from level flight but rather flinged in the direction of the target -
Speaking of SAMs
Gr.Viper replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In WoI one Shilka can ruin any attempts to attack a tank group. Fit Skyhawks with extra holes in a second. I'm glad these things don't travel with trucks. -
SAM launch! SAM launch!
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Interpret.. Hmm.. Two ECM pods and SAMs without home-on-jam?