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Everything posted by Gr.Viper
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SA-2B missile behaviour
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Then came the SA-6... -
Flat Spinners
Gr.Viper replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Then the plane balanced itself in a flat spin... -
Flat Spinners
Gr.Viper replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Got unrecoverable flat spin in stock WoI F-4. Started as a tail-forward fall... Then got the same flying Kfir. This time recovery was quite easy, although seeing -70 on speed indicator at first was spooky. -
Anyone up for new menu screens?
Gr.Viper replied to guitarclassic55's topic in Thirdwire - First Eagles 1&2
Hmmm.. are you sure you can't attach more stuff to posts? Maybe you just need to increase your number of posts - I think limits are raised for every higher rank. You're 3 posts away from getting ValuedMember badge. -
Anyone up for new menu screens?
Gr.Viper replied to guitarclassic55's topic in Thirdwire - First Eagles 1&2
Well, not "demo section" - you colud just name the upload so that it would be clear that it's a WiP. -
Anyone up for new menu screens?
Gr.Viper replied to guitarclassic55's topic in Thirdwire - First Eagles 1&2
Animated screen. Wow... Aren't there any software capable of doing frame by frame video cut? VirtualDub has an option to save video as image sequence. Maybe upping demo to downloads section will work? -
avoiding SAM's ?
Gr.Viper replied to oded's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A-4 get an upgrade to (73) version in the course of campaign. This one will have ECM, RWR, chaff and flares. Until that - hold tight. -
Next TK flight sim?
Gr.Viper replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I remember finding a basic VBS out of curiosity. IIRC, there was a player-controllable sheep. -
Next TK flight sim?
Gr.Viper replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't think so... The game world is crowded as it is. Traders, pirates, police with flashing lights.. I think there are a few animals and plants on some planets too. -
Next TK flight sim?
Gr.Viper replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Anything close to this? Although ship design is done via built-in generator. http://www.a-astra.com/ The game differentiates between athmospheric and open space flight. Trying to fly above ground without a wing is lethal. And no loading time between space and planets. -
Mirage III CJ Handles Like A Dumptruck
Gr.Viper replied to NeverEnough's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, all deltas seem rather hard to control after the patch. But you might get more out of them, if you avoid combining elevator and aileron input - those use same control surfaces after all... Noticed another thing - these things (at least Neshers) are not very well balanced. Actually awfully balanced if you carry any ordnance. Flies well if you keep it level - try a roll and it' will resist. And if you flip over and push the stick, the plane with go into a spin. Dropping all the weight under wings is necessary for gunfight. -
AGM-65 Maverick as an A2A weapon
Gr.Viper replied to Fida's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah... that's why no one will get annoyed by Russian AGMs like "Vikhr". You have to keep plane flying straight at the target and keeping it locked intil the hit. -
SA-2B missile behaviour
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What's it like when it's set to null? Real S-300 has got another nasty habit. It can be set up to fire at set coordinates on the ground. That adds one more reason for Turkey objecting to Cyprus deploying it. -
С вертушками в играх от TW все еще неважно (это при том что TK был консультантом при разработке Longbow 2). Движок на них не рассчитан (и в ближайшее время не будет), поэтому они делаются с использованием изменяемого вектора тяги. Прикол в том что при падении скорости полета в ноль движком отрубаются все рули и все что обеспечивает устойчивость. У меня получалось вполне адкеватно летать, но с предельной осторожностью и не теряя скорости. Кстати, разработчики сторонних аддонов Yankee Air Pirate недавно показывали видео из грядущей серии миссий, где чоппер наконец по-человечески летал. Другое дело, что это еще не вышло и потребует отдельной оплаты. Для WoI есть пак оружия от Mirage Factory. http://forum.combatace.com/index.php?autoc...p;showfile=6171 Предназначен для их же паков с кучей модификаций "Фантома" http://forum.combatace.com/index.php?autoc...p;showfile=6172 http://forum.combatace.com/index.php?autoc...p;showfile=6170 Как с остальными модами для WoI не знаю (их не так много, пока WoE и WoV не пропатчат), но в названиях файлов то, что мод для Израиля обычно помечают. Старые моды-кокпиты должны работать, вроде.
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SA-2B missile behaviour
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok. If you want real challenge try to imitate and avoid S-300 SAM with nuclear warhead. -
plase wings over europe tranier
Gr.Viper replied to sezer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Latin translation is awesome for a signature or a motto. But I won't change mine. -
What are the units used in the INI file?
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just meters. -
Patches
Gr.Viper replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Downloadable WoV is updated to WoE level. Applying service pack/patch to this version will make it crash. -
Patches
Gr.Viper replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Anywhere you want Unlike Enemy Enaged series TW games don't see each other. Well, apart from WoE+WoV merge... Run the game and check version date in lower right corner of main menu. The WoV and WoE I got this way were already up to date... Don't know about WoI -
Stock SA-2 won't fire?
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's why it's called Launcher [DetectSystem] TargetType=AIR MaxVisibleDistance=6000.0 DataLink=TRUE NetworkType=SA-2 <-------------- RadarCrossSection=3 I has to have a radar connected to it. I'm not an ground object modder and KB is in a strange state. I can only tell that if you open terrain's cat file with unpacker and extract ***_Targets.ini you'll see there the coordinates for object, SAM and AAA slots along with target area coordinates. Coordinates for target area itself are absolute, the object's coordinates are relative to center. Note separate slots for radars, launchers and AAA. Game engine automatically picks something according to availability and mission date. I think launchers in one TA are linked to radars. Never done any modding in that department but you can't hang around here and avoid being stuffed with knowledge. -
Stock SA-2 won't fire?
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was thinking... Is placing object on the map the same as placing SAM/AA? I mean AA guns and SAMs are placed onto map in designated slots by the game engine, aren't they? -
Patches
Gr.Viper replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Have you tried re-downloading using the same link? -
Stock SA-2 won't fire?
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Errr... They need Fan Song - it's their eyes and guidance. -
plase wings over europe tranier
Gr.Viper replied to sezer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My hovercraft is full of eels -
Stock SA-2 won't fire?
Gr.Viper replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And they don't like to take long breaks And that..